KayAU
Emperor
- Joined
- Sep 1, 2014
- Messages
- 1,498
Yeah, that's fair. I think it depends on the overall design of the game. For a game like Age of Wonders, the tactical battles are the main course, and the 4X map stuff is there mostly as a frame to support combat. The battles there are often long, and the tactical combat system is complicated. For a Civ-style game, the gameplay is mostly on the world map, with the occasional trip into some menus. I can see how an involved tactical combat system could take you right out of it.I think for me the biggest issue is that these minigames drag you out of the game. It breaks immersion for me more than civ switching does. I'm sure they have been done well - they just aren't for me.
Fallen Enchantress is interesting to me, because it falls somewhere in between, and I really liked the balance. There's a solid 4X component, and tactical battles are of medium complexity and length. Perhaps the mix is more suitable for a fantasy 4X than a historical one spanning thousands of years though.