There was another war with Russia that netted me the gems city and several others, but not really a big result. The next big event began around 1300AD when Greece declared war on Japan - or vice versa, I don't know. Over the next 100 years, Russia and Egypt joined in the fight against Japan. It's another feeding frenzy - these AI opponents are viscious.
Naturally I waited until Japan had been greatly weakened, then jumped across the sea and captured almost all their cities with cavalry. Japan was destroyed, btw. I was now on even strength with the other 3 civs, except in culture where I was pitiful.
My luck was bad with resources too. The saltpeter in the desert moved on me, and there was (of course) no coal or rubber in my territory. I thus founded a city on one of the islands in the south to get the coal that was down there. Around 1700 Egypt sneak attacks me for no reason, capturing my coal city!
Well I responded by taking one of their cities, but their navy was too strong and it was the wrong era for offense as infantry was around but not tanks. This was essentially a stalemate. But with all this AI warmongering both Egypt and Russia's democracies collapsed into communism - just what I wanted. As a result of this and building Theory of Evolution, I got to tanks first and did NOT give out the tech (duh). I had to trade for rubber, but 20 turns saw a good 20 tanks built. (By this time I had by far the best production of any civ, although I was only 3rd in size - the AI just does not build factories enough.) From there it was an easy conquest of Russia (where I secured my own rubber - they had no fewer than 5 sources!), slowed only by my desire to capture instead of raze their cities.
I finished this around 1850AD. Who to go after next? Well I was petrified that Egypt would win a cultural victory - you should have seen their culture on the histograph - so I landed 16 tanks on their mainland and declared war. I captured the first city and rushed an airport, then started flying in first tanks, then modern armor. I razed all Egyptian cities because of their immense culture, and by 1878 I had wiped out all of Egypt's cities on their main island.
A peace treaty gave me all of their cities except their capital. I had gotten Greece in on this war and collapsed their government to communism too. An interesting point is that I never built any nval units except transport ones; I was able to avoid naval warfare using airports and by bombarding their naval units with lots of artillery. In a close game, building naval units can sometimes be a waste of resources.
The next 10 turns were spent moving my forces into a position to attack the Greeks. I had a choice to make: betray Greece with a ROP in order to cut off their ONLY source of rubber or attack in normal fashion and struggle through masses of conscripted infantry. I felt bad, because I never do this to the computer, but I did betray them
and took out their rubber. The war began in 1908 and finished in 1942 with the complete destruction of the Greeks, as I had a lot of their workers captured and didn't want to risk the cities reverting. From there it was build up my score until 2050...
...except that in 2016 a city that had been building a cathedral one shield at a time for apparently the last 80 turns finished it and expanded its borders, triggering a domination victory. D'oh!
I had sold my temples to ensure that wouldn't happen. Well, getting any victory at all was good after my terribly bad start. Score should be somewhat in the middle - I won't list it because I know we aren't supposed to put them on this forum.
Lessons from Game:
1) If the starting position sucks, build in the ICS style and manage the few good tiles. My pseudo approach to this helped considerably more than I though it would.
2) If you're weak, buy tech! I was buying tech for most of the game since there was no way I could research it faster than the AI. Try to build Theory of Evolution to get ahead.
3) If a war is going poorly, don't hesitate to sign a gpt treaty to end it. Russia could have crushed me at one time in this game but they were content with a painful gpt treaty. I wonder what they were thinking when my tanks rolled over the border 2000 years later.
4) Take advantage of the AI feeding frenzy if you get an opportunity, like I did against Japan. The computer is bad at capturing cities, so you can sneak in with small forces and make big gains.
5) Don't give up if your start sucks! It can be overcome with some luck and a lot of good planning.