void_genesis
Prince
- Joined
- Apr 12, 2011
- Messages
- 429
Continuing these thoughts- I would love to see more consideration for a conditional stacking of units in the game in a way that helps the AI to wage war and makes the game deeper for the human. I had been having the same thoughts myself but recently found another post discussing the idea.
http://forums.civfanatics.com/showthread.php?t=513495
The key idea is that any units can stack, but that their individual strengths decrease when they do so. This retains the incentive to spread out your troops for maximum effectiveness but solves the log-jam issues with them getting in each others way.
Stacking two units would give each 60% of unstacked strength (to give a slight total increase per hex to 120%) but a decrease relative to the total damage output of 200% if they were not stacked (hence an advantage if they were spread out).
This calculation could extend until beyond a certain point no extra total damage per stacked hex would be added by stacking more units. The coding would simply apply % penalties based on the number of stacked units.
The idea could be extended to make the damage dealt to a stacked hex be distributed across the units in a way that increases the total damage dealt (or something more complex- maybe ranged attacks are more effective on stacked units and melee are less effective for extra strategy).
The idea would also potentially help balance aerial warfare in the late game and add complexity to the stacking of aircraft in cities.
The effect is realistic in that disease as a result of crowding of troops has been a major historic effect (often more troops died of disease than wounds).
The mechanic would also open up some potential for new effects (UA/religion/wonder) for warmongers that change the stacking calculations.
http://forums.civfanatics.com/showthread.php?t=513495
The key idea is that any units can stack, but that their individual strengths decrease when they do so. This retains the incentive to spread out your troops for maximum effectiveness but solves the log-jam issues with them getting in each others way.
Stacking two units would give each 60% of unstacked strength (to give a slight total increase per hex to 120%) but a decrease relative to the total damage output of 200% if they were not stacked (hence an advantage if they were spread out).
This calculation could extend until beyond a certain point no extra total damage per stacked hex would be added by stacking more units. The coding would simply apply % penalties based on the number of stacked units.
The idea could be extended to make the damage dealt to a stacked hex be distributed across the units in a way that increases the total damage dealt (or something more complex- maybe ranged attacks are more effective on stacked units and melee are less effective for extra strategy).
The idea would also potentially help balance aerial warfare in the late game and add complexity to the stacking of aircraft in cities.
The effect is realistic in that disease as a result of crowding of troops has been a major historic effect (often more troops died of disease than wounds).
The mechanic would also open up some potential for new effects (UA/religion/wonder) for warmongers that change the stacking calculations.