City summaries - all provinces

Zwelgje

Deity
Joined
Nov 20, 2001
Messages
3,953
Province of Aonia


Regia Civitas Size: 5 Happy/content/angry: 3/2/0

City resources
Food: 10 (surplus: 2)
Tax/Lux/Sci: 6/0/24
Production: 6 Support: 0
Trade: 19 (corruption: 0)
Routes: Elysium (Wine) +2, Elysium (Beads) +2
Units
Supported: phalanx, legion, archers, caravan
Present: phalanx, archers, horsemen
Improvements
Palace, Temple, Library, Hanging Gardens

Building: caravan (1 turn)
Building queue:


Elysium Size: 4 Happy/content/angry: 1/2/1

City resources
Food: 8 (surplus: 1)
Tax/Lux/Sci: 6/0/19
Production: 6 Support: 0
Trade: 19 (corruption: 6)
Routes: Gabba Gabba (Gems) +1, Regia Civitas (Silk) +3, Regia Civitas (Wine) +3
Units
Supported: phalanx
Present: phalanx, legion
Improvements
Temple, Library, Colossus

Building: Marco Polo's Embassy (26 turns) (to be changed to Copernicus' Observatory
Building queue:


Thunderfalls Size: 2 Happy/content/angry: 1/1/0

City resources
Food: 5 (surplus: 3) grows in 2 turns
Tax/Lux/Sci: 1/0/2
Production: 3 Support: 0
Trade: 3 (corruption: 0)
Routes: -
Units
Supported: warriors, settlers
Present: warriors
Improvements
Temple

Building: caravan (15 turns)
Building queue:


Civvium Size: 3 Happy/content/angry: 1/1/1

City resources
Food: 6 (surplus: 2)
Tax/Lux/Sci: 2/0/4
Production: 6 Support: 0
Trade: 6 (corruption: 2)
Routes: -
Units
Supported: warriors, diplomat, trireme
Present: warriors
Improvements
Temple

Building: caravan (4 turns)
Building queue:


Bedfont Lakes Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 4 (surplus: 0)
Tax/Lux/Sci: 0/0/1
Production: 5 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: -
Present: -
Improvements
-

Building: caravan (1 turn)
Building queue:


Little Nemo Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 6 (surplus: 1)
Tax/Lux/Sci: 1/0/2
Production: 3 Support: 0
Trade: 3 (corruption: 0)
Routes: -
Units
Supported: warriors, settlers, settlers
Present: -
Improvements
-

Building: settler (1 turn)
Building queue:


Gabba Gabba Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 4 (surplus: 0)
Tax/Lux/Sci: 1/0/1
Production: 5 Support: 0
Trade: 2 (corruption: 0)
Routes: Elysium (Dye) +2
Units
Supported: warriors
Present: -
Improvements
-

Building: caravan (4 turns)
Building queue:



Province of Boreum


Eboracum Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 4 (surplus: 2)
Tax/Lux/Sci: 1/0/2
Production: 5 Support: 0
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: archers
Present: -
Improvements
-

Building: caravan (2 turns)
Building queue:


Octavia's Point Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 5 (surplus: 3) grows in 3 turns
Tax/Lux/Sci: 1/0/3
Production: 3 Support: 0
Trade: 4 (corruption: 0)
Routes: -
Units
Supported: settlers
Present: -
Improvements
-

Building: archers (5 turns)
Building queue:


Mordhiemia Size: 3 Happy/content/angry: 1/0/1
Specialist: 1 Elvis

City resources
Food: 6 (surplus: 1)
Tax/Lux/Sci: 1/2/2
Production: 3 Support: 0
Trade: 3 (corruption: 0)
Routes: -
Units
Supported: phalanx, phalanx, archers
Present: -
Improvements
-

Building: Temple (8 turns)
Building queue:

Marl Downs Size: 3 Happy/content/angry: 1/1/1

City resources
Food: 7 (surplus: 0)
Tax/Lux/Sci: 1/0/1
Production: 6 Support: 0
Trade: 2 (corruption: 0)
Routes: -
Units
Supported: phalanx, settlers
Present: phalanx, archers
Improvements
Temple

Building: trireme (5 turns)
Building queue:



Province of Chryshe


Castle Jayne Size: 3 Happy/content/angry: 2/0/0
Specialist: 1 Elvis

City resources
Food: 6 (surplus: 1)
Tax/Lux/Sci: 2/2/4
Production: 3 Support: 0
Trade: 6 (corruption: 1)
Routes: -
Units
Supported: phalanx, archers
Present: -
Improvements
Temple

Building: caravan (14 turns)
Building queue:


Legendary City Size: 3 Happy/content/angry: 1/1/0
Specialist: 1 Elvis

City resources
Food: 6 (surplus: 1)
Tax/Lux/Sci: 1/2/2
Production: 4 Support: 0
Trade: 3 (corruption: 1)
Routes: -
Units
Supported: phalanx, archers, caravan
Present: phalanx, archers
Improvements
-

Building: Temple (9 turns)
Building queue:


Monks Towne Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 4 (surplus: 2)
Tax/Lux/Sci: 1/0/2
Production: 4 Support: 0
Trade: 3 (corruption: 0)
Routes: -
Units
Supported: -
Present: -
Improvements
-

Building: archers (2 turns)
Building queue:


Neuma Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 5 (surplus: 1)
Tax/Lux/Sci: 1/0/1
Production: 4 Support: 0
Trade: 2 (corruption: 0)
Routes: -
Units
Supported: warriors, settlers
Present: -
Improvements
-

Building: caravan (12 turns)
Building queue:


Dellham Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 4 (surplus: 3) grows in 1 turn
Tax/Lux/Sci: 1/0/3
Production: 4 Support: 0
Trade: 4 (corruption: 1)
Routes: -
Units
Supported: legion, archers
Present: -
Improvements
Temple

Building: phalanx (2 turns)
Building queue:


Fort Anarchy Size: 1 Happy/content/angry: 0/1/0

City resources
Food: 2 (surplus: 1)
Tax/Lux/Sci: 0/0/1
Production: 3 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: -
Present: archers
Improvements
-

Building: caravan (10 turns)
Building queue:


Roskilde Size: 1 Happy/content/angry: 0/1/0

City resources
Food: 3 (surplus: 2) grows in 3 turns
Tax/Lux/Sci: 1/0/1
Production: 3 Support: 0
Trade: 2 (corruption: 2)
Routes: -
Units
Supported: phalanx, archers, settlers
Present: chariot, phalanx
Improvements
-

Building: settlers (14 turns)
Building queue:


Reneaux Size: 3 Happy/content/angry: 1/1/1

City resources
Food: 7 (surplus: 2)
Tax/Lux/Sci: 2/0/4
Production: 5 Support: 1
Trade: 6 (corruption: 2)
Routes: -
Units
Supported: horsemen, warriors, settlers, phalanx
Present: phalanx, warriors
Improvements
Temple

Building: phalanx (3 turns)
Building queue:
 
Please post any comments or remarks.

These summaries can be used by future governors. If you've taken on the task of reviewing a province after the last turn you can just copy/paste the info from the post above and adjust the values.
 
I'm never quite sure how useful these summares are as they generally change so quickly...
 
Civ1-addict, this is simply GREAT! And the people who don't have the game loaded must surely love this. I still plan to prepare my own capsule analysis, but now I might not...

One change: Neuma is in Boreum Province. And as Chryshe expands, we might transfer Reneaux, for balance, although I'd really rather keep it with the other River Cities.

My personal preference is to put more on one line, although we already all know that. Like so:

Regia Civitas Size: 5 Happy/content/angry: 3/2/0

Food: 10 (surplus: 2)   Tax/Lux/Sci: 6/0/24
Production: 6 Support: 0   Trade: 19 (corruption: 0)
Routes: Elysium (Wine) +2, Elysium (Beads) +2
Supported Units: phalanx, legion, archers, caravan
Present: phalanx, archers, horsemen
Palace, Temple, Library, Hanging Gardens

Wow, those trade routes are starting to kick in!
 
Dell, I think these summaries might not be very usefull for many but there are a few things that can be said for them:
- people who don't have Civ2 can follow the game
- one can take a look at the status of cities at work (when not being able to play ;) )
- the building queues should be filled in and then these summaries are nice for the president because he can see at one glance what to do.
 
Civ1, well stated. I view this thread as one of status, and corrections to detail, purely reference. Game discussion and plans belong in the Main Turn thread and other focused threads, not here.

We don't really need build Q stuff here, because it relates too much to plans ... that change and improve. I like the data format you presented above, as is.
 
This is fantastic, thanks civ!!!:goodjob:
 
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