I apologize for any typos as English is not my native language.
I just want to express my frustration on the useless interactions with the AI and other CIVs in Civ5. These interactions are only meant for exchange of resources, open borders and protection pacts. This is just a meager and extremely unsatisfying. I had expected much more sophisticated interactions with other nations. In my view, the majority of interactions between nations today (industrial/modern era) are related to economy and therefore many of my suggestions are related to economy. There must be a more elegant and complex way of earning money in an "evolved" game of Civ than building trade posts and collecting furs! Here a few suggestions on AI improvements and on points that would make Civilization a deeper and a much more intellectually challenging game:
1. Monetary union. By monetary collaborations with other CIVs, economics, currency, trade routes, embargos and blockades of roads and harbors would have a new meaning and value.
2. Global effects of banking systems and corporations. I loved corps in BTS, it was fun and rewarding. CIV 5 could have gone one step further with incorporations of more corps and globalization and hostility towards these systems by some civs.
3. Introduction of International monetary fund (IMF). With this you could have a more sophisticated economy system and enable loans to civs in trouble enabling them to defend themselves better etc.
4. Enable delivery or export of food to your own cities and to other nations (CIV4 colonization). Its not feasible for a starving or stagnant city to be wanting silk or wine !
4. Tax on open borders. Yes you may pass but it will cost you...
5. Enable "What deals do we have we each other" and cancellation of specific deals.
6. Leader emotions (as in CIV 4 but more elaborated). It's important to know the AIs emotions and feelings to your actions. You could have a plethora of old and new dynamic emotions and stances: e.g. friendly, hesitant, scarred, doubtful, neutral, hostile, vengeful, envious, and malicious. Yes, I'm aware that the AI gives you hints now and then that you are too close for comfort and that you are an underachiever but that's not enough.
7. Pact of secrecy is a good idea but could be made useful by actual sharing of secret information with other civs. For instance a nation could warn you about another dominant nations intentions and plans etc. I could be used a national espionage e.g. Darius to you: We believe that Napoleon is preparing an invasion towards your borders. Or, are intelligence agency has confirmed that Catharina is completing the space shuttle part X.
I can think of much more stuff that would make the game more livid, fun and rewarding. What do you guys think?
I just want to express my frustration on the useless interactions with the AI and other CIVs in Civ5. These interactions are only meant for exchange of resources, open borders and protection pacts. This is just a meager and extremely unsatisfying. I had expected much more sophisticated interactions with other nations. In my view, the majority of interactions between nations today (industrial/modern era) are related to economy and therefore many of my suggestions are related to economy. There must be a more elegant and complex way of earning money in an "evolved" game of Civ than building trade posts and collecting furs! Here a few suggestions on AI improvements and on points that would make Civilization a deeper and a much more intellectually challenging game:
1. Monetary union. By monetary collaborations with other CIVs, economics, currency, trade routes, embargos and blockades of roads and harbors would have a new meaning and value.
2. Global effects of banking systems and corporations. I loved corps in BTS, it was fun and rewarding. CIV 5 could have gone one step further with incorporations of more corps and globalization and hostility towards these systems by some civs.
3. Introduction of International monetary fund (IMF). With this you could have a more sophisticated economy system and enable loans to civs in trouble enabling them to defend themselves better etc.
4. Enable delivery or export of food to your own cities and to other nations (CIV4 colonization). Its not feasible for a starving or stagnant city to be wanting silk or wine !
4. Tax on open borders. Yes you may pass but it will cost you...
5. Enable "What deals do we have we each other" and cancellation of specific deals.
6. Leader emotions (as in CIV 4 but more elaborated). It's important to know the AIs emotions and feelings to your actions. You could have a plethora of old and new dynamic emotions and stances: e.g. friendly, hesitant, scarred, doubtful, neutral, hostile, vengeful, envious, and malicious. Yes, I'm aware that the AI gives you hints now and then that you are too close for comfort and that you are an underachiever but that's not enough.
7. Pact of secrecy is a good idea but could be made useful by actual sharing of secret information with other civs. For instance a nation could warn you about another dominant nations intentions and plans etc. I could be used a national espionage e.g. Darius to you: We believe that Napoleon is preparing an invasion towards your borders. Or, are intelligence agency has confirmed that Catharina is completing the space shuttle part X.
I can think of much more stuff that would make the game more livid, fun and rewarding. What do you guys think?