City Specifics

Baltimoretrader

Chieftain
Joined
Nov 1, 2002
Messages
38
I am unsure of the calculations being used to make cities grow. I was wondering if someone could help me maximize city growth? I don't really understand how many squares a city will use for production. Does it relate to the size, or it is the entire border of the city. I've begun placing new cities a bit farther away than I used to, and they seem to be growing more quickly. Aside from good land and resources, what can I do to maximize city growth and production? Thanks in advance to all who answer!
 
This really belongs in the Newbie thread in "General Discussions", but I'll try to answer anyway. Some of what you are asking can be found here. City Data

The other fundamental thing is that each Citizen (population point) can work 1 square. That square must be within the city's culture radius. (The colored coding on the screen).

Also a city can only work the 18 squares arount it in this pattern. All cities work the City square in the middle.
[EDIT] That should be the 20 squares around, not 18.

0XXX0
XXXXX
XXCXX
XXXXX
0XXX0
C=city square
X= Workable square for city
0= Unworkable sqare for city

So if your city has population 4, you will be working 4 squares (unless they are specialists). This means 5 squares are worked, the 4 by the population + the central city square. Each square contributes an amount of food/production/commerce each turn. These are added to the Food and prodcution boxes.

So if too many of the squares overlap, you are going to have growth limitations.

There are 2 boxes in your city display. 1 for Food and 1 for production.

When full these boxes automatically empty and produce something.
Food filling up causes the population to grow.
Production means that a unit or improvement is produced.
 
so, a city with a pop of say 22 can only produce on 18 squares?

thanks, that's what I was looking for .....
 
Originally posted by Baltimoretrader
so, a city with a pop of say 22 can only produce on 18 squares?

That is absolutely correct except that I choked and the number is actually 20, not 18.

So any population over 20 (or less if the cities overlap) will become specialists.
 
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