Civ 5 multiplayer

Danielos

Emperor
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Dec 2, 2005
Messages
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I hope the designers don´t waste too much time on making a great multiplayer for Civ 5. I think only a minority of Civ-players actually play other human beings, and most of us are perfectly happy with a good single player-experience. Devoting too much time on the multiplayer aspect waste developer´s time and resources and means the game will be geared toward a faster pace and obsession with game balance! :(
 
Well I love multi player. I used to be a memeber of civplayers in fact. When i bought civ4 there was always a lot of games up. Therefore I could be pretty sire a lot of people play multiplayer .
 
I love to play multiplayer CIV, but hate it when the game is made to be a multiplayer game first and foremost. CIV5 should be made to be a great single player experience, but have the multiplayer ability.

One example: They made these silly suicide siege weapons in CIV4 just because they wanted battles to play out faster in multiplayer. It didn't improve the great feel of playing CIV at all.
 
I love to play multiplayer CIV, but hate it when the game is made to be a multiplayer game first and foremost. CIV5 should be made to be a great single player experience, but have the multiplayer ability.

Exactly.

My son and I like to play multiplayer civ but I really enjoy the single player experience also.
 
I hope the designers don´t waste too much time on making a great multiplayer for Civ 5.

Because if there's one thing history has taught game developers it's that making a "great multiplayer" experience is a sure-fire way to lose money.





Anyone that believes that is a buffoon.
 
I would probably have loved multiplayer...

Except it's hard to find a game with a good setup, ping, not full, not locked, with the same patch version, where there's no communication problems, where people don't go afk, where people don't quit after 20 mins, etc...

Civ just isn't suitable for online multiplayer. Playing with a friend works, though.
 
I would probably have loved multiplayer...

Except it's hard to find a game with a good setup, ping, not full, not locked, with the same patch version, where there's no communication problems, where people don't go afk, where people don't quit after 20 mins, etc...

Civ just isn't suitable for online multiplayer. Playing with a friend works, though.

I agree with this. I used to play a buddy in Civ IV, and that was fun, but playing full MP games just don't work too well. People will lag or quit right away way too often. Plus the games take too long to fit a good MP experience. Civ Revolution works well for MP because it is so fast paced, but for Civ IV or V, it should be made single player first since that's how most people will end up playing it. The game just doesn't work that well for MP unless you're playing with friends who can save and quit and play later.
 
I would probably have loved multiplayer...

Except it's hard to find a game with a good setup, ping, not full, not locked, with the same patch version, where there's no communication problems, where people don't go afk, where people don't quit after 20 mins, etc...

Civ just isn't suitable for online multiplayer. Playing with a friend works, though.

Just because you never figured out how to play the online multi doesn't mean it isn't suitable for civ. Out of the problems you mentioned, ping and quitters are the only valid ones. The rest can be taken care of by not being an idiot. And as for ping and quitters, generally you can remember who has good ping and who is a quitter after a while. If you can't you can always joint he civ IV league, which then takes care of both those problems.

I agree with this. I used to play a buddy in Civ IV, and that was fun, but playing full MP games just don't work too well. People will lag or quit right away way too often. Plus the games take too long to fit a good MP experience. Civ Revolution works well for MP because it is so fast paced, but for Civ IV or V, it should be made single player first since that's how most people will end up playing it. The game just doesn't work that well for MP unless you're playing with friends who can save and quit and play later.

Civ IV games should only take an hour (2 at max) if you're doing a teamer. I'm guessing you've never played one though so whatever.
 
I've never played civ multiplayer but think the developers should invest in it. The multiplayer community for every game seems to be the best and most efficient at finding glitches and gameplay flaws. Multiplayer makes every expansion and new game better. Don't knock it.
 
Allowing people to use custom assets that don't alter game rules in multiplayer would be good. Having customised text (such as a different translation) or custom unit art doesn't affect other players.
 
Multiplayer in civ sucks:

GP economy / great wonders spamming ruins the game. I have seen a lot of games disbanded quite early just because they didnt get a wonder first, or a tech first.

It is turnbased, and some people are just too slow to end their turn - some even go AFK while playing and leaving several people waiting for no reason. I know theres simultanious turns, but you still wait for that last person to finish his turn.

The civ franchise was born as singleplayer and (most) people love that. I think civ4 was designed around the multiplayer experience - fewer cities, less micromanagement and little eyecandy to hasten turns (no palace, no "real" advisors). I hope civ5 centers around singleplayer experience and not so much multiplayer. There will be the facebook civ for those that want to annihilate other players.

I can understand people playing multiplayer with friends or family, but total random players has been no fun at all in my opinion, and I play a LOT of online games. Civilization is the only singleplayer game I play.
 
im reasonably certain that someone at firaxis said that they are designing civ5 to be single player first and foremost, with multi player available but not necessarily the #1 design priority. i'll try to find a source on that, i could be wrong.

either way, as much as i would like to seem them take the entire multi player budget and give it to the guys coding the AI, you simply cannot release a strategy game in this day and age without multi player. its a rule or something.

imo a proper civ game is just too long to be practical in multi player. i may be alone in this, but i really enjoy setting the game speed to marathon and map size to gigantic and spending a weekend on a game.
 
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