Civ 5: Echoes of Ages

Well sure, but to me going tall is a peaceful strategy, I want a small empire with enough forces to prevent war only and putting all available resources into everything else city states or buildings to get to a science or cultural victory.

I consider any war action to be a non tall strategy, it's a war strategy just depends when you start your war.

I guess the question is even on emperor difficulty can a player win even without going to war?
 
Well sure, but to me going tall is a peaceful strategy, I want a small empire with enough forces to prevent war only and putting all available resources into everything else city states or buildings to get to a science or cultural victory.

I consider any war action to be a non tall strategy, it's a war strategy just depends when you start your war.

I guess the question is even on emperor difficulty can a player win even without going to war?

Yes and no. While a "peaceful game" on emp/imm difficulty becomes a "race" and can be won, and I see what you mean in that respect, you still need to "get out there and ruffle some feathers". It's good for diplomacy if you can placate Harold, Askia or Temujin with "denouncing" and "warring with" the same opponents, and it's good for "shaking things up", getting those distant, isolated civs "out of their box". Also, even in a "tall empire" you'll still likely have some puppets, which don't increase the "culture needed per policy", if culture is your aim.
 
Good examples of civs that started "wide" and stayed "wide"... Russia, China, Rome, Greece, USA, Persia.

Good examples of civs that started "tall" and stayed "tall"... Ethiopia, Netherlands, France, Spain, Siam, India, Japan (while some have had some colonies, most conquered areas were "puppets")

Good examples of civs that started "tall" and "went wide" in periods... England, Germany, Ottomans, Denmark

Yes, some points are arguable, but point being, "tall" should be viable, with warfare or otherwise, but you know this.
 
Well this is a game so not everything is going to be exactly the same.

To me there are two strategies War and Peace.

War is naturally wide, and the varying in the strategies depend on the time you will goto war(usually when a unique comes along). So you may not be completely honor/autocracy but a variation which still makes it a war strategy. You can even goto war even not choosing those policies and defeat enemies as you say with attrition where you can out produce.

Peace strategies to me are wide where you expand to all available space before others can get it, or getting a few spots and building buildings. You might have wars where you have to fight but those can usually be settled.

The idea to me is if you are building units you can't be building buildings which should give you gains that you would of made if you had gone to war anyway as that player won't have those buildings. Even puppet cities seem to be less beneficial in the long run then a properly controlled city.

Yes alot of changes are flavour and don't inpact the game heavily but does make the buliding side more interesting for those who don't war at all. I'm not trying to make expanding or warring unviable. All it might take is a tweaking of the tradition tree if thats where the problems are.
 
Good examples of civs that started "wide" and stayed "wide"... Russia, China, Rome, Greece, USA, Persia.

That reminded me of the United States's 35% obesity rate... lol. Anyway, good advice.

For my part, I try to play scientifically (although I get to see a computer with CiV so rarely that I have not yet won a game!)
 
Is there a way to enable the disabled content? I still miss both, and definitely would like to see the "buildings" of them somehow reflavored and put back in as something other than religion - personally i liked the old versions of corporations you had - nothing complicated, simple and nice to have while not being too good.
 
Corporations were disabled because the XML to use them the way I wanted was broken by Firaxis in a patch. I will be bringing back corporations in the future I'm hoping gods and kings fixed any issues I had.

The religions will also be brought back in similar to what was there hopfully soon, just copying and pasting won't work I need to update the art files and the XML needs updating too, they don't even load in their current form.
 
Version 58: noDLC Fix

!Game is now compatible with people who do NOT own any DLC
Recycling Center XML Fixes
Modern Era Obsolete Units
Tank > Modern Armor
Fighter > Jet Fighter
Bomber > Stealth Bomber
Anti Tank > Helicopter
Machine Gun > Mobile Infantry
Anti Air > Mobile SAM
Atomic Bomb > ICBM
Battleship > Missile Cruiser
 
You need to copy the file into the mods folder for Civ5.

My Documents/My Games/Sids Civ5/Mods

Then install from in the game.

Alternatively just find the mod on the steam workshop and subscribe there and it should auto install.

that small file? and than it just dowloads or something?
 
wow tnx;) I just expected it to be bigger so I thought I did something wrong. Tnx a lot for all your effort in making the mod and replying;)
 
Hi folks,
this is probably a stupid question but after some search I still haven't found a solution.
Cyrinno, I also wrote you a PM with the same content, but perhaps other members can help as well:

I am a subscriber of your great mod Echoes of Ages. Unfortunately the update to v60 made my v58 savegame unloadable. the CIV5-exe crashes.
I need to patch back to v58 but don't know how. On Cyrinno's homepage all the links just point towards v60. Any helpful idea?
 
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