city spacing

Mech

Chieftain
Joined
Jul 6, 2004
Messages
6
I want to know how far you have to place cities from each other for them to be effective. Till now I have built cites so that most of them have full access to 21 tiles and I usually don’t mind if a city shares up to 3 tiles with a neighboring city (if I get a luxury/resource by placing a city that way).I have won 3 regent games using this city spacing (all three std. size continent maps with medium water coverage and all three space race victories).So is there a more efficient way of spacing cities?
 
City spacing is more a gameplay style, like choosing your civ...

But, sometimes it depends on situation. Since ring-city placement (RCP) does not longer apply (as i understood from several posts) here's a general guideline:

For the cities to *ever* use the full 21 tile radius, they must be pop 20 or more, which means late industrial age (and possibly only one city earlier, with Shakespeares' Theatre). Many games are won by that time.
Cities like this are at distance of 4 tiles from each other (are as you said most of the time not colliding in radius).

Other people prefer the 3-tiles distance (city-tile-tile-tile-city) in an + pattern (north-east-west-south of current city). This way only 8 tiles of each city are shared). If laid in a X pattern (northwest, northeast, southeast, southwest), every city will lose possibly max 12 tiles.

Again, other people prefer 2-tiles distance (city-tile-tile-city). I think this is called ICS (infinite city sprawl). Every city has a max of 8 tiles to work with, the rest goes to specialists (if food allows it). The advantage of cities with 2-tiles distance is that a foot-soldier (movement 1) can move from 1 city to another in one turn via road.
(I used this alot in Alpha Centauri, but only with Hive and high-efficiency factions. I might even call the ICS: SMAC city placement :p ).

However, note that with growing number of cities the corruption grows rapidly (even in those cities that had minimal before). This is called "rank corruption" (each city has a number, as the number gets higher, corruption gets higher). Forbidden palace helps, police stations help, and corthouses help reducing the corruption (dunno which one though, distance or rank).

br,

-bibor aka kirby
 
thanks for the reply,so having fewer cities reduces coruption.Does this apply to the coruption in a comunisim govt.?I usualy play comercial civs(my favs. are greece and rome)and I find myself using comunism at near end game.This way I actualy end up with a higher income even without the demcracy/republic commerce bonus.
 
Actually, its the distance (from palace/forbidden palace) corruption that the Communism negates. Thus, the farthest cities from capital will be almost as productive as the inner core ones (if they have both corthouse and police station that is). Also, the Secret Police HQ which is available in COmmunism helps reducing the corruption.

-bibor aka kirby
 
city-tile-tile-city is NOT ICS by any standard!!

city-tile-city for most of your cities is ICS, the first type is just a tight build. ICS is actually cramming as many cities in as possible to raise your power rating (and other associated bonuses), but is NOT done in the core of your empire due to corruption reasons.

Anyone who actually uses ICS will use a tight empire build with ICS "fringes" where the cities are alreay at max corruption.

I used to play tight builds, but with the new FP in C3C it makes more sense to have a looser build. I still tend to have only 12 usable tiles per city (since my games rarely make it past sanitation), but against a human I may allow up to 15/16 tiles if I have the room and I think the game will last that long.
 
What about real-world (er, civ3) geography? I seldom if ever see a broad expanse of plains that allows me to place cities in JUST the right spot.
 
In some circumstances I place cities more tight in Despotism to get more free unit support, but when I plan on going to Republic I abandon some of them to get more cities up to size 7 and that way get more unit support in Republic.
 
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