KungCheops
Warlord
Someone might come out with a mod or unofficial patch to change that once civ-users get the hang of the new tools though.
Or when they release DLL/SDK/whatever it's called...
Someone might come out with a mod or unofficial patch to change that once civ-users get the hang of the new tools though.
Or when they release DLL/SDK/whatever it's called...
I have one that I am not sure whether it has been reported yet:
Player is forced to pay five dollars when downloading new civs from steam.
Ahh, the infamous "halfsies" bug. Thats actually suppose to be $10 for the new civs, the developers have felt cheated about that little bug for a while now...
Idk if some1 has already mentioned that, but when you are razing a city, it's pointless to choose it's production. It shouldn't ask you about that, coz the city will dissappear in few turns.
Idk if some1 has already mentioned that, but when you are razing a city, it's pointless to choose it's production. It shouldn't ask you about that, coz the city will dissappear in few turns.
Yes I agree with you that some1 can take/retake the city and stop razing, and that the player can stop razing.
But when a city is razing, then there is totally chaos in the city, and while it's razing it should produce 0 production, so there will be no sense to choose production.
I hope you get what I mean, regardless to my bad English
I was going to ask for suggestions on which economical laptop to buy so i can easily play civ5 since my toshiba Satellite A215 won't play it but after reading these posts, i think i'll stick with civ4 bts.
my input on all thes bug problems, steam zux. i just bought used total war empire, couldn't even get steam to work well enuf to load TW!
Or when they release DLL/SDK/whatever it's called...