sabo
My Ancestors were Vikings
In my book they are two completely different games. Civ III was alot like Civ II in many ways, but Civ IV is a totally different animal
Just to counterpoint: Most of the wars I've fought in Civ4 were wars of annihilation and were over in 35 turns or less. It's the logistics of the thing -- setting up your own Schlieffen Plan basically. The occupation never hurt my nation overall. It was just a matter of rebuilding the culture and letting war weariness cool down a bit before planning out the next invasion.
Civ 4 or Civ 3 and how they compare??
Yeah easy moding is an asset, but most mods throw the game balance out of the window. The worst thing you can do is just change that "annoyance" without considering the implications for the game and the AI which probably can't cope with the said change. End result game unbalanced and you have way too much advantage.
Balanced mods take time to make and test. Civ III been out alot longer then Civ IV, so there are bound to be alot better mods out for it. As I said the story w/ Civ IV isn't finished yet....give it time.
I'm not quite sure what the point you are trying to make is.Concerning graphics: Here is the Civ 4 battleship (2 funnels) compared to a Civ 3 battleship (one funnel): http://forums.civfanatics.com/showpost.php?p=5308065&postcount=331
So much to the graphics.![]()
To anyone that pays any attention to basketball, here is an analogy you'll understand.
Civ 3 is the Kobe Bryant, the player at the top of its potential, but has reached the limit.
Civ 4 is the Kevin Durant, the guy that's coming in with good skills but has such a huge up-side if he's managed right.
That depends. You can easily win a quick conquest victory on certain maps. What you can't do is expect to actually HOLD all the territory of an enemy in ancient times, but taking one or two rich cities and burn the rest is a viable tactic even in ancient times. It actually makes you rich from the loot as well.
At around the time I get Civil Service, I am usually strong enough economically to conquer an large enemy civ and hold all their cities. Takes some time to build up infrastructure in the conquered territories, until I can do that to a second civ, though.
No, that doesn't depend. I'll quickly illustrate the game that made me stop playing civ4 and go back to civ3...
It's near classical age. I have 3 cities. The AI is beating me on all fronts, but that's because I'm surrounded by barbarians, and I can't keep up with their onslaughts and build at the same time, so I focus on pure military buildup for a minute. I'm going to take out these annoying barbarians once and for all, so I can catch up to the AI. I set things up to where I'm going to take out 3 cities in one turn (hopefully - and it turns out that I do), then the other two barbarian cities follow on the third turn. So, I execute my plan beautifully, and everything works out as planned. No more annoying barbarians, I'm done expanding, and will consolidate now. Oh, except for the fact that I'm broke for the rest of the ****ing game, nearly my entire military disbands and I stay in the stone age because I execute a flawless strategy that I should have been rewarded for...
So, by your and Firaxis' logic, I should have just sat there and took the annoying barbarian attacks turn after turn, until I made enough money to support my "new" cities. **** that. Reward me for doing something good, not for playing the way you want me to play like some lamb led to slaughter.
Perhaps you should've razed one or two of them for the cash rather than trying to keep all three? Historically I don't think it's unrealistic to assume that doubling the number of cities in your empire in a single year will overstretch your resources.No, that doesn't depend. I'll quickly illustrate the game that made me stop playing civ4 and go back to civ3...
It's near classical age. I have 3 cities. The AI is beating me on all fronts, but that's because I'm surrounded by barbarians, and I can't keep up with their onslaughts and build at the same time, so I focus on pure military buildup for a minute. I'm going to take out these annoying barbarians once and for all, so I can catch up to the AI. I set things up to where I'm going to take out 3 cities in one turn (hopefully - and it turns out that I do), then the other two barbarian cities follow on the third turn. So, I execute my plan beautifully, and everything works out as planned. No more annoying barbarians, I'm done expanding, and will consolidate now. Oh, except for the fact that I'm broke for the rest of the ****ing game, nearly my entire military disbands and I stay in the stone age because I execute a flawless strategy that I should have been rewarded for...
So, by your and Firaxis' logic, I should have just sat there and took the annoying barbarian attacks turn after turn, until I made enough money to support my "new" cities. **** that. Reward me for doing something good, not for playing the way you want me to play like some lamb led to slaughter.
Perhaps you should've razed one or two of them for the cash rather than trying to keep all three? Historically I don't think it's unrealistic to assume that doubling the number of cities in your empire in a single year will overstretch your resources.