I think the whole "which expectations are reasonable" debate could be shortened if people listened to each other a bit more instead of questioning the other's capability of rational thought.
A valid case can be made for expecting Civ5 to be better than Civ4 (evolution of the series, increased competence of the developer due to having received feedback about Civ4 and its features, more processing power available than 5 years ago, etc.).
A valid case can be made for expecting Civ5 to be different rather than objectively better (business reasons, expanding the userbase is unlikely to be achievable by building on top of an already quite complex game; improving Civ4 is actually quite hard because it doesn't have any universally hated features that could be fixed - like Civ3 had with corruption -; also, improving the somewhat wonky mechanics of the Apostolic Palace, corporations, vassals, and colonies, would be very hard to do and cost a lot of development time for an improvement that non-hardcore players might not even notice)
A valid case can be made for expecting Civ5 to be a worse game than Civ4:BtS on release, but to improve beyond the quality of Civ4:BtS later (Firaxis' history of enhancing the base game a lot with expansions, Firaxis' commitment to patching their flagship; seeing that Civ5 is just at the beginning of its lifecycle and expecting it to grow, etc.)
So why don't we just accept that people approach Civ5 from very different angles and with very different expectations, and will therefore judge the game and its outlook differently? Wait, wait, I know: If we did this, then we couldn't spend hours enjoying ourselves in discussions like these. Right?
I can agree with you that different people are approaching civ5 from different perspectives, but at least one of those perspectives I don't think you covered. There are some people who approach civ5 like it's a new game and whether or not it is better in their mind than civ4 is not of huge concern. What they want is a good game.
These people may have no real expectation about whether civ5 would have been better or worse than civ4 because they just don't care. If chocolate ice cream is better than strawberry, it doesn't mean I can't enjoy strawberry when I have it.
First of all most people, especially the open minded bunch, never consider anything flawless. Therefore there is always room for imrpovement.
Now of course there are those that just want "more of the same", "equally as good" etc. But noone wants non-improvement.
I also stated later that improvement doesn't exclude change, or making the game "different" (another totally subjective term btw).
I don't consider it wise or unwise for the devs to be saying "we tried to improve on Civ 4" i consider it compulsory and implicit.
Ok, so this is your expectation.
Even if they are planning significant departures towards what many would consider "different" i would expect their vision of these changes to be in the light of improving what they found wanting in Civ 4. They aren't just making some random TBS game they are making Civilization 5.
Indeed. And they made something which is perfectly reasonable to call Civilization 5. Most of the positive changes made in civ5 are indeed things that were sorely missing from civ4.
Should they have no way of improving on any of the aspects they found wanting on Civ 4 and still wanted to pursue change i would expect the end result and it's changed concepts, mechanics, etc to be functional & as refreshing and fun as the previous version.
Ok, more expectations.
The way i see it none of this happened between Civ 4 and Civ V.
Fair enough. That's the way you see it.
Civ 5's main problem is that most of the core changes it pursued towards that goal of a "different game" (1upt, Global Happiness, Social Policies, Segregation of Gold-Hammers-Beakers) are either backfiring
What does backfiring mean? (in this context... I know what it usually means)
or simply not working as intended (extensive posts by Sulla, Pi-r8t and others have already expanded on this).
To be fair, these are mechanics of the game being pushed to the extreme. Something that probably more than 80 or 90% of the players of the game would never even hear about or have the desire to try. That's a figure pulled out of nowhere, but it is important to remember that the most competitive forum-going players are not experiencing the game in the way a more typical player does.
Even if you don't compare it to Civ 4 BTS which i see absolutely no reason not to, Civ 5 just can't stand on it's own either.
Can't stand on its own? A fairly vague description. It seems to work ok as a game. It's not necessarily as sophisticated in its depth of strategies as civ4+expansions is, but that wouldn't mean it's fair to go as far as saying it doesn't stand on its own. You might as well say civrev doesn't stand on its own either, but many will disagree with that.
As for your example for what i said about arguing facts.... what you did there is called arguing schemantics. What the average person cares for is the end result. Is the AI design for Civ 4 essentially more simplistic then the one for Civ 5? pointless to answer.
True.
On the whole, I wouldn't say yet that the AI in civ5 is more or less smart than in civ4. It needs relatively significant bonuses to challenge the player in both games. Some of its tactical blunders are very visible because each unit is much more important now, but on the strategic scale one could even make the argument that the civ5 AIs are better at trying to achieve their goals.
The real questions are does it handle the new concepts well? How does it fair on the basic mechanics (diplo, combat, empire building)? Is it more of a challenge or less of a challenge? Same for other aspects of the game other than the AI.
These are questions that can be answered objectively regardles of wether you find the game good or bad.
This is my point. They can't necessarily be answered objectively. TMIT will explain to you plenty of examples where the civ4 AI was completely moronic. Civ5 just happens to have various areas where it appears that way as well.
Civ5 AIs actually appear to be really strong in the empire-building part of the game. This could be thanks to their bonuses, but as you said it's the end result that matters. I regularly see AIs conquering other AIs, so it's not as if their strategic combat skills are completely absent either. Yes, their tactics are inferior to a competent human players, but some of their bonuses are designed to help account for that. Of course, people at the highest levels are so efficient with their units that it almost doesn't matter how many units the AIs have. This is a bit of a problem, but it is not faced by probably the majority of the players. How many people actually play the game at Deity?
As for Diplo, the main difference is that leaders are much less see-through now. Players are finding it frustrating trying to anticipate the changes in AI attitudes. Actually I can usually tell very easily when an AI is going to DoW me because they practically tell me about it with their taunts/insults. There also appears to be some poorly thought out AI behaviour in team settings, but least that is not typical for single player games and probably didn't receive much testing before release (not that it's an excuse).