Plenty of long-time fans loved how big and long Civ was, making each era virtually a game into itself, and a conquer the globe effort a completely new undertaking with each new continent.
But then you have to mention that exactly the same fans were mad about the hardcaps on cities and units.
Wow, that's an arbitrary line drawn in the sand if I ever saw one. I must have missed the strategy game rulebook where it says ranged attacks should be outlawed in strategy games, but were just dandy in tactical war games.
It is just a matter of scale.
Each map of the standard game is a world map. It may not be the world as we find it on your globes, but it is a world.
Having units (longbowmen) shooting from Dunkerque to London is not plausible.
Having more advanced units (riflemen) to be melee units makes this obvious.
As Bad Brett explained: things should function as real life experience tells us that they do.
Trying to mix tactical combat with strategic maps does not work.
We see this even more now that the AI has been trained to ICS. Attacking one city in many cases now means exposing your units to the supportive fire of other cities.
Literally, a city now has become some kind of bunker, with many other bunkers around.
Now, I (and I think, Bad Bratt too) don't complain about bunkers. But please, have them in the right scale.
"The AI can't handle it." You know this... How? Because the game came out, untested and buggy, and has already made significant improvements on the AI front, but somehow you KNOW they'll never be able to get it working? Frankly, it's significantly better than it was on release already - I'm curious to see them put some more time and resources into it and seeing how they get it working.
Well, it would be easy just to counter you by mentioning that the main advertisement feature, the "1upt" should at least have decently worked from the beginning. But ok, it did not.
Now we are three months later, and the AI still is stupid like bread. It may have been improved, but what does this mean?
Starting from 10, 11 means an increase. Yet, there are much more numbers until you reach 100.
The combat AI still sends ranged weapons unaccompanied against the waiting melee forces. The combat AI still concentrates the fire of a besieged and redlined city against ranged weapons, while a strong melee unit is already knocking at the city gates (and yes, this is 1.141).
Yes, it'll be difficult, but I don't know whether you remember it, but the AI in Civ IV made *huge* strides from launch to last BTS patch. This likely won't be any different. Yes they have different problems to overcome, but at the very least, none of us are in a position where we can make the claims of impossibility like you are.
Oh yes, we can.
We know about today's computing power available.
We know that the tolerable timespan for the AI to calculate the necessary action is limited, otherwise the user just get's crazy.
We know that one of the things which were promised, the frontlines, taking away combat from the cities, just did not happen.
We know that after more than two years of development now, the AI still is unable to move units in a meaningful way.
It is quite easy to deduct with all these things in mind that there won't be any significant improvements in the near future.
Even less, as core design decisions like the limited movement, the dense coverage of the terrain (a problem of scale, once again) are speaking against it.
Oh please... The "it's just doesn't make sense - totally unlike like Civ IV!" thing requires such selective vision I have trouble taking it in any way seriously. Civ IV, a game of immortal rulers, Elvis being born in 2000 BC and kept alive in Tokyo until he's sent to drop a "cutlure bomb" on Seoul, spearmen killing tanks, etc etc etc... The are literally hundreds of things so far beyond the realm of realism in Civ IV it's not even funny, but you decide to pick on some of the mechanics of the happiness system in Civ V. I have trouble taking that seriously.
The fact that many unrealistic elements were in Civ4 (and are in Civ5, too) is a good excuse to add even more of them?
Civ V needs work, but the idea that it has anywhere to go but up and has zero potential to be a good game is just silly.
It is not silly.
Unfortunately, as I must say.
The core elements of the game literally dictate the current state.
Yes, you may tweak it here and there, but you can't change much - or you get a different game. What about the guys who are full of hope for
Civ5 to change for the better, then?
It may become better, but it won't be Civ5 anymore, because you would have to skip the core ideas behind the design.
Bad Brett explained whole realism issue far better than I ever could. But I had in mind exactly that.
I agree.