civ 1

fephisto

Warlord
Joined
Jun 16, 2002
Messages
214
I'm kind of a noob to th civ series I've so far played a little civ 2 and 3. But I'm wondering what was civ 1 like (differences to civ 3 and all) and if you convince me enough I might think on finding that sucker :egypt: .
 
Civ 1 was a classic back in '91. When it first came out, there was nothing like it. I became addicted during my very first game, started playing at 4pm and kept on going until 7am, then collapsed from exhaustion. That never happened before, or after.

Details:
-2D board (think chess), not isometric (semi 3D like today).
- 32 colour graphics, 4 channel sound (Amiga)
- Shipped on 4 (880kb) floppy disks.

- it had natural disasters (floods, earthquakes, volcanoes, pirates) which destroyed a city improvement or sacked your village.
- barbarians could capture your cities.
- when you captured an enemy capital, their civ would split into 2 civs.
- when you captured a city, you would see a victorious army animation (marching through the city with fanfare).
- Every discovery featured an animation of the science advisor together with a newspaper article, with funny newspaper stories (Attila sacked Hungury etc).
- If your cities were in disorder for a long time, they would split and form a new Civ (this might be from Civ2, cannot remember)
- at the beginning of the game, you would see an animation of the creation of Earth (big bang, gas joining to form sun, dust cooling and joining to form earth, dinasours, etc).
- units had no hit points (they were either 0% or 100%).
- for diplomacy to work, you had to send a unit to meet an enemy unit. None of this instant diplomacy nonsense. If they were across the ocean, it could mean a looong wait. You also had a special unit - the diplomat.
- Once an embassy is established, you have free info about what the other civ are doing. Research, government type, cities etc. Civ3 diplomacy is kind of crippled.
- Governments were diverse and useful.
- You miss out on wonder, you lose all shields.

Anyone else think of something for Civ1?

It's a pity that some Civ2 concepts never made it to Civ3. Things I miss:
- wonder movies.
- advisors. Great laugh.
- animated heralds.
- Permanent alliances (none of this 20 turn nonsense).
- Cease fires.
- Better intelligance (research, cities, government, cash). Embassies in Civ3 are useless.
- Farmlands.
- caravans.
- music.

Best things about Civ3:
- culture (borders).
- resources + trade.
- MPP and military alliance against foe.

A game with the best of Civ1/Civ2/Civ3 would be ideal.
 
You don't even deserve being talked to if you don't rush at once and get that game right now ;)
In one word: it's the game that made me wear glasses when I was 17, and the one that made me wake up every night at 2am and play it till 7am (then bus, bike, school) secretely of course.
Ok, that was more than one word. But something else: I woke up without any clock, and every night I was quite accurate. I opened my eyes between 2.30 and ... 2.32!! What a nice biological internal clock eh. No need for a clock I said. And I am not kidding. I was that accurate, that even scared myself...
 
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