Civ 5 building Mod won't work

Tentacle_Pope

Chieftain
Joined
Jan 8, 2017
Messages
3
Hey This is my first thread so i don't know if this is the right place but
I mad a new mock building/wonder for Civ V something like the great lighthouse...
but no matter what i do it won't show up. I even followed the moddersgiude and a YT vid but none of em helped me. so last resort. I'm still planing to change th yields and desc but I got desperate and just screwed around
 

Attachments

  1. <Culture> is not a valid column in table <Buildings> for G&K and BNW. It is only a valid column for <Buildings> in Vanilla civ5
  2. <Faith> is not a valid column for table <Buildings> for any of the expansion levels, Vanilla, G&K, or BNW
  3. <ResourceType> is not a valid column for table <Building_YieldModifiers> for any of the expansion levels, Vanilla, G&K, or BNW
  4. any of the three previous mistakes is fatal to the entire contents of the xml-file where the error occurs. The game simply refuses to implement any code from that file.
  5. This leads me to believe you were confused on what column <Water> is used for:
    Code:
    <Row tag="TXT_KEY_BUILDING_TENTACLE_HELP">
    	<Text>City must have water</Text>
    </Row>
    <Water> in table <Buildings> is for designating that the city must be sited on a coastline tile in order to construct the building.
  6. <MinAreaSize> in table <Buildings> specifies how many actual water tiles must be in the "sea" the city is placed adjacent to in order for the building to be constructed. This is meant to ensure that largish lakes don't get counted for purposes of allowing the city to construct a Lighhouse, for example. In the standard game, 9 tiles is the maximum size of a lake. Anything 10 tiles or larger is considered a "sea", and is not a source of fresh water.
 
  1. <Culture> is not a valid column in table <Buildings> for G&K and BNW. It is only a valid column for <Buildings> in Vanilla civ5
  2. <Faith> is not a valid column for table <Buildings> for any of the expansion levels, Vanilla, G&K, or BNW
  3. <ResourceType> is not a valid column for table <Building_YieldModifiers> for any of the expansion levels, Vanilla, G&K, or BNW
  4. any of the three previous mistakes is fatal to the entire contents of the xml-file where the error occurs. The game simply refuses to implement any code from that file.
  5. This leads me to believe you were confused on what column <Water> is used for:
    Code:
    <Row tag="TXT_KEY_BUILDING_TENTACLE_HELP">
        <Text>City must have water</Text>
    </Row>
    <Water> in table <Buildings> is for designating that the city must be sited on a coastline tile in order to construct the building.
  6. <MinAreaSize> in table <Buildings> specifies how many actual water tiles must be in the "sea" the city is placed adjacent to in order for the building to be constructed. This is meant to ensure that largish lakes don't get counted for purposes of allowing the city to construct a Lighhouse, for example. In the standard game, 9 tiles is the maximum size of a lake. Anything 10 tiles or larger is considered a "sea", and is not a source of fresh water.
Thank you so much. it works now i'm going to tweak it but i think it will be alright now i can't say TY enough but still TY XP.
 
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