City-States Linked to Civs: How to Fix?

Mxzs

Prince
Joined
Aug 16, 2003
Messages
522
So, I'm trying to set up a custom map of the world, complete with city-states. But the city-states keep getting linked somehow to civilizations and their leaders. For instance, when I meet Venice (on turn 6, let us say), I wind up "meeting" Washington or Hiawatha or some other jerk whose civilization I put on the other side of the world and who shouldn't come onto the scene for at least 150 more turns. When I try to cross the city-state's territory I get a message: "This will cause war with Washington/Venice." This is not what I want. :mad:

How do I get it to stop doing this? Not all of the city-states get these associations, but for the life of me I can't see how the settings for the non-linked city-states differ from those of the city-states that have these links. In WorldBuilder I have everyone set to different teams, so that shouldn't be it. What am I overlooking?

I've tried getting around the problem by deleting the civilization that got tagged with the city-state, but when I do this either it gloms onto another civilization (so that it jumps from Hiawatha to Washington), or some other city-state suddenly decides that it wants to be a colony of some major civilization.

Help?
 
Sounds to me like these civilizations are exploring, and giving guarantees to these city states before you meet them... I'm not aware of a way to fix this.
 
Sounds to me liek you have CityStates and Civs linked in the Scenario, make sure each Citystate/Civ has it own unique Team Number.

Example 5 Civs & 5 States:-

Civ1 = Team1, Cive2 = Team2, Civ3 = Team3, Civ4 = Team4, Civ5 = Team5
State1 = Team6, State2 = Team7, State3 = Team 8, State4 = Team9, State5 = Team10

I had a similar issue with my Scenario Untill I noticed the teams were linked. When adding other's to these, its best to keep the Civ's first then the City States, it does work if they are mixed up, just easier if thier listed Civs then States. By rights thou, it shoudl pick an unused Number when u add new Civs/States to your scenario, not always the case thou.
 
Sounds to me like these civilizations are exploring, and giving guarantees to these city states before you meet them... I'm not aware of a way to fix this.

Original post:

For instance, when I meet Venice (on turn 6, let us say), I wind up "meeting" Washington or Hiawatha or some other jerk whose civilization I put on the other side of the world and who shouldn't come onto the scene for at least 150 more turns.

Washington is in North America. Venice is in Europe. I meet Venice on turn 6. Washington would have to cross 30+ ocean tiles by Turn 30. Furthermore, as I said, I "meet" these leaders: Their diplomacy screens open and they start jabbering at me. That is not a "alliance" issue.

Sounds to me liek you have CityStates and Civs linked in the Scenario, make sure each Citystate/Civ has it own unique Team Number.

Original post:

In WorldBuilder I have everyone set to different teams, so that shouldn't be it.

Washington, for instance, is Team 17. Venice is Team 40. I've set them all kinds of different numbers; city-states will still be linked to civilizations, even after I change the team numbers (again), shut down the computer, and restart everything, including the operating system from scratch.

I thought it was a team issue too, at first. Hence my bafflement when changing team numbers does nothing to fix the issue ...
 
Back
Top Bottom