Civ 3 GOTM#5 *Spoiler* talks

Lemming

chief lemming
Joined
Dec 3, 2001
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Austria
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lol, this is hilarious, thats all i can say after a few turns...

well, again there are the french right beside you...soon you will discover the russians, another aggressive opponent, they already have 4 or 5 towns after a few turns...to make things even worse, the starting position is a joke ;-), if u cant manage to build a city in the west of the french, you can already quit this game :-)

good luck!
 
Having such a difficult starting area, along with new rules really makes the Ancient Era very interesting on this map. It took me until about 500BC before I really figured out what I was doing without pop rushing! Even then I kept getting into wars that I hadn't built up enough for, just out of habit ;) That the game is on Monarch saved me though, if I had played this way on an Emperor game I might not have done too well.

I started out building ICS style, there really wasn't room for anything else. I kept tech at close to 100% for a change, but always seemed to be a turn or two behind. I sent a couple Archers and a Spearman up to look around the French holdings, the French had popped some barbs on my 2 Scouts earlier. I saw 2 French Workers unprotected, and so started the war. One of the Workers became a colony on the Iron, and I had a Settler found a city on the nearest Horses. Being Industrious was a godsend on this map, as building roads over the hills and mountains didn't take long. I kept sending lone Swordsmen on the attack, really screwed up by not waiting to mass my troops. Still I was able to carve out some territory for my Settlers who were following. I couldn't take Paris at the time, so I just build several cities nearby and made peace. The French and I were evenly matched, so no compensation was recieved for signing the treaty.

The Russians decided I should pay tribute to them about this time, the fools. I sent several Swordsmen to take out their Iron supply, but other than capturing 1 city and razing another, nothing else happened the whole war. I did get all the techs I had missed out on for signing peace with the Russians though, and a couple worthless cities which I just ended up gifting to the Japanese.

Then I turned my gaze back on the rich (relatively speaking) lands of the French. My few remaining Russian expedition forces doubled back and combined with the newly produced Horsemen from the south, made short work of the remaining French cities. I allowed the French to keep 1 isolated tundra city at least until Knights showed up. Once I had finished, I switched to a Republic and disbanded all my Swordsmen. Only 3 Horsemen had survived the fighting (I hadn't produced many), and I kept them around to upgrade later. I found it was faster and cheaper to not do any researching, just buying up techs everyone else had already.

Once I had Chivalry, I returned to the warpath. I held back until I had 5 Knights, and then started taking Russian cities. I cut off their Iron very quickly, and only had to fight 1 Knight of theirs because of it. During the fighting, Washington made his appearance, and when Dallas was founded near where Moscow had been, the Forbidden Palace was rushed. I also disbanded Washington (my capitol, not my leader!) about this time, and the Palace jumped to the city I wanted it to (my only one over size 3 at the time). This city was right next to Paris, and finally my empire was productive.

I had mapped out most of the World by now, and was the first to make contact with any of the others. The Egyptians were well behind, but I sold their contact around for a few techs and world maps. The next turn they had caught up (at least 5 techs) even though they had no visable income, at least that they would offer to me for the same tech. I renegotiated some peace treaties, hoping I had enough of a power lead to demand some cities. I did get a couple, but they were pop rushed into oblivion previously by the AI, and so I gave most of them right back.
 
After banishing the Russians to a few scattered tundra cities, I started looking for a new target. The Aztecs were being obnoxious, demanding tribute (27 gold... haha), but they had Saltpeter hooked up, and I didn't want to fight against Musketmen with my Knights very much. After trading maps, I noticed that the Egyptians hadn't hooked up any Saltpeter yet, and only had 1 source of Iron. I built a few Caravels and started ferrying my troops across. The Egyptians had settled 2 of the larger Islands, and one of them had Saltpeter, the city near it was my first target. The Egyptians ferried their entire offensive force over to try and retake the city, and after slaughtering their War Chariot and Archer landing force, I decided to try and take their main isle.

The Egyptian Culture was a little more than my own, and I figured there would be a lot of flipping going on. Cities never seem to flip the turn after they have been captured, so I just moved all of my units out after each city was taken, and waited for the flip to happen again. A couple cities I was able to supress, and started rushing settlers to fill in the gaps. I took 3 of the Egyptians Wonder cities, including their capitol. Overall I had to retake a city because of culture flipping about 10 times, but after I had taken out their Iron source, they only got Spearmen, and they were easily retaken. I made peace, and recieved one of the cities I had passed up. After quickly quelling all the resistors, I plan on rushing settlers until each of the former Egyptian cities is down to size 1.

And thats where I stand right now.. I own about 1/2 of the worlds non tundra landmass at about 1200AD. I am a couple of techs behind the Greeks, but they don't have any Saltpeter... it's only a matter of time :lol:
 
I've made it to 10 AD and the French are dead. The Russians are imposingly huge and well - armed. I'm next to last on the histograph with 304. This will be interesting.
 
Originally posted by Lemming
Moderator Action: Please, only read this thread if you know the entire map or are quite far in the game.
Playing with foreknowledge is disallowed!

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

lol, this is hilarious, thats all i can say after a few turns...

well, again there are the french right beside you...soon you will discover the russians, another aggressive opponent, they already have 4 or 5 towns after a few turns...to make things even worse, the starting position is a joke ;-), if u cant manage to build a city in the west of the french, you can already quit this game :-)

good luck!

I think that might've been the key. There's a semi-chokepoint, but you still have the Russians to contend with. I did manage to build 3 cities. Washington, New York (on the desert spot to the north, right by the iron resource. The Russians and French must've known about it! And Russia turned the city against me! :)), and Boston on the southern most point. Washington put up a very good 500+ year defensive battle, including a great leader to build a colossus (I was hoping for a WLKD).
BTW, here's the scores:

Russia: 6292 (The cheaters!!! :crazyeyes )
Japan: 440
Eygpt: 416
France: 284
Greece: 220
America: 148
 
What's "ICS"?
This is my first venture into Monarchy mode. What was everyone's strategy? It seems when I built New York on that one desert square to the north-west, everyone was after it!

BTW, how do you successfully pop rush? And, how much time do you spend per turn? Or, atleast up to 10AD? I played about an hour up to 70 AD, when my defenses were finally breeched.

I'm not sure what I did wrong though. I had a good (I think) infrastructure, but by the time I researched Iron, the Russians had captured New York, and thus taking my only strategic resource, iron!!!
 
ICS stands for Infinite City Sprawl (or some other choice S words). Basically it is placing cities very close together.

The Russians were quite agressive on this map, I was able to get several Swordsmen and a few Horsemen produced before they demanded tribute though. I just fought a defensive war for the most part, keeping to the high ground, and cutting off their own Iron supply was key.

I only pop rushed 2 times in this game, both were temples in corrupt cities. With the 1.17f rules, pop rushing anything else isn't worthwhile, unless an extra unit or two is needed desperately.
 
The Greeks were able to get Nationalism the turn I landed about 25 Cavalry on their Island. I decided to withdraw the troops and instead target the Japanese. The Japanese had a handful of Musketmen, but I quickly took out their Saltpeter source and then blitzed through the rest of their holdings. I was able to hold most of their cities, as their capitol ended up being on the other side of the map after I took their original one.

I was tempted to try and take out the Greeks afterwards, but I was worried about triggering domination, and didn't have any troops on my main islands. A counterattack could have been devastating. I wanted to switch to a Democracy, to speed up my workers who were laying down rails at the time. I waited in Republic until I could buid the Theory of Evolution though, I didn't have enough of a lead on the Greeks to try a revolution before then. Everyone Hates me, even the Greeks who have been my allies in several wars. I guess news of my lack of integrity has spread ;) I definitely need to get the UN, but with the tech lead I have now that should be no problem.

My coastal cities keep expanding their borders, and it was making me worry about domination a lot. So I gave 6 cities I had on one island to the Japanese, who were down to 1 city at the time. It shouldn't help them much, as their capitol is about halfway across the map on another island.

It's 1766 now, I think I'll shoot for a Cultural victory, should be able to get it before 2050 comes around. I've been rushing temples and libraries like mad for about 20 turns. I'll most likely have to raze at least a few Greek cities to do it though, their culture is still about even with mine.
 
oh boy , im just coming to grips with monarchy level (failed gotm4 miserably) but cant get ahead. I found the french very early and was able to capture paris before they had any other cities. they must've had settlers somewhere, because they survived, but are to weak to concern mself with as Russians are storming north across the desert towards my towns.

i have now been battling the russians in the desert for over an hour we both keep sending in swordman turn after turn. The rest of the world are far more advanced and expansive. Try to for peace with the russians? - only if i give up NY, the most productive of my four cities. HELP!:confused:
 
hehe.. is it just me, or has everyone been building New York right by that coveted iron resource? :) Both civs wanted New York (Russia and France). Once Russia captured New York, it was a 500 year defensive battle of spearmen vs swordsmen. :)
 
Originally posted by Aeson

I also disbanded Washington (my capitol, not my leader!) about this time, and the Palace jumped to the city I wanted it to (my only one over size 3 at the time). This city was right next to Paris, and finally my empire was productive.


Man that was a nice move, but I don't think it's allowed in the GOTM.
My Washington was in the worst place geographically I can
think of. I quickly defeated the French and got a leader which used for the great library. The russians declared war and
stalemated me (I took Minsk once with an army but they
attacked and destroyed it!). The land sucked so much I
fell more and more behind, last time I looked my score was at
560 and Eqypt is over 1000. I think you definitely need to beat
the russians and get the FP in their land.
 
Originally posted by Matrix
Here is a list of all the known bugs and exploits. Some are allowed for the Game of the Month, some are not.
Green is allowed.
Red is disallowed.
Black is in discussion.

Any bugs or exploits not in this list should be mentioned. Also, feel free to discuss the current list. The list should be final when the GOTM V commences.

Please note that these rules are applicible for version 1.17f!

Free palace jump
When disbanding your capitol your palace will appear in the biggest other city. Your former capitol can be rebuilt by the settler it created. This way you've moved you capitol free.

It is allowed, and especially on this map can make a huge difference. I hadn't built any Wonders in Washington because I planned to do this from the moment I saw the French lands.
 
You'd think the AI would learn (figure of speach, I know they never will). About 1850 the Greeks got uppity and demanded a few gold from me. What they hoped to gain will be forever beyond me, maybe they just were sick of "milking" their score and wanted out! I payed the gold, but plotted my revenge.

I signed a ROP with the Greeks, and moved about 3-10 Modern Armor next to each of 15 of their cities. I demanded that they give me all their gold, luxuries, and cities, but they decided to fight for it instead. I thought it was a pretty fair offer, seeing as they didn't have any Tanks yet. 2 turns later it was all over, and the Greeks were no more.

Then it was just 50 turns of fixing things up, and another 100 waiting for Culture to hit. I timed it for 2050. I couldn't have gotten 100,000 culture before about 2020, and the last 30 turns only took about 5 minutes anyways. Nothing of note happened for the last 100 years. The Japanese kept demanding tribute even though I was gifting them 7 luxuries. And a barbarian Horseman actually took a hitpoint out of one of my Modern Armors that was fortified on a hill. Other than that it was 'J', Shift-c*4, Space.

That was one good thing about these settings, almost no pollution problems due to population. Really speeded up the end game. I'll hold off on submitting until Matrix gets GOTM4 submissions all sorted out.
 
It is 510 A.D. and I got the world map, and the first war is over.

I build the capital on top of one of the incense icons to get a gold boost at the cost of some food. I start with a warrior and then a granary. The granary may have been a mistake. I vascillate on attacking the French. I decide to wait until their cities get culture so they will not burn when I conquer them. Around 10 B.C. my forces are massed two squares from Paris, a big stack of about 15 units.

Two turns before I want to go, the Russians attack, f***! There goes my invasion plan. Instead I ally and get Right of Passage with the French. The Russians sacked a French city very early in the game and Joan remembers. She is eager to go, despite only having about four cities.

The war goes well, though the Russian cities are worthless. I hope for a leader, but do not get one. The war last about 50 turns, I get everything the Russians have in the peace treaty. I give one of my worthless junk cities to Joan. Joan is poised to go ahead and take out the last Russian city to complete her revenge. The Greeks declare war on France, but are so far away they can not accomplish much. Without a Forbidden Palace all the captured Russian cities are one shield cities. 200 turns to try and build a Forbidden Palace? I think not.

I may stay in Despotism and turn my troops on Japan next. Changing governments will probably make things worse. The Japanese extorted some stuff from me while my army was in Russia. Japan's proximity to my capital may make their cities more useful. I may try to jump Japan before they can build many Samarai. It is tough because my production economy is dismal despite having a large nation.

I am tempted to disband the capital and somehow make it jump to the Moscow area, but it seems too risky for something that I have never done. What if I miscalculate and it only jumps a few squares?

I am second in the rankings. Egypt is first. My borders are relatively secure, if I can keep France on good terms. I could turn my troops on France, but I am the loyal and vengeful sort. After Russia attacked me, there was no way they could be allowed to survive, plans or no plans. France was a decent ally in the first war.
 
With a multi-protection pact gone VERY wrong and some VERY bad exhaustion of resources (my rubber, my saltpeter my grisbee!) I will do well to survive.


1600 A.D and Russia wants my ass...my superb Generalship has kept me going but the Russian naval dominance has allowed my overseas empire to die horribly.


I LOATH CLEO as she quit out the MPP and left me and France out to dry :mad:


I bet alot of people on this map will get squished and either restart, cheat or not submitt :rolleyes:


Plus the culture thing has been VERY bad on this map...I have lost at least 3 cities I feel I shouldn't have to culture losing me my source of iron (a big deal on such as small map dominated by very powerful A.I).
 
This time a strange thing happened to me:
In my game chilvary wasn´t discovered by anybody! Never seen this before...

Got a golden age around 200AD because I had built the Pyramids (using my only GL) and the Colossus.

Destroyed the Frensh early ("everyone who destroyed the frensh early cheated" :D )and went westwards to the Russians. Managed to conquer Moscow an some satelite cities. But then my conquest stoped - gunpowder was invented stopping my swordsmen quickly. I made peace and built some border defences with musketmen.. In the meantime I started to explore the map and got a settler down to the three spice. At that point I controlled gems, incense and spices.


Got rich by selling all the iron, coal, gems, incense and spices. Got a lot of friends too.

After a while the russians declared war (stupid fools :crazyeyes ) and were taken from the gameboard using some cavalry. Who were easy to produce. No one discovered chivalry so the only "horse-unit" were horsemen. I pumped out many, discovered military tradition and upgraded them.
Seems to be a cheap way to get cavalry in the late game if you decide to use swordsmen for the early conquest.


1770s: Last turn the Egyptians declared war against me. I was able to get everybody involved so we´ll give them a hard time. :D
 
Oof. Here I was, all excited to try a GOTM, waiting for March to get here, and I jump right on it...

... and get pummeled.

At least reading through it seems that I made a lot of the right choices. I built New York pretty quickly next to the iron resource. I tried to attack Paris, but some bad rolls meant I couldn't finish it off, and the French started to expand. I had to make peace once our twice while I regrouped to keep them off me. By the time I was ready to launch another offensive, the Russians my scout discovered started demanding tribute, they were far ahead, and declared war when I refused. Their armies eventually took New York and marched to the capital.

My biggest mistake? Underestimating the devastation of a pop rush. I used them one too many teams and ended up at one point with a Washington that was permanently unhappy and not growing. Didn't even know that could happen until this game! So between some bad rolls and handcuffing myself, it's no wonder I lost.

Also, I had not played at this age before, and was totally not experienced in dealing with massivem ountains and hills. I expected a greater growth curve. Ah well, it was fun, and seeing that other people were also around my 172 score makes me not feel QUITE so bad...

See you in April...

--Yelof
 
this was my first gotm, because it was on a small map. Unfortunately, it was also my first game on any level above warlord.

I was totally and uttertly minced to put it lightly. The french boxed me in at the beginning, leaving me no room to expand. Then they, the japanese and thr russians allied against me and demolished me by 600AD :rolleyes: Is the map always that hard??
 
Originally posted by Black Fluffy Lion
Is the map always that hard??

No, it is not always this hard. This is my third GOTM (Jan, Feb, Mar), and this map is harder than the first two. The only successful stories are from a few veteran players that often dominate the top score list. Everyone else seems to be having a very hard time.

I think this map illustrates how starting position often means as much as difficulty level.
 
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