Civ. 5 freeze whit mods

Tommyx3

Chieftain
Joined
Jun 22, 2012
Messages
5
Hi guys,i'm italian player of Civ.5 and I tried to install two mods but when I start a new game (or load a save) the game freeze and I must restart my Mac..

I modified my MainMenu.lua,and is it :

Spoiler :
-------------------------------------------------
-- Main Menu
-------------------------------------------------

-------------------------------------------------
-- Script Body
-------------------------------------------------
local bHideUITest = true;
local bHideGridExamples = true;
local bHideLoadGame = true;
local bHidePreGame = true;
local fTime = 0;
local i1, i2 = string.find( UI.GetVersionInfo(), " " );
versionNumber = string.sub(UI.GetVersionInfo(), 1, i2-1);
Controls.VersionNumber:SetText(versionNumber);


function ShowHideHandler( bIsHide, bIsInit )
if( not bIsHide ) then
Controls.Civ5Logo:SetTexture( "CivilzationV_Logo.dds" );

-- This is a catch all to ensure that mods are not activated at this point in the UI.
-- Also, since certain maps and settings will only be available in either the modding or multiplayer
-- screen, we want to ensure that "safe" settings are loaded that can be used for either SP, MP or Mods.
-- Activating the DLC (there doesn't have to be any) will make sure no mods are active and all the user's
-- purchased content is available
Modding.ActivateDLC();
PreGame.LoadPreGameSettings();
else
Controls.Civ5Logo:UnloadTexture();
end
-- MAC_PORT - rickb
--Controls.ModsButton:SetHide( true );
end
ContextPtr:SetShowHideHandler( ShowHideHandler );

-------------------------------------------------
-- Event Handler: ConnectedToNetworkHost
-------------------------------------------------

-------------------------------------------------
-- StartGame Button Handler
-------------------------------------------------
function SinglePlayerClick()
UIManager:QueuePopup( Controls.SinglePlayerScreen, PopupPriority.SinglePlayerScreen );
end
Controls.SinglePlayerButton:RegisterCallback( Mouse.eLClick, SinglePlayerClick );

-------------------------------------------------
-- Multiplayer Button Handler
-------------------------------------------------
function MultiplayerClick()
UIManager:QueuePopup( Controls.MultiplayerSelectScreen, PopupPriority.MultiplayerSelectScreen );
end
Controls.MultiplayerButton:RegisterCallback( Mouse.eLClick, MultiplayerClick );


-------------------------------------------------
-- Mods button handler
-------------------------------------------------
function ModsButtonClick()
UIManager:QueuePopup( Controls.ModsEULAScreen, PopupPriority.ModsEULAScreen );
end
Controls.ModsButton:RegisterCallback( Mouse.eLClick, ModsButtonClick );


-------------------------------------------------
-- UITest Button Handler
-------------------------------------------------
--[[
function UITestRClick()
bHideUITest = not bHideUITest;
Controls.UITestScreen:SetHide( bHideUITest );
end
Controls.OptionsButton:RegisterCallback( Mouse.eRClick, UITestRClick );
--]]


-------------------------------------------------
-- Options Button Handler
-------------------------------------------------
function OptionsClick()
UIManager:QueuePopup( Controls.OptionsMenu_FrontEnd, PopupPriority.OptionsMenu );
end
Controls.OptionsButton:RegisterCallback( Mouse.eLClick, OptionsClick );


-------------------------------------------------
-- Hall Of Fame Button Handler
-------------------------------------------------
function OtherClick()
UIManager:QueuePopup( Controls.Other, PopupPriority.OtherMenu );
end
Controls.OtherButton:RegisterCallback( Mouse.eLClick, OtherClick );


-------------------------------------------------
-- Exit Button Handler
-------------------------------------------------
function OnExitGame()
Events.UserRequestClose();
end
Controls.ExitButton:RegisterCallback( Mouse.eLClick, OnExitGame );


----------------------------------------------------------------
----------------------------------------------------------------
Steam.SetOverlayNotificationPosition( "bottom_left" );

-------------------------------------------------
-- Event Handler: MultiplayerGameLaunched
-------------------------------------------------
function OnGameLaunched()

UIManager:DequeuePopup( ContextPtr );

end
Events.MultiplayerGameLaunched.Add( OnGameLaunched );


I put the mod in MODS floder of Civ.5,i enabled the mod in the mods panel but the game freeze when i load a savegame or a start new game...solutions?

PS : Sorry for my bad english ^^
 
Hi, welcome :wavey:

Do you know for sure that the mod is compatible with (a) the version of Civ5 that you have (1.0.1.674?) and (b) the Italian version, assuming that is what you play?
 
Your English is just fine :)

I don't recognise that version number. Where are you reading it?

I'll download that mod and see whether it works here.
 
Your English is just fine :)

I don't recognise that version number. Where are you reading it?

I'll download that mod and see whether it works here.

I read the version number in the main menu,when you open the game.

That's a screen :

Spoiler :
2104635136.png
 
Steam or App Store?

I have both, and I also have the Windows version from Steam. They all say 1.0.1.674 with a six digit build number in brackets.
 
I have successfully installed and enabled that mod, and started a game with it. It works with the latest version of Civ5 for Mac.

UPDATE:

I thought I remembered seeing that version number before. Here is a thread from three months ago describing problems with the same version ... and even the same mod. That player updated his software and the problem went away, but I don't understand how retail versions can be that far out of date.
 
Back
Top Bottom