Civ 5: Various complaints and other bugs!

Are the Civ 5 Deficiencies taking away from the Civ 5 Gaming Experience?

  • Yes

    Votes: 11 28.9%
  • No

    Votes: 24 63.2%
  • Undecided

    Votes: 3 7.9%
  • I Prefer to explain this in the Forum

    Votes: 0 0.0%

  • Total voters
    38

Mace the Ace

Chieftain
Joined
Mar 25, 2004
Messages
10
Location
under a bridge, near a stream
In Civ 5. I can't tell you how many times these things have happened. These things bug me during the game.

1 You have resources that are ice-locked and your work boat can't access them.
I think that somewhere in the tech ladder, your boat should have access.

2 The tech tree should allow you to put a tunnel through mountains.

3 The tech tree should allow you to fill-in/reclaim coastal/lake water squares.

4 Shouldn't you be able to re-forest land tiles?

5 Finding a village doesn't give you a free settler like in previous Civs.

6 Your fort should allow you to re-base aircraft.

7 Diplomacy is a joke. Regardless of the situation, unless the AI wants to trade with you, it won't access a reasonable trade. The AI is just as unreasonable as in previous Civs.

8 There aren't any pirates ship. You can't covertly attack people.

9 Is there a rally point that you can set on the map?
Did I miss anything? Add or Subtract from this list.

Moderator Action: Moved to the main forum, because only #1 is some sort of bug, and it has previously already been reported.
 
In Civ 5. I can't tell you how many times these things have happened. These things bug me during the game.

1 You have resources that are ice-locked and your work boat can't access them.
I think that somewhere in the tech ladder, your boat should have access.

2 The tech tree should allow you to put a tunnel through mountains.

3 The tech tree should allow you to fill-in/reclaim coastal/lake water squares.

4 Shouldn't you be able to re-forest land tiles?

5 Finding a village doesn't give you a free settler like in previous Civs.

6 Your fort should allow you to re-base aircraft.

7 Diplomacy is a joke. Regardless of the situation, unless the AI wants to trade with you, it won't access a reasonable trade. The AI is just as unreasonable as in previous Civs.

8 There aren't any pirates ship. You can't covertly attack people.

9 Is there a rally point that you can set on the map?
Did I miss anything? Add or Subtract from this list.

Moderator Action: Moved to the main forum, because only #1 is some sort of bug, and it has previously already been reported.

When you said bugs, I thought u meant actually bugs...
1: will be fixed and really not that big of deal b.c. no one really builds citites that far up...
2: Mountains are meant to be natural choke points to make combat more dynamic Understand its more realistic if you could move through mountain, but your not complaining about how natural wonders virtually act in the same way
3:why? I undertand we do that in real life, but wouldnt add anything to the game
4: Ya, you should, forests should grow like they did in past civs. completely agree with that one
5:On certain difficulties it does. And besides a free settler is way op. the biggest problems with villiages is how useless the map of the area one is, and I actually get upset when my warrior turns into a spear. Now i cant upgrade him into something useful...
6:Naw, just unessary. Air units in general need to be remoddled. After probably hundreds of games ive played on every difficulty. And even starts. A nuke is 100 times more effective then a bomber could ever be. I think ive build bombers maybe twice. And ive never built a fighter, let alone a stealth unit, or a carrier. There just useless at the point they come. Games already over.
7: Uhh diplomacy: What is with everyone and complaining about diplomacy. The AI acts like humans. Politics are like elemetary school. Hey wanna play with me? Here Ill trade you this big toy for some candy? You don't like him...Well I don't either. Im going to rub his face in the sandbox. Jez literally a 5 year old could figure out politics in CiV and yet ppl constantly complain it. The reason you got steamrolled is not because the AI sucks, its because they had an army of tanks and you had an archer...
8:Ya there are... what do you call barbarian ships?
9:Ya kinda agree with this one.
 
1 You have resources that are ice-locked and your work boat can't access them.

2 The tech tree should allow you to put a tunnel through mountains.

3 The tech tree should allow you to fill-in/reclaim coastal/lake water squares.

4 Shouldn't you be able to re-forest land tiles?

5 Finding a village doesn't give you a free settler like in previous Civs.

6 Your fort should allow you to re-base aircraft.

7 Diplomacy is a joke. Regardless of the situation, unless the AI wants to trade with you, it won't access a reasonable trade. The AI is just as unreasonable as in previous Civs.

8 There aren't any pirates ship. You can't covertly attack people.

9 Is there a rally point that you can set on the map?


1. Never build near ice anyway, so, who cares?
2. There is a MOD for this.
3 .This would be interesting, but rarely needed ingame.
4. There is a MOD for this.
5. That would be too OP.
6. With the range of aircraft, it's not really necessary.
7. I don't have a problem with diplomacy as-is. Could be better, but I'd rather see better tactical AI.
8. You can bribe another civ to attack for you. Same result gameplay-wise.
9. I used to think this would be a great addition, but you really don't need a bunch of unit anymore, so, meh.
10. Revolutions! (There is a MOD for this.) But should be in the base game. CS should be able to grow to full civs, and cities in unhappy empires should be able to become CS or new civ.
 
In Civ 5. I can't tell you how many times these things have happened. These things bug me during the game.

1 You have resources that are ice-locked and your work boat can't access them.
I think that somewhere in the tech ladder, your boat should have access.
A very tiny bug that the vast majority of the time makes very little difference. I just treat it as a challenge to work with a a couple less resources, which I find not uncommon.
2 The tech tree should allow you to put a tunnel through mountains.
I disagree strongly, mountains are meant to represent choke points, allowing tunnels would undermine a good feature. Might be interesting to see what might happen to a unit that unmade or sabotaged it... but that only makes it all the more unlikely.
3 The tech tree should allow you to fill-in/reclaim coastal/lake water squares.
Imho the the oceans are a bit small already, making them smaller would make navies, already under-used, useless.
4 Shouldn't you be able to re-forest land tiles?
Why? I can understand random regrowing, occasionally, on unused tiles, but I can't see that this feature would be useful. Most forest is cut to put a farm on, why would you want to grow a forest and ruin your farm?
5 Finding a village doesn't give you a free settler like in previous Civs.
Of course not, it would be hugely op.
6 Your fort should allow you to re-base aircraft.
Why? I can understand the argument for aircraft operating from airfields (a possible new tile type timed with Flight) instead of cities, but I see forts as army bases (as they were for thousands of years)...
7 Diplomacy is a joke. Regardless of the situation, unless the AI wants to trade with you, it won't access a reasonable trade. The AI is just as unreasonable as in previous Civs.
Diplomacy probably is more real in Civ V, did America trade with the U.S.S.R. during the cold war? Not to any extent it didn't... it's not a question of the AI being real, it's a reflection of reality in the world!
8 There aren't any pirates ship. You can't covertly attack people.
Apart from a tiny part of history, pirates have been very rare. However, Spies are back with G&K, so that should satisfy you there!
9 Is there a rally point that you can set on the map?
A rally point is pointless with 1upt. It was, however, useful with SoD, but thankfully we've got past that.
 
In Civ 5. I can't tell you how many times these things have happened. These things bug me during the game.

2 The tech tree should allow you to put a tunnel through mountains.

3 The tech tree should allow you to fill-in/reclaim coastal/lake water squares.

4 Shouldn't you be able to re-forest land tiles?

I'd answer no to all three for the same gameplay reason that Civ IV removed the abilities to plant forest and move over mountains that had been in previous games in the series. Making city placement relevant in gameplay terms trumps adding very minor elements that add plausibility to an intrinsically unrealistic game. Indeed it's arguably more important in Civ V given the greater relevance of terrain to combat - I remember one game where my closest route to America was bordered by a large lack to the east and a big mountain range to the west, with only one to two tiles between that could serve as an attack path. Taking the long way round, I either had to go through Siam (also an enemy) or fight in an area where there was only a one-tile-wide passage between mountains. Mountains are rarely significant enough barriers or common enough to make moving over/through them important or the inability to do so frustrating, but when they are I think that on balance it enhances the gaming experience. It also allows a more meaningful cost for going for strong Wonders like Macchu Picchu or for the above kinds of defensible position.

In the case of forests, there's intended to be a trade-off between cutting down a forest - which generates production for the city and produces a usually better site for growing food or building trading posts - and losing the regular production, defensive advantage and opportunity for future production boosts from logging. Civ IV removed the ability to plant forests precisely to generate this trade-off, and it was a good move.

5 Finding a village doesn't give you a free settler like in previous Civs.

on Chieftain and Settler it does - I think bonuses were removed as you got to higher difficulties in past civs too. Previous civs didn't give you the population bonus, which can be more important and remains useful if you find a late-game ruin (as opposed to "A settler? That saved me one turn of production and, oh, the map's full anyway"). I'm more annoyed that both Civ IV and Civ V removed the spawning-barbarians-from-finding-villages; it not only added an element of risk that made exploration feel more 'real', it's simply more plausible that not everyone you meet in a minor village is going to be friendly.

6 Your fort should allow you to re-base aircraft.

Why? You can in any case automatically rebase aircraft in any city.

7 Diplomacy is a joke. Regardless of the situation, unless the AI wants to trade with you, it won't access a reasonable trade. The AI is just as unreasonable as in previous Civs.

For the same reason - it's hard to program an AI that can understand context. But as you note, this has always been an annoyance in Civ games. There are issues with diplomacy in Civ V that go beyond that - it's even possible that if the diplomatic AI did more sensible things it wouldn't 'feel' as much like a Civ game - and I (unlike many) don't consider that even those are critical.

8 There aren't any pirates ship. You can't covertly attack people.

There are pirate galleys. I imagine the privateer will allow some kind of covert attacks, but again this is the same as in past Civs too. Something that might be welcome is the system found in games like Distant Worlds and Sins of a Solar Empire where you can either directly recruit pirates as mercenaries (DW) or bribe them so that they become more likely to attack your enemies than you (Sins).

9 Is there a rally point that you can set on the map?

no, but then why should there be? This isn't an RTS - RTS games use rally points because the real-time element makes it unwieldy to select and move everything as soon as you create it. Civ doesn't have that issue.
 
Major correction, spawning barbarians from Ancient Ruins is slightly less realistic.

Having 'Ancient Ruins' made of stone in 4,000 BC is as unrealistic as it gets to begin with... Never mind that they can come with advanced technologies (up to and including rifles if you happen to run into them with a pikeman). Barbarians in ruins would be considerably more plausible, and no less so than "finding survivors" who agree to join your empire. I have no idea why they decided to change the tribal villages into ancient ruins, but it is one of my minor pet peeves with the game.
 
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