blitzkrieg1980
Octobrist
Okay, I'm a low-monarch level player and I've been on the forums nearly 3 years. I have never been able to get a grasp on the idea of city overlap in Civ4. Civ3 overlap made sense to me because maintenance costs were based on buildings not distance or # of cities and distance from capital determined how much tile yield was "lost to corruption".
However, in Civ4, I could never get down why overlap was good or when and where to do it? What are the ideal conditions for overlap? Do you overlap food tiles or cottage tiles for continuous growth during whip cycles? Do you found cities with overlap for this reason only sometimes? How does it benefit different styles of economic structure?
Any high level players that wish to contribute to this would be greatly appreciated. Believe it or not, I think this is what is holding me back from doing really well on some games where (as of now) I do mediocre or lose.
However, in Civ4, I could never get down why overlap was good or when and where to do it? What are the ideal conditions for overlap? Do you overlap food tiles or cottage tiles for continuous growth during whip cycles? Do you found cities with overlap for this reason only sometimes? How does it benefit different styles of economic structure?
Any high level players that wish to contribute to this would be greatly appreciated. Believe it or not, I think this is what is holding me back from doing really well on some games where (as of now) I do mediocre or lose.