No, I didn't make a clear point. What I meant is that if Rome expands outside of its city name map, then the game will assign the default city name. And there is no randomness about this. The city will get the first city name defined in the XML not already in use. So unless Cumae is already used as a city name it will be Cumae no matter where you build the city, as long as there is no other city name entry for that tile.
Right-click on the .py file and select Edit or Open with... In the second case you should select a text or code editor. Beware however that the Python module is huge - and written in Python.
Right-click on the .py file and select Edit or Open with... In the second case you should select a text or code editor. Beware however that the Python module is huge - and written in Python.
