Civ 3 GOTM#5 *Spoiler* talks

This was only my second game of Civ3 and as the first ended in domination this time I wanted to see the entire tech tree.

In hindsight, I way overbuilt and could have
begun my final science burst much earlier. Also, the Forbidden Palace could have been completed a lot sooner had I payed attention and developed Houston's city area with priority.

In the early game, the late discovery of construction severely hampered the growth of my core cities. It also seemed that every tribe always researched the exact same tech. And of course the war came when I wasn't ready for it ... but who wants to give in to Russia, even for 1 gold? ;)
 
I had a horrible game.
I retired after the Russians and Japanese were ganging up on me with their cossacks and cavalry while i only had pikemen.

Some reasons this game was worse the most other monarch games for me.
Horrible starting possition.
Russia gobelled up all the good terrain and i was forced to build in deserts, hills, tundras and jungles.

V.1.17f screwed me up to. None of the civs would trade. It was the typical situation with the tech tree where all the civs gang up on you. I hate 1.17f :mad:

I could have waited longer and let the Russian conquer me over, but i retired with a score of 570. It could have gone to 600 if i had some patience.

I managed to eliminate France, because i cut off their horses, and had my city built near the iron so they had no horsemn or swordsmen. :)
 
A few similar things in some of the games I've been reading here:

1. Russia threatened us a lot.

Well, I think the 1st could be because they had ample room to grow & expand (& also had the only river!) Since most of us looked to knock off France, Russia may have seen us as weak?

2. Generating leaders off of Russia.

Indirect result of a longer & tougher war against Russia?

Something about Russia ;) ...

I also wondered which AI civ chalked up the most wins or finished 2nd? Egypt?
 
Egypt came second because they had their own island. Greece came third.

I was pretty close to Japan, and maybe i should have attempted an invasion.

Wondering... How the hell does one aquire techs from the AI. They never want to trade because of 1.17f.
 
Well, I'm back. Just for pride I want to say I did defeat Gotm 4, but I moved and didn't finish by the deadline.
The start position was challenging, but I didn't go through the Russian terror that others had to deal with. I forced France to respawn early in the game thanks to an ancient pair of swordmen, and marched early to deny Russia the use of Iron. A troop of determined horsemen were able to raze a few cities and capture Moscow, effectively crippling them for the rest of the game. I let them eke out an existence in their diminished state and skirmish with France while I set my sights on Japan. I was planning on a massive knights' campaign to wipe them out, followed by the Greeks and the Egyptians, but a barbarian uprising forced me to choose between spending my treasury or financing their drunken revelries. I had built 7 cities in the hills north of Washington that could be counted on as a military backbone, and without money I opted for a longbowman army to accomplish my short-term goals. One boatload burned down the Greek capital, which more or less shut them up, while Japan put up a bigger struggle. In the long run I probably would have been better off mounting a delayed knights' crusade-those dang longbowmen just lay down and die where a knight would flee to fight another day. By the time Japan had been brought to heel I let them alone to mop up later, and conquered the grecian homeland with knights. But by the conclusion of this war I just didn't have the forces to be effective against Egyptian musketmen. I'd been keeping them poor the whole game through luxury trading, and with no allies to turn to for help they were sitting ducks, but still a tough nut to crack. I figured they would be best disposed of if I sent in an advance force of musketmen, then riflemen, to pillage every tile improvement worth messing with and destory their production ability. They went nuts rush-building forces who knocked themselves out trying to expel these stalwart defenders, and by the time I was ready to start razing I had a force of cavalry to burn their population 1 towns. Still, my worldwide genocide wasn't complete until 1780--I'm sure plenty of others finished before this date. Looking back I should have at least burned Thebes down while they were still using pikemen to weaken their empire, but they were funding my earlier campaigns and I was too scared of defeat. So I won, but I would've done better if I hadn't been so focused on short-term strategies. Hey, this was my first ever Civ3 conquest victory, give me some credit. And I'm not a milker, I just don't have the patience, so I doubt I'll ever get a high score that way. Maybe the gods of the Civ3 forum will send us a deity-level game to really test our mettle, and I'll be motivated to milk it. Great map, Matrix!
 
Quote from God

Wondering... How the hell does one aquire techs from the AI. They never want to trade because of 1.17f.

That's the biggest problem of mankind.... nobody is willing to give anything to God.... everybody expects that God gives him something:lol:

Concerning the tech tree, the AI always goes for the tech that takes fewer turns to be discovered. Don’t follow the AI pattern in order to have techs to trade with the others. You can also buy old techs at quite attractive prices (30 or less gold coins or just the World Map).

With v1.17f trade with the AI is more complicated, but I believe it was too easy before.
 
Hey all. My first post here, and my first GOTM.

I spent most of today playing this GOTM. I have one simple question, are they all this difficult? - I mean what a nasty starting place!

First I got three citys in that little bit you start on, one down the bottom, one where you spawn and one by the Iron. I got the Great Libary wonder - it was the only way I stood a chance of keeping out with tech's. I attacked France, and starting loosing, then Russia joined in on my side. France was slaughted, I took back my lost citys and - to my extreme happyness - found that Russia was destroying, not capturing, citys! A huge gap appeared on the map. A quick rush of four settlers and I had more than doubled my city count. :goodjob:

I was lucky enought to get the UN built. I won on the third/four voting run, after having time to butter-up Egypt and Japan so they would vote for me. :D

I know the dealine is the 2nd of April, but when to the results come out? Also, I guess there is one next month. I hope it's easier next time.
 
Hi,

Like most this didn't look to be an easy Monarch game from the start, so I took some advice on tactics I've read in other threads. Namely, forget researching - concentrate on money to buy the techs off other Civs. ALthough there was some problems to begin with as all the other Civ's were stronger than me, and declared war straight away, however I did manage to keep up through buying advances.

The Jap's seemed to have the best territory, so I soon attacked them with swordsmen - fairly easy to beat, however I hadn't realised that all that rich land had no rivers...! A thousand years later and tokyo is still size 3...

Greece had all that rich territory with Wheat, dyes and silks so I pummeled them, actually easier than I expected. Two swordsmen and one horseman did the trick.

Kept trading, trading, trading but I had to catch up in the race. Fourth place behind France, Egypt then Russia. Keeping Egypt as a pal (MPP) I attacked France with Cavalry.

France had been begging Iron from me for ages, so it was only with a little suprise that the war was easily one. Those French Musketeers took a toll on my Cavalry, but at last produced a Great Leader!

Used him to build an Army (Just so that I could build the Heroic Epic) and left France with a few pitiful Arctic cities.

Now I'm no.3, 1300's I think and only Egypt to trade with (I like the way the advisor keeps telling me "X have signed a trade embargo with Y! I told you they were evil...".)

Rather follishly I got impatient and now I've started a war against Russia with only a few troops. I took one city easily, but they've got dozens of swordsmen that keep killing my exposed cavalry. I've switched to wartime economy, but I can't produce enough troops. I'm down to a few cavalry and my Army, plus a few riflemen...

Defence, should be easy, but attack...They've got too many troops. Japan, Greece and France provided a false sense of security and now I may find myself in trouble as I sue for peace...

We'll see how it goes!

;)
 
I had little problems trading, some Civ's wouldn't trade bonus resources, but I could always find someone. Admittedly now only Egypt, but that's because I've invaded all the others...Hee hee.:)
 
One more thing,

Where have people placed their Forbidden city/Palace?

I haven't moved my palace...yet, and put the Forbidden city in the Greek capital, Athens I think. If I invade Russia fully I might move my Capital there, but will it be worth losing the already fully equipped Washington?
 
Originally posted by JoeM
One more thing,

Where have people placed their Forbidden city/Palace?

I haven't moved my palace...yet, and put the Forbidden city in the Greek capital, Athens I think. If I invade Russia fully I might move my Capital there, but will it be worth losing the already fully equipped Washington?

It sounds as though your considering disbanding Washington to move your palace. I wouldn't do this late in the game as there is too much to lose and there are no garentee where it will move to.

You could always build a palace in a better location with a leader or even producing it normally. Buiilding it normally is feasible in democracy if the city is not too far from your capital. The city near the gems might be good or maybe a little closer to Moscow if there's enough production.
 
Originally posted by Magnum
Quote from God

Concerning the tech tree, the AI always goes for the tech that takes fewer turns to be discovered. Don’t follow the AI pattern in order to have techs to trade with the others. You can also buy old techs at quite attractive prices (30 or less gold coins or just the World Map).

With v1.17f trade with the AI is more complicated, but I believe it was too easy before.

I have used that same tactic all the time. The AI always goes for the techs on top of the screen while i go the other way.
 
This has been quite a unique game -- the AI has done most of my researching and warring for me.

The start went quite badly... Having been hemmed in by France and Russia, I founded New York (south) and Boston (northwest) Without Iron Working, I didn't know the iron was there -- I was trying to get to mapmaking to jump onto the continent to the east. But I got lucky, and both Boston and NY had iron next to them (I think the NY one might have appeared spontaneously, but before I discovered Iron Working).

Anyway, France and Russia went to war with me. I took Paris and made peace with the French, but had to pay hefty gold-per-turn to get peace with Russia (the battle of Paris had left me with very little military still alive, and Russia's might was bearing down on me).

When I met the Japanese (who thwarted my plans to expand east), I traded communications to get back in the tech race. For the next thousand years or so, I survived by trading incense, iron and furs for technology. Russia and Egypt went to a fruitless war (no cities changed hands) but at least that kept the biggest powers in the game occupied. I was coming last, by the way.

Maps changed hands, and the next race was identified -- the two continents to the south were uninhabited. So, America started pumping out galleys and settlers from its four meagre cities. France built the lighthouse, and started sailing for these new worlds too. Egypt, expaning slowly east, for some reason didn't take these continents (maybe the war with Russia had their hands tied). Greece woke up and threw everything it had at colonising these continents it hadn't noticed to its west.

SE continent: I managed to found Philadelphia in a good spot, and Atlanta on the spice-fields. Greece and France took the rest of that continent
SW continent: Chicago, San Francisco and Seattle (all in ok locations) were as far as I got before the Greeks, French and Russians took the rest.
South Island: Miami squeezed onto the island at the far south, next to the Egyptians and Russians who had finally made peace with each other.

Tech-wise, the world was racing to industrial times. I was still last. But then the miracle: my foreign advisor appears with a shocked look -- the Russians declared war on the Greeks! Soon the rest of the world (apart from me) joined in.

SW continent: Tours fell to America by cultural assimilation. Greece razed the other French city and America quickly founded St Louis in its place. Russia gradually razed all the Greeks cities on the continent, and American cities soon replaced them too. Philadelphia slowly built the Forbidden Palace, a factory and the Iron Works, and became my most productive city.

SE continent: Houston was founded to culture-bomb Grenoble and Dijon (which had no culture) -- a success. The Russians razed all the Greek cities, and American cities replaced them.

By the 1600s, America had taken over the SW continent completely, and only 1 Russian city (on hilly terrain) shared the SE continent with us -- and all without fighting a battle! By about 1750, America had grown enough to be able to keep two infantry and one artillery in every city, and was finally building an offensive navy too (battleships).

In 1788, Miami defected to the Egyptians, taking one of my two oilfields -- a sad and embarrassing miscalculation of the number of units required to keep my cities mine. Russia and Egypt are back at war, and the Greeks are extinct. On averaged score, I'm only 4th (behind Russia, Egypt, Japan), but I'm 2nd for population and 3rd for territory now. I've been having to part-research techs before I can afford to trade for them now, but with Russia and Egypt now at war, I might be able to research my own tech lead.

It's not going to be a high scorer, but a diplomatic or space race victory are still on the cards.
 
I started late this month again, just yesterday.
The story so far, 10AD, is comparable to others here but not so bad. :p
I started by founding Washington immediatly, getting the spice and sending my scout north. So I quickly discovered the French and later the Russians. I was only able to pop one hut again, the one on the northeastern tundra near Russia. I was so excited to see a settler come out of it but somehow a barbarian camp came out of nowhere on the hills west of it. So my settler and scout were trapped and after a while defeated. :mad:
Meanwhile I had founded New York next to the cattle west of France and another city on a hill next to the iron. Both AI countries were researching several techs, which I bought and put to good use. But pretty early both France and Russia decided to ally against me and declared war. :crazyeye:
At that time I had my first swordman built and others were almost ready. The French didn´t undertake any "real" attack, only some warriors agains my iron city which were easily repelled by the swordsman. The timing at that point couldn´t have been better. After increasing my military strength I drove on to Paris and captured it while razing another city near the horses, where I already had settled a hill city. This allowed me to make peace on favorable terms with the French, gaining some gold and techs, including MapMaking. I also gained a great leader, which was used to rush the Lighthouse at Washington. The French were no more threat with only one tundra city, so I turned towards Russia and sent my veteran and elite swordsmen there, still in the BCs. Russia itself was dumb enough NOT to build a road to their source of iron and I conquered Moscow after defending against various onslaughts of warriors and archers. The siege of Moscow also produced another GL used for the FP right there. The remaining cities didn´t pose much of threat and were consequently eliminated in the further process. :lol:
At that time the first American galleys began their circumvention of the world, discovering all other civs and new uninhabited islands.
Peace was signed with Russia in exchange for some more gold and a tech and a city. Now they only have 2 tundra cities left, which will fall shortly. But the extermination of the French proved to be a mistake. On destroying their last city, they somehow revived in the northern tundra region. Maybe they also had settled that place, because I saw one galley moving up there, I´m not sure. Anyway, they will also fall soon. :cool:
It is now 1AD, I have one turn left to the discovery of Monarchy, several nice trades were accomplished selling my world map and even luxury trade with Egypt is going well.
Because of this small map and bad terrain I will go for an early conquest, probably using knights. The outcome will depend on how well the remaining AI defends.
:D
 
Continued from a previous post.

The End Game Plan

Date: March 4. I had just completed taking Spice Island from the Greeks to secure my sixth source of luxuries. I was ahead of all AI's in all the important categories: land size, production, technology, and population. Furthermore, it seems chiefpaco, SirPleb and Aeson have finally cracked how the domination victory threshold is calculated.

With 4 weeks to complete the game and the game essentially won, it looked like a milk run is in order.

My strategy for maximizing score was as follows:
  • Take the maximum territory allowed without triggering domination. At this point, I held about 25% of all land and coastal tiles.
  • Maximize population. This means the priority tiles are food producing tiles regardless of their distance from the capital. Production and gold are only required for building an infrastructure and keeping the AI's in line. All military requirements can be met from the core cities and any improvements in new cities can be bought.
  • Maximize happiness. There are several ways to do this. Taking the last two luxuries is the most obvious as they are worth 4 happy faces per city each with a market place. Another way to do this is to place cities close together, keeping their working population sizes small. Small cities can be kept happy on luxuries alone or with a few cheap improvements. They also grow quicker. A town with an aqueduct and marketplace can grow to size 12 with up to 11 happy working citizens (2 born content + 20 happy faces from lux = 11 happy citizens).
My plan for accomplishing this was as follows:
  • Settle all high food areas. Currently, there is a large high food area south of my Greek holdings which are empty (thanks to the Japanese) and could be quickly settled. All new towns in high corruption areas will be crowded closely to minimize the required improvements. The aim of this approach being minimizing the number of required city improvements and keeping the city sizes to 12 or less.
  • Build or dedicate some towns to exclusively producing settlers. These will be used to quickly settle or resettle high food areas..
  • Remove Egyptians from Egypt to claim last two luxuries.
  • Decimate remaining AI opponents. This will greatly simplify populating all of the high food areas. It will also allow me better control of my borders as culture-producing improvements can be skipped or removed to prevent border expansions.
  • When nearing the domination threshold, fine-tune the ground utilization of the core cities. This might include disbanding cities in areas that cannot be fully utilized or removing cultural improvements to prevent border expansions.
Thus far in the game, I have one minor diplomatic black mark from the ancient era and only the Russians know about it. This plan will certainly call for a number of diplomatic transgressions and depending on my form of government, this may have negative consequences. My choice was to stay as a republic and possibly change to democracy after the military phase if the extra cash is required. My reasoning was as follows:
  • This is my current form of government (no anarchy to get there), and I have the Universal Suffrage wonder. By taking out one AI opponent at a time and keeping the battles as short as possible, war weariness should be minimized. Production, gold and research are also adequate for the military phase.
  • Democracy was ruled out as it may fall into anarchy during the military phase. The extra production, gold and faster research would be helpful but not essential.
  • Communism was ruled out as the only form of rushing is population rushing. This contradicts my objectives of maximizing population and happiness.
  • Monarchy was ruled out as this is an inferior form of government to republic. The no war weariness attribute is appealing but going into anarchy to get there and the reduced production, gold and research are too high a cost.
The Milk Run

With the plan laid out, I switched three lower production cities to producing settlers. The first few settlers were used to build towns near the forbidden palace and a granary was rushed in each of them. These towns were also used to produce settlers as needed.

In no time I was producing 1 or 2 settlers per turn and founding the same number of towns. The former Greek territory filled up quickly even with the tight city spacing I was using.

My current military objective was Egypt. I was researching towards electronics with the goal of building the Hoover Dam, triggering a golden age and flooding the Egyptians with cavalry. However, while I was settling the former Greek territory, I noticed the Egyptians had discovered replaceable parts. Cavalry against infantry! This could get very ugly.

I sent two galleons down the east and west coasts of Egypt carrying 2 riflemen, 1 cannon and a cavalry each. My thought was once I discovered replaceable parts (I would get it with the completion of The Theory of Evolution wonder), rubber would be revealed and I could rush in and cut off their rubber supply then follow it up with a large invasion.

Fortunately, I realized the folly of this plan before starting a war with the Egyptians. If lucky the rubber would appear within quick range of my galleons and in the open. The landing party could then cut the supply but would likely end up fodder under the Egyptian cavalries hooves. The Egyptians had lots of ironclads so reinforcements would be difficult. Not only that, I was still two techs from electronics and the Hoover Dam.

On the other hand, I had easy access to what was left of Russian land and they had not discovered replaceable parts. If I attacked the Russians, I would at least keep up my expansion momentum. The Egyptians would have to wait until tanks. As it turned out, they had two rubber supplies, one of them under a city.

I declared war on the Russians (2nd black mark in the game) and immediately captured two large Russian cities. The next turn, I attempted to take a small town on a hill and lost my army and several cavalries without taking the town. Perhaps they sensed I was going to raze the town.

The Russian attack stalemated at this point so I switched tactics. All available cannons were upgraded to artillery and three cities were dedicated to producing artillery. I also sent in some settler/infantry pairs to start the resettlement process. No need to wait for their towns to be removed.

This tactic broke the stalemate. After several artillery barrages, that hilltop town fell and was razed by my cavalry. After taking a few more towns with the artillery/cavalry combination the Russian defenses were quite weak. Many towns were taken with cavalry alone.

I had the Russians down to 1 tundra town near their starting position and 4 more towns at random points on the map. Since I had captured some towns and didn't want to risk culture flipping, the Russians had to be wiped out.

I negotiated a peace treaty, getting their 4 remote towns in the negotiations. I them promptly destroyed their last town. Another diplomatic black mark, but there was little the Japanese or Egyptians could do to me by this point anyway.

With the Russians gone, I considered an Egyptian invasion again. The Hoover Dam and the start of my golden age were only 2 turns away. Although I was still four techs or about 30 turns away from producing tanks, the artillery/cavalry combination worked well on the tough Russian cities and I reasoned they could have similar success against the Egyptians.

The closest point to the Egyptians was a town on the west coast of the former Greek land. Galleons could travell from there to Egypt in one turn. I could have 4 galleons and a couple of ironclads at the rally point within a few turns giving me an invasion force of 16 units with reinforcements arriving every two turns.

The Egyptian invasion was similar to the Greek invasion but slower. I built a town at the landing point and rushed some improvements. All Egyptian cities on the island were razed and the choice locations resettled. The biggest difference from the Greek invasion was artillery were used to soften up the cities, pounding all defenders to 1 hp before the cavalry moved in. There were some cavalry lost to 1 hp infantry and a mild Egyptian counterattack, but casualties were light.

While the Egyptian invasion was under way, I engaged the Japanese in a different kind of war; a cultural war. The Japanese had 3 isolated towns in the former Greek territory that were located on good ground. Temples and libraries were rushed in the surrounding towns with the goal of culturally assimilating those towns. My culture was approximately double the Japanese so their was a fair chance these towns could be assimilated while engaged with the Egyptians.

During the battle with the Egyptians, another great leader emerged. I decided to take a risk and used this leader to move my palace to the middle of the former Greek land. My reasoning was as follows:
  • This would speed up development of the new towns in the Greek land. Even though I only needed to buy a couple of improvements per town, there were allot of new towns and the war effort also required gold.
  • This would give a boost to the cultural war with Japan as the towns I want from them would be much closer to my capital.
This strategy did have risks however. All towns near Washington would have poor or no production and the towns near the new capital may not be able to contribute much before the end of the game.

Shortly after relocating my palace I was caught attempting to plant a spy in Japan. Japan declared war while I was still evicting the Egyptians from their home island giving me a two front war.

By this point, I was so far ahead of the Egyptians and Japanese that it didn't prove to be much of a problem. The momentum lost on the Egyptian front was more than made up for on the Japanese front.

It's difficult to tell if a late game palace move was beneficial. The location was certainly better, but the cities around the palace were not able to help much until well after the wars were complete. The added gold they provided did help in rushing improvements late in the game.

The remainder of the game consisted of fine tuning my empire. All cities were groomed for maximum population and happiness and border expansion was stopped just under the domination threshold. Three opponents were left at the end, the Egyptians, Japanese and Greeks and all were located in areas consisting of tundra, hills and mountains.

By the time my empire was groomed to its maximum potential, all but 1 or 2 working citizens were happy and nearly every tile in my territory was being worked. This was done with luxuries set at 0%. Most towns had a maximum population of 12 or less and all towns had marketplaces. According to SirPleb's score calculator, my internal score was over 17,000 at one point. As per the rules, I won't say what my final score was but it should be at least in the top 10 this month.

The Final Bit of Cheese

The only decision left in this game was the victory condition. Since the game was milked until 2050, there is no difference point-wise for any victory condition.

When making this decision, all victory types were still possible although diplomatic victory would be difficult.

Awards are given for the highest score for each victory condition. After looking at the high scores, I noticed that the award for highest score by retirement in 2050 is always the lowest of the high scores. Blinded by lust for an award of any kind, I decide to finish my game with a histographic victory.

Side Notes

Being expansionist this month did not prove to be much of an advantage. I only got one goody hut and it was empty. I think the Russians got all the rest on our starting island as they had way more technology than me when I first met them.

At one point early in the game in the Japanese and Russians were at war. The Japanese had two miserable towns on the north eastern coast of our home island and the Russians were located west of the former Moscow. The Japanese would send one or two lonely archers marching 20 to 30 tiles through forest, over mountains and across a desert in futile attempts at attacking the Russians.

When taking Spice Island, I noticed one of the cities had access to coal and iron. I thought Iron Works may be possible but by the time I built a town there and expanded my borders, the coal had vanished. Iron works was available later in a city near the former Greek capital but by that time it wasn't needed.

Despite this obviously cheesy attempt at getting an award, I am looking forward to the new award system next month. Fastest finish for some victory types should allow for more diversity in play styles. All we need now is a scoring system to match and these new awards should provide us with the raw data to develop one.

Milking a game requires skill and even more patience. You need to expand your territory and population as fast as possible while at the same time keeping as many citizens as possible happy. It took me until March 4 to get to the point where I felt the game was won and it then took me until March 26 to complete the game.
 
I finished my game last night. Having seen the replay, I've noticed I got some dates wrong in my last post (eg Miami defected in 1766, not 1788), but not by much.

My plan for a diplomatic victory was scuppered sadly -- I had the whole world happy with me, and Catherine and Cleopatra had gone to war with each other again, so things were looking good. But then, Cleopatra persuaded Joan to join in the war. 15 years before I finished the UN, the Russians wiped out France. The vote went 2 for me, 1 for Catherine, 1 for Cleopatra -- result inconclusive. I needed Joan's vote, but she was gone. :(

Russia made peace with Egypt soon after.

Having seen the Russians wipe out Greece and France, I got nervous and signed an MPP with Egypt. Russia soon went to war with Japan, so I think I did the right thing.

Then the tension came... I was heading full-pelt for a space race win, and was jealously keeping Computers from everyone else. When Catherine turned up demanding I hand the tech over, I said no, and we were at war :eek: Egypt came in on my side, under the MPP.

Now here's the problem: Russia had been supplying me with rubber. While I had upgraded to a mostly mech inf army, I only had two tanks. Neither Egypt nor Japan could spare any rubber. :cringe: So, every bomber and artillety unit in America moved to defend Paris and Boston, damaging Catherine's forces and making them go home for repairs before they could attack. A trickle of tanks were let through to die in attacks on my mech inf & artillery defended metropolises (esp Boston, which was on a hill). F-15s gradually took out Catherine's air force. With a few bombers and a cavalry, I destroyed the Russian city of Orleans (which had been defended only by an infantry), and that helpfully removed Russia's uranium supply. I built two or 3 nukes (2 tactical, 1 ICBM) but didn't use them. Eventually, Russia agreed a peace without tribute.

The F15s had tiggered a golden age, which carried me through the years of spaceship production to a final launch. :beer:

And to add the cream to the cake, Russia and Egypt had reduced each other enough in the war that America was #1 for population and territory at the end! :)
 
Originally posted by Beard Rinker
my internal score was over 17,000 at one point
Wow, that's impressive, very nice! Of course more dates are what we need to estimate your actual score and you carefully left those out :lol: I'm sure looking forward to seeing the result! (BTW my internal score maxed at 15500 on this one. You clearly milked it better :))
 
Awards are given for the highest score for each victory condition. After looking at the high scores, I noticed that the award for highest score by retirement in 2050 is always the lowest of the high scores. Blinded by lust for an award of any kind, I decide to finish my game with a histographic victory.

:lol:

I tried the same thing, it's mostly a guessing game. I don't think I scored well enough to place, but an award was still a possibility. I figured Cultural might be the black sheep this game, but then SirPleb had to go for it too ;)
 
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