MetalmindStats
Chieftain
Hello all! I'm looking for some help fixing an issue I don't know how to solve.
To explain specifically, I followed the instructions in Gedemon's very helpful thread "How to import a map from civ5" to convert a Civ 5 map into a LUA script. I then included the script as part of a mod for testing in Civ 6, along with a .modinfo file (with a unique GUID) and a Config.xml file, both set up based on the aforementioned thread. However, attempting to load the map in Civ 6, whether in the main game or the world builder, results in a mod error prompt ("There was an error starting the game.") that throws me either back to the main menu or to the mods list, depending on the option I select.
As I am not a programmer or any sort of experienced modder, I cannot figure out precisely what is causing the map to fail to load properly. The error still occurs without any other mods enabled, and the map itself has a significant density of pre-distributed resources, so the game failing to generate start positions should not be causing the error. I have attached the log that resulted in the Civ 6 Firetuner when I attempted to load the map, in case anyone can illuminate the errors for me.
Thank you kindly to anyone who is willing to help me out!
To explain specifically, I followed the instructions in Gedemon's very helpful thread "How to import a map from civ5" to convert a Civ 5 map into a LUA script. I then included the script as part of a mod for testing in Civ 6, along with a .modinfo file (with a unique GUID) and a Config.xml file, both set up based on the aforementioned thread. However, attempting to load the map in Civ 6, whether in the main game or the world builder, results in a mod error prompt ("There was an error starting the game.") that throws me either back to the main menu or to the mods list, depending on the option I select.
As I am not a programmer or any sort of experienced modder, I cannot figure out precisely what is causing the map to fail to load properly. The error still occurs without any other mods enabled, and the map itself has a significant density of pre-distributed resources, so the game failing to generate start positions should not be causing the error. I have attached the log that resulted in the Civ 6 Firetuner when I attempted to load the map, in case anyone can illuminate the errors for me.
Thank you kindly to anyone who is willing to help me out!