Flak
vBülletin Förum
Well, sadly it seems that all of the 'features' of Civ 3 are locked in. Too bad, kind of. There was some real potential there. I do think it will be a good game of course. In fact, it should be as fantastic as Civ II. In fact, it <u>IS</u> Civ II with some nice features brought back from Civ I, better combat arrangements and some nicer graphics/music. So I guess I'll go ahead and start a Civ 4 wish list and who knows?
1) More than 7 civs allowed in a game. I say open this can of worms up all the way and let the MAX be over a hundred.
Not too much comment needed here. Probably everybody thought this would be in Civ 3. We'll just have to wait....
2) Allow Golden Ages to be played in generic games with triggers based on relative Civ strengths, both internal and compared to other Civs.
This is such an awesome concept! It's sad to see how it has been wasted on poor implementation in Civ 3. This has also been thoroughly discussed in the Civ 3 forums.
3) Civ-specific units that are tied to technology advances and optional at that point.
Another great concept spoiled by implementation (Historical accuracy, BLAH! That's what Mods are for.)
Some nice implementations have already been put forth and augmented in the Civ 3 suggestions forum. Basically when you gained a tech that led to a special unit (be it a combat unit or otherwise), you could then choose whether to go ahead and have that unit be your civ-specific unit. If there are multiple units, you could pick one. They AREN'T tied to Golden Ages in any way.
4) Another level of future technologies.
This has been tried in other games and to a very small extent in this game. But things have gotten out of hand a bit mostly because of implementation. My idea: Have a list of advanced techs that are randomly chosen from at the start up of a game. They each have their associated special improvements or units or even wonders that they allow. If I were Firaxis, I would just collect the 50 best ideas from here, flesh them out, make sure any combo works well together and have a random choice of say, twenty, chosen at the start of the game. Maybe this would work. It would certainly leave in the aspect of the nearly infinite possibilities of civilization development. Heck, they could try this for ALL the levels of technology.
[This message has been edited by Flak (edited August 25, 2001).]
1) More than 7 civs allowed in a game. I say open this can of worms up all the way and let the MAX be over a hundred.
Not too much comment needed here. Probably everybody thought this would be in Civ 3. We'll just have to wait....
2) Allow Golden Ages to be played in generic games with triggers based on relative Civ strengths, both internal and compared to other Civs.
This is such an awesome concept! It's sad to see how it has been wasted on poor implementation in Civ 3. This has also been thoroughly discussed in the Civ 3 forums.
3) Civ-specific units that are tied to technology advances and optional at that point.
Another great concept spoiled by implementation (Historical accuracy, BLAH! That's what Mods are for.)
Some nice implementations have already been put forth and augmented in the Civ 3 suggestions forum. Basically when you gained a tech that led to a special unit (be it a combat unit or otherwise), you could then choose whether to go ahead and have that unit be your civ-specific unit. If there are multiple units, you could pick one. They AREN'T tied to Golden Ages in any way.
4) Another level of future technologies.
This has been tried in other games and to a very small extent in this game. But things have gotten out of hand a bit mostly because of implementation. My idea: Have a list of advanced techs that are randomly chosen from at the start up of a game. They each have their associated special improvements or units or even wonders that they allow. If I were Firaxis, I would just collect the 50 best ideas from here, flesh them out, make sure any combo works well together and have a random choice of say, twenty, chosen at the start of the game. Maybe this would work. It would certainly leave in the aspect of the nearly infinite possibilities of civilization development. Heck, they could try this for ALL the levels of technology.
[This message has been edited by Flak (edited August 25, 2001).]