Civ 3 Game pace question

Glide

Chieftain
Joined
Oct 25, 2001
Messages
12
I was wondering about the game pace in civ 3. One of the things that bothered me about the 2nd one was the speed in which the technology would be researched. I would just get a good size army of troops when 2 turns later they would be out dated due to new tech. I know they added an upgrade option, it just seemed like in civ 2 the game pace (tech wise) was fast and new eras were changing before I could adjust. Anyone know if this is the same or does it take a while to get out of (lets say) ancient times?
 
in civ2, you could always go through the trouble of making a scenario...i think that allowed you to change something called a tech rate or whatever, which would slow down research for everyone
 
I found it always took a long time to get out of ancient times in Civ II - Phalanxes and Elephants dominated for a long time! The middle ages/age of sail were but a blink though, which bugged me bigtime.
I share your hope that the pacing has been revised so that we can savour the differences of each age!
 
The strategy guide (in the Civ3 strategy & tips section) reveals much about the pace of the game, I think. Some of the previews gave a good idea of it too.

Especially the fact that cities are very tough to conquer, and that it is not unlikely for all starting tribes to make it through to the modern age, sounds very promising. And Jeffs remarks on the clashing of "well-grown" civilizations in the industrial age, after going through the distinct ancient and medieval periods, seems to indicate that each period have been given good attention to the kind of techs and units that are dominating. So that the different periods of the game will feel particularly different from each other.

I kinda like this attention to detail. But I do hope, they've left some of the freedom of Civ2 with the editor, so that you can scrap this "epoch"-playing if one doesn't like it. I think (in contrast to some of your posts here), that Civ2 offered a really vast freedom in playstyles, so you could get medieval if you liked, or rush through the techs if that was your game. I hope Civ3 will adjust in similar ways to the playstyle of the player.

The exponentiality of the unit stats speak their own language too. Apparantly the early game will be oh-so-slow as we know it, and the end game as fast-paced and destructive as ever, with a vastly improved midgame; medieval era and industrial-age. Remember, early research and wonderbuilding is slower than in the later eras. So naturally the pace of the game will increase, especially when the units gets dramatically more offensive, as we've seen!!
 
Ah...the old Tech Paradigm.

Yes, you can edit the rules.txt in Civ 2 and change this value to slower the research, like so each phase will last much more time. (i remember frigates in 2010). :cool:

There were bugs with this...some ppl changed that value w/o effect while others would have this effect work in their first try. (i experienced them both) :cry:

So...can some CIV 2 techie explain? :confused:

In CIV 3 that's sure to be an option to change in the editor...so don't worry.:D
 
Thanks guys for the response. The recent articles on avault got me worked up again about the game and had me scouring the net for more info. That was the one question I couldnt find the answer to.
 
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