IronicWarrior19
Warlord
- Joined
- Dec 23, 2001
- Messages
- 151
'This is hardly unbalancing. Immortals are tough, but they are not invincible.'
Believe me it is. It only takes a small advantage for a human player to turn it into a massive lead (a good early conquest).
'I'd just like to point out that the game is supposed to be hard as hell on deity. Plus, you are wrong that 10-15 archers can be wiped out in a size one culture flip. Since the last patch, that city would not flip because of the overwhelming size of the garrison.'
They can, actually, even post patch. I was using an example from one of my own games. I lost my whole army almost, believing that flipping was impossible with such a garrison.
Believe me it is. It only takes a small advantage for a human player to turn it into a massive lead (a good early conquest).
'I'd just like to point out that the game is supposed to be hard as hell on deity. Plus, you are wrong that 10-15 archers can be wiped out in a size one culture flip. Since the last patch, that city would not flip because of the overwhelming size of the garrison.'
They can, actually, even post patch. I was using an example from one of my own games. I lost my whole army almost, believing that flipping was impossible with such a garrison.
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)

The cheat mode in Civ II was NOT a good thing. The knowledge that I could change any little thing that I didn't like tended to ruin the challenge of the game. At first, the trick was to resist the temptation, of course, but the novelty of it wore off on me quite quickly anyway.
I have to admit, you're right about the bugs, and especially about the lack of a scenario builder.