Civ 5 Video tips - Deity

How about not cutting the good stuff next time - which is how you are actually beating the AI? :-)
 
Thanks for the vid.

Like delra said, I think it's important to show the "how". That's the great advantage of video form. Doing occasional gamestates is what people do when limited by only having screengrabs :) Show us some fighting!

Secondly, some of the things mentioned are very basic, seemingly out of place for a deity guide (get luxuries for happiness!).

Anyways, you have a rather interesting game going where the computer is giving you some trouble, would be really interesting if we could see exactly how the chinese took those cities, for example. Did your horsemen die or did you retreat? If they died how did it happen?
 
With the number of cho ko nu the chinese had, and given that the chinese started the war; he probably got most of the horsemen decimated in the first turn or so.... At this stage I am interested to see how you ll take the chineese on; given that by the time you sort your cs problem they ll have a mass of infantry and artilleries to meet you
 
I'm saddened that you couldn't conquer China or the Ottomans with only four horseman. You should ask the other deity "pros" what you're doing wrong :rolleyes:.

On a more serious note it seems like a very interesting game. Remind me to always check who is allied with nearby city-states :goodjob:.
 
@ds61514 , he waited to long to go on the offensive . By the time he used to spawn 3 cities , he should have already conquered 1 ai and in a good position with the second .

Horsemen are powerful no doubt about it, but you kinda reach a dead end after 2 or so AI .

By going archery and making warrior +2 archers in the capital, then beelining iron working/mathematics . You can use the initial forces to conquer 1 ai ,maybe 2, upgrade those warriors to swordman and conquer 1 more ai , and by the next one you will have catapults .

To note, that the warriors/swordmen are to be used only to defend fortified position in forest/hills until he smashes his army into them , having the archers/catapults for support for cities .

You need to be way more aggressive . Raze his cities and keep capitals, when you are alone on the continent you can stop to tech, if its pangea never stop, you should be in a constant state of war, even if your not making to much of a progress towards the last 1-2 ai, you will keep his production busy making troops instead of anything else while you catch up and/or gain military superiority either by numbers or careful tech to better units .

This strategy is best played as Japan, since it makes your tanking troops way more effective always fighting at full strength regardless of their hp .

The later you start warmongering the sooner you will meet the "wall" where the further AI will have a better army even if just from numbers, and you need to gain tech advantage .

P.S. i noticed your other 2 immortal game videos, where is the rest of them ? you have only the first part of each . Did you give up ? .
 
It looks like he had to settle those two cities to get the 4 horses he needs. Normally I think it would be a mistake to settle that many cities. I prefer to build no settlers, but that's only possible if horses pop up near the capital. Honestly, I haven't seen a map this bad for horses outside of archipelago maps (though I haven't played that much).

I'd be interested to see if this game is winnable. Looks like the Chinese are really running away with it.

Next time you record a game, I recommend turning on resource icons. It looks to me like each of the settled French cities have a horse pasture with 2 horses each, but it's hard to be sure from the video.

As for how to beat the AI with horses, just give it a try. It's stupid easy early on, even on Deity unfortunately. Build 3-4 horses (depending on how fast you can get them), move them near the AI area and declare war. The AI will push all its best units toward you. Now you dart forward and kill them. After that's done, attack cities and take them. If any horses get badly wounded, pull them back and heal.

In my (admittedly limited) experience this works very well up until the early ADs when the AI start getting pikemen and can have a crap-ton of units.
 
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