City's expanding on more tiles (Civ V)

LoseControlll

Chieftain
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Mar 24, 2010
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I was wondering,

Civilization always missed something in war times. Dirty street war in big city's that cannot be taken in a few turns. You know like Stalingrad in WOII: The germans controlled big parts of the city but it never actually fell into their hands.

So I was thinking why can't city's expand on one more tile after they grow to lets say 15. You have to spread you garrison units but a city never falls in one turn if you forgot to pay attention to your borders for a few turns. Also a lot of buildings survive if only half of the city was captured. And maybe for example if you build a cottage next to your city in the beginning it grows to a town in the future. That town can later become part of your city if it reached a pop of 15. The town will still hold its value. But new buildings constructed in the city will end up in the town that joined the city.

Is this a good idea?
 
Welcome to the forums. :wavey:

This is a reasonably good idea, IMO. Perhaps added tiles could mean more population?

One thing I can see as problematic would be realism. On maps of limited size, having urban sprawl over multiple tiles would makes cities look ridiculously disproportionately big.
 
I don't know ... I think it would get to looking kind of ugly.

I can see where you're coming from with Stalingrad and all that, but that is just one very exceptional battle in the whole of human history.

I'd be happy to see less urban combat, not more.
 
Well, there is the point that Civ V is meant to take combat away from the cities, but that is only really because city combat is rather two-dimensional. Units sit outside, units sit inside. Units outside attack, units inside defend. If you had a greater variety of urban combat, it wouldn't be a problem quite as much.
 
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