PlotinusRedux
Warlord
- Joined
- Jul 11, 2013
- Messages
- 196
Under the current system, basically whoever gets to Monarchy first and spends the longest time in it gets the city states, because the only things that really affect your total envoys are the Monarchy bonus, the base envoy points that are equal for all gvts of the same era, and the Totalitarian civic that adds 4 points every civ will take.
If the first patch doesn't address this, I probably will in a mod, and I'm looking for ideas.
Just brainstorming some ideas:
* Spies sent to city states to assassinate envoys if they succeed, you lose envoys (to arrests) if they fail, with the ability to send spies to defend your envoys in a city state;
* Buying envoys with faith/culture/money, starting at a very high cost and increasing rapidly for each buy, say, 1,000 for the first envoy, 2,000 for the 2nd, etc.;
* An additional City Project to add a few points towards earning the next envoy set;
* A Diplomatic promise to not send envoys to City States you are the sovereign of, with a Causa Bella for war if violated;
* Removing envoys as a trade option, particularly one you could demand in a peace deal;
* Conquering a city state and immediately liberating it, with all other civs envoys reduced by 25%;
* 2 for 1 envoys for city states that share your religion;
* Apostles with no charges spent can be used up to grant 1 envoy instead of spreading religion, if the city state already follows their religion.
If the first patch doesn't address this, I probably will in a mod, and I'm looking for ideas.
Just brainstorming some ideas:
* Spies sent to city states to assassinate envoys if they succeed, you lose envoys (to arrests) if they fail, with the ability to send spies to defend your envoys in a city state;
* Buying envoys with faith/culture/money, starting at a very high cost and increasing rapidly for each buy, say, 1,000 for the first envoy, 2,000 for the 2nd, etc.;
* An additional City Project to add a few points towards earning the next envoy set;
* A Diplomatic promise to not send envoys to City States you are the sovereign of, with a Causa Bella for war if violated;
* Removing envoys as a trade option, particularly one you could demand in a peace deal;
* Conquering a city state and immediately liberating it, with all other civs envoys reduced by 25%;
* 2 for 1 envoys for city states that share your religion;
* Apostles with no charges spent can be used up to grant 1 envoy instead of spreading religion, if the city state already follows their religion.