Beloyar
Demigod
Since the game is sometimes played without wars for an extremely long period, there is not much of anything else left to do.
To take the boredom out, I propose:
more freedom in city planning in the city view screen, and
more variety in land development
In city view, we could put buildings where we want, choose buildings of different styles, place parks, mountains, beaches and palaces like we want, so that we can enjoy the view and feel like we are part of the process. Place more residential buildings and houses in the city.
In land development we should be able to create different types of farms - crops, grazing, fisheries, gardens, suburban, etc. - quarries and mines of different kinds, small settlements, resorts, college towns, etc. Hide railroads into tunnels in mountain terrain so that it wouldn't look so lame. Leave forests on mountains and hills. Leave some forests on flat tiles even after we build farms on them. There is a lot of difference between rice farms of the Far East, banana plantations in Africa, and wheat fields in Europe.
Maybe bring back the coastal waves animations.
Some historic fortresses should not automatically turn into modern pillboxes. I'd like to leave them as Midieval castles in the countryside - this sort of thing makes my country more historically precious to me - leaves my personal implrint/landmark in the history of the land.
Cities you conquer should retain their foreign culture look for a long time. Their surviving buildings should also look foreign. That's how it is in our world. This makes it more interesting to actually see and experience what you have conquered - the booty you see is your reward.
To take the boredom out, I propose:
more freedom in city planning in the city view screen, and
more variety in land development
In city view, we could put buildings where we want, choose buildings of different styles, place parks, mountains, beaches and palaces like we want, so that we can enjoy the view and feel like we are part of the process. Place more residential buildings and houses in the city.
In land development we should be able to create different types of farms - crops, grazing, fisheries, gardens, suburban, etc. - quarries and mines of different kinds, small settlements, resorts, college towns, etc. Hide railroads into tunnels in mountain terrain so that it wouldn't look so lame. Leave forests on mountains and hills. Leave some forests on flat tiles even after we build farms on them. There is a lot of difference between rice farms of the Far East, banana plantations in Africa, and wheat fields in Europe.
Maybe bring back the coastal waves animations.
Some historic fortresses should not automatically turn into modern pillboxes. I'd like to leave them as Midieval castles in the countryside - this sort of thing makes my country more historically precious to me - leaves my personal implrint/landmark in the history of the land.
Cities you conquer should retain their foreign culture look for a long time. Their surviving buildings should also look foreign. That's how it is in our world. This makes it more interesting to actually see and experience what you have conquered - the booty you see is your reward.