welcome to the world of civ 4. you definitly do not need as much cities as civ 3.
what i usually do is
1)build capital city
2)explore with scout/warrior
3)build worker
4)build settler
5)buildings/wonders
build your second city
1)archer
2)archer(for 1st city)
3)worker
4)settler
5)buildings
build your 3rd city and build this
1)archer(or better unit)
2)worker
3)buildings
when you get later in the game and when you have the money to (you never want to be below 70% science) build your 4th city. you want to have 8-11 cities total. (if you really can afford it though build more)
in the early game the best way to earn money is to found a religion. spread it and get a great profit and build that shrine.
Specialize your cities(if at all possible) into one of the 3 categories:
- commerce (coastal cities and/or cottages, wineries and plantations)
- production (forest/hill heavy cities and/or several high hammer yield resources)
- great people (cities with lots of food available - supplement with wonders)
There are some very good guides found on this site that provide explanations of opening moves. The opening moves are very important. After reading a few of the guides I decided to try the worker/worker/settler opening. It's working out pretty well. Lots of chopping gets your first few units/buildings/wonders built pretty quick.
Of course it never hurts to be Caesar and go straight for the Centurions at the start.
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