Civ 5 Vs. Civ 4 BTS+ RoM:AnD - a final conclusion

... is this a debate to find out which pie is better, apple or pumpkin? Because thats kind of what it sounds like.

I hated IV originally, when it was first released, I thought they butchered my civ game. I don't remember my reasons, but those were my first impressions (and an impression I continued to have until the first expansion and even a little beyond that).

The game was just different than what I was used to (and missing some of the things I liked). Civ5 is no different in circumstance. I needed expansions/patches/ and even mods before I would accept civ4 and im sure thats blasphemy to a lot of you.
Civ5, on the other hand, has traits that line up with my favorite civ games (Civ3 and CTP2) but still hacks out pieces of Civ4 that I liked... I don't think there will ever be a perfect sequel.

With that in mind you should expect retail versions to disappoint. You should expect the community to prop their respective games on their shoulders and carry them beyond what the developers are able to do themselves. In my experience the community does better work anyway and I completely doubt Civ5 will fall short on modding. In fact I already have procured several community balance mods that significantly enhance the base game just by making a few tweaks.

That being said... if you hate Civ5 then HA!!! Its your turn to hate the game for a year until its patched and has expansions :mischief:
 
Guys and Gals, I usually tend to not partake in such discussions, especially when there are such drastically opposite ends, but after reading this thread to its entirety, I felt the need to put my 2 cents (if that means anything :p)

1) A sequel, in no way, shape, or form needs to improve the previous entity. I mean reading the quote
"It IS NOT a sequel to Civ4; my own experience with it and the devs themselves have said so."
I am sorry but are you serious? What exactly makes Civ 5 not a sequel to Civ 4?
Look, it is quite easy. As a movie, a 'sequel' can have any plot that it wants, as long as it is the same foundation or a story about the same character etc...
So, I should neglect that Back to the Future 2 is a sequel to Back to the Future 1, because of the excessive changes?
"What is this! Where is my 1950's? Where is my Mother-Son creepy perversion? WTH they added Mr. Fusion? Are you serious that total *dumbs* everything down! It is not complicated enough anymore...yup it is obvious, they are not staying true to the original movie, well, what a sore excuse for a sequel..."
Well, in MY interpretation, BTTF 2 is a damn good sequel.
Now lets also apply this for other video games, and seriously this is my favorite. I have no idea if anyone here has played the Silent Hill series, but based upon the interpretations of a sequel made on this thread, Silent Hill 2 should not even be considered to be a sequel, it is an ABOMINATION! They took out pretty much everything from the first game, WTH mate...Where is the cult? OMG what happened to Harry and Cheryl? I don't get what this dead Mary chick and James have to do with anything...man this SUCKS! 0/10.
Well, based upon MY opinion, SH2 is not only the greatest entity in the series, but also possibly the greatest video game I have ever played. Sometimes trying new things does help now, doesn't it ;) (And please don't tell me, 'Yeah well, but Civ 5 is just weak11!11. My point has nothing to do with how well Civ 5 performs, I am making a global personal clarification and statement)

2) to Hormagaunt, even though it is addressed to you, I do not intend to specify this statement to you. You code, so we are comrades, since I too code! And you are absolutely 100% right. When you are working on a project, you ask for feedback, or your boss flatout tells you - this is great but make it faster, make it run on a larger scale, make it cross browser-OS whatever. Why? Because that will make THAT specific application perform better. Perfect. Well this is the EXACT example of patches and updates for games, NOT new sequels/games. I am sorry but I see absolutely no connection with your coding experience and a new game being released.

Look, it is ridiculous how many of these discussions happen, not just within the Civ world, but everywhere! Go to an IMDB board, for any sequel ever. Half the topics will be 'This Teh SUX!' 'Worst SEQUEL Evar!'. There is no end to it.

If you like Civ 5, please continue to enjoy it, if I have noticed something so far, majority of the Civ 5 fans are not putting down the previous games, because they have no reason to. They like what they like.
If you like Civ 4, amazing. Please continue playing Civ 4. It is a great game and it is SOLID. Enjoy it, talk about it, embrace it. No one is changing Civ 4. Please are acting like there was a 'revolution' (ironic? :mischief:) and that they are physically changing each copy of civ 4 out there. You bought Civ 5 and you didn't like it. I am sorry. I wish your 50 bucks could have been more enjoyable for you. Maybe in time, with the future patches, you will begin to get the worth of your investment :)
 
About sequels, good stuff. Made me think about, PG1 , 2 and 3. Sp 1 and 2, Diablo 1 and 2.
All were improved versions of the previous version, but with one rede line:
the gameplay feels more or less the same. I know i would be pissed of when Diablo 3 was "streamlined" and instead of the hack&slash with numerous enemies; you get a 1 on 1 fight, all the time. For an new, improved "tactical" approach. OW yeah, i would be FURIOUS. DIABLO = HACK&Slash , don't mess with it! Same goes for PG and all the others.

The same feeling i have now with CIV 5, they changed the gameplay dramaticly and that's exactly why you see so many folks here, complaining. For various reasons, but one thing we have in common; somewhere, somehow, there was just ONE CHANGE too much !
 
I am sorry but are you serious? What exactly makes Civ 5 not a sequel to Civ 4?
Look, it is quite easy. As a movie, a 'sequel' can have any plot that it wants, as long as it is the same foundation or a story about the same character etc...
So, I should neglect that Back to the Future 2 is a sequel to Back to the Future 1, because of the excessive changes?
"What is this! Where is my 1950's? Where is my Mother-Son creepy perversion? WTH they added Mr. Fusion? Are you serious that total *dumbs* everything down! It is not complicated enough anymore...yup it is obvious, they are not staying true to the original movie, well, what a sore excuse for a sequel..."

Unfortunately, you are missing the point.

The 1950'ies may have been replaced in BttF2, like maps have been replaced in Civ5. Nobody complains about this.

But there are things, which have been taken away from BttF1 (Civ4):
1) The DeLorean has gone (religion)
2) Doc Emmet Brown has gone (leader traits)
3) Marty now meets a magician (civil states)
4) they now speak kisuaheli (diplomacy)
5) it is no longer a story about time travels, but about rafting (1upt)
6) It now has been filmed in Super-8 (turn-times, cpu utilization)
7) It has become a streamlined, more organic black and white movie (UI)
But apart from that, yes, it's quite a sequel.
 
Unfortunately, you are missing the point.

The 1950'ies may have been replaced in BttF2, like maps have been replaced in Civ5. Nobody complains about this.

But there are things, which have been taken away from BttF1 (Civ4):
1) The DeLorean has gone (religion)
2) Doc Emmet Brown has gone (leader traits)
3) Marty now meets a magician (civil states)
4) they now speak kisuaheli (diplomacy)
5) it is no longer a story about time travels, but about rafting (1upt)
6) It now has been filmed in Super-8 (turn-times, cpu utilization)
7) It has become a streamlined, more organic black and white movie (UI)
But apart from that, yes, it's quite a sequel.

No I did not miss the point. And lol at your list. Come on man.
Look, I made examples of certain characteristics that made what BFF1 was, in which these things do not exists in BFF2. Instead, BFF2 has new things that characterizes itself.
I don't want to be offensive, but it is very pointless to just say 'Well in civ 5, its like Delorean is gone!!", because that is relative. The concept of absence and presence of new material is what I am trying to discuss. And if anyone has played Silent Hill, that is a prime example.

The best part of all this is, even though given your entirely extreme example of the Delorean and Doc not being in the sequel, it is STILL a sequel. It might suck, or it might not, and that is IRRELEVANT to whether something is a sequel or not. You have even said this yourself 'But apart from that, yes, it's quite a sequel.'. I know, you were probably being sarcastic, but no-where in my previous post was I talking about Civ 5 being better than Civ 4, so pretty please with sugar on top, don't reply with such response, because it has no context to what I was saying.


And yes, you are absolutely right Jediron, I would also be furious if Diablo 3 was changed so drastically, because I too LOVED Diablo 2. If it all of a sudden got turned into a 1vs1 PVP ranking game with rainbow unicorns as your side-kick, I would be a sad person. I would feel like I felt jacked with my purchase and I would simply stop playing Diablo 3. At the same time, I would be cutting myself in the bathroom, because of being such a damn idiot of not ever checking out the kind of game I was buying. Such drastic changes could not be missed, even if you casually skim over the previews and trailers. We always knew majority of the changes in Civ 5, so such extreme examples are, I believe, not appropriate in this case. (Again, keep in mind that whether what we already knew was going to be in the game ended up being solid or weak, is a COMPLETELY different topic. I encourage criticism.)

Nevertheless, I do not see myself (if Diablo 3 was such a game...) in Diablo 3 forums, trying to make my point to people that enjoy Diablo 3, that Diablo 2 is better. I grew up with Diablo 2, and quite frankly, I could be indeed bias. Well guess what, so what? The guy is enjoying what he thinks is Diablo, and he is having a good time. If some guy came up to me and said, 'Haha you suck, Diablo 3 is BETTER than Diablo 2', then I would be incliend to make my point. But so far it has been Civ 4 flaming on Civ 5 (at least on this topic) and Civ 5 fans are being incliend to make their point ;)
 
Nevertheless, I do not see myself (if Diablo 3 was such a game...) in Diablo 3 forums, trying to make my point to people that enjoy Diablo 3, that Diablo 2 is better. I grew up with Diablo 2, and quite frankly, I could be indeed bias. Well guess what, so what? The guy is enjoying what he thinks is Diablo, and he is having a good time. If some guy came up to me and said, 'Haha you suck, Diablo 3 is BETTER than Diablo 2', then I would be incliend to make my point. But so far it has been Civ 4 flaming on Civ 5 (at least on this topic) and Civ 5 fans are being incliend to make their point ;)

When you have an iconic series like Civ, or Moo, or some of the other greats people are always going to be upset when things are changed to much. There are always going to be comparisons on what came before, its the same with movies, Tv , sports pretty much everything people become fanatic about.

I do think that Civ 4 BTS being compared to Civ 5 is off base. It should be compared to Civ 4 pre expansions. With that said, i still find that the game is not really enjoyable for me as a long time player. It lacks almost everything i enjoy most about the Civ games, and has been simplified far to much.
 
Are there people who like Civ4, but dislike RoM? Where are they? Surely there are people who dislike the "more" philosophy of its design?

What most people like about RoM is implemented in the RevolutionDCM core. You should check out some of the other RevolutionDCM based mods first, before assuming everyone wants 300 new added units, techs etc. RoM is a mod for people who want More Stuff, and if that's what drives you, have at it; but to be frank RoM is kind of a mess, as should be expected for a modpack with it's design philosophy. I'm not trying to nock on RoM, especially RoM: AND as I think Afforess has done great worked (and also helped us on the RevDCM team quite a bit), but my point is that it's a poor assumption that many civ4 players want a massive amalgamation type Mega Mod. This is why I created Legends of Revolution, because at the time RoM was pretty much the only game in town, and I don't think more is better, not by a longshot, so I felt the need to create something more akin to what an expansion pack would be.

My main point though is that there are other, more coherent and polished modpacks that implement all the great features like Revolutions, BarbarianCiv, Inquisitions, and the like that come from RevolutionDCM. Especially for people who've looked at, or played RoM and felt the same way I did, check out Legends of Revolution, it adds the same amount of content as BtS did to vanilla civ, and it is highly polished. As an example LoR, to this day, is the only Modpack available with a 3D title screen, and this type of attention to detail is found throughout the entire mod; I wanted it to look, feel, and play like an official expansion pack on all levels.


Legends of Revolution
 
I would really be disappointed if the Civ BTS mods stopped. That would suck.
 
RoM is a mod for people who want More Stuff, and if that's what drives you, have at it; but to be frank RoM is kind of a mess, as should be expected for a modpack with it's design philosophy.

Well, I did call it a bloated mess on the previous page. :)
 
Well, I did call it a bloated mess on the previous page. :)

Which clearly displays that you have no clue about what you're talking.

One does not have to like the approach of RoM, but it is far away from being a mess.
In fact, as a mod which tries to add much to give an enhanced experience, it is very good.
 
Are there people who like Civ4, but dislike RoM? Where are they? Surely there are people who dislike the "more" philosophy of its design?

I like rom. But it adds way TOO much imho. I'm all for adding more but ROM And just takes it all a bit too far imho. If i could id take the default civics and roughly half the added buildings with revodcm and XPT. Which I actually tried to cobble together but failed miserably which led me back to using my own custom modifications of Revdcm.
 
Well, I did call it a bloated mess on the previous page. :)

Sorry, I wasn't trying to rip on RoM, I think RoM: AND is a great mod for people interested in a huge mega mod experience. I simply wanted to bring attention to the fact that there are other great mods available for Civ 4 that have different approaches. I know based on many responses that people get turned off of Civ 4 mods because they look at RoM, see how popular it is, and try it and think all mods for Civ4 are like that, they aren't; there are plenty of other awesome options out there that don't take a more is better approach that people would truly enjoy. Plus quite a few RoM fans fail to realize that most of the the cool things in that mod come directly from the RevolutionDCM core, which is used as the base for Legends of Revolution, Quote Capita, Diversica, to name a few.

Also there are other total conversions beyond Fall From Heaven. There's Planetfall, Dune Wars, History of the Three Kingdoms, and others out there. Plenty of stuff to try, and most of it doesn't try to add 100s of new units and stuff; alot of mods are very elegantly crafted.
 
Same story as you. I was so psyched for civ5 that I didn't touch Civ4 for a year. Then Civ5 came out and i was so disappointed that i decided to go back and play civ3.
 
I agree with this forum. I liked CIV 4 with RoM AnD, and I was hoping that CIV 5 would go even further than that expansion did. But unfortunately, it went backward in many aspects of the game except for hex, missle fire, and graphics. Yes I too am disappointed by CIV 5.
 
I’ve bought and played every iteration of civ from 1 to 5, except for some of the module expansions. I can remember when I first bought civ 1 back in the 80s, and stayed up all night on many occasions not sleeping at all. Two years ago when civ5 first came out, I decided to postpone purchase of it based mostly on what I’d read in forums like this, and also after my disappointment with civ 4 which I’ll address later. So, after spending an hour and a half, at least, reading through this thread, I feel the need to reply.


First off. I dislike CivV. I dislike it so much that it was the major reason why I signed up on these forums. (Or no, actually it was to look into the CivIV mod-scene more closer but I like a bit drama :p)

Dear devs, stop thinking in sales figures and catering to casuality and look at the workings of what your fans have made for you to take inspiration from. Some of the stuff is truly genius pieces of creative modding that in the hands of proffessional programmers could turn CivV to be something us more conservative players could enjoy too.
My 2 cents.


In fact, I disliked civ IV so much, that it actually impacted my purchase decision for V, delayed it for 2 years until it became cheaper. Just because some “modders” have implemented in the game, in a practical way, what their vision is does not mean that all or even a majority of “fans” like it.


A new game in a serie should improve on the previous one. That's pretty much a given - what's the point of making a new iteration if not to make a game of the same type that is better ?


In general, I agree. However, there is a huge gap between different people as to what constitutes an “improvement.” For my part, I see improvements in games as something that adds to the enjoyment of the game and does *not,* I repeat *not,* change the base game. Example: Master of Orion II was probably the most enjoyable PC type game that I’ve ever played; I’ve also never been as disappointed (and had so much expectation) for any PC game as I had for MOO3, which, unfortunately, *completely* changed the base game 360 degrees around (Real time not turn based, wormhole movement not free form, and the AI was the worst I’d ever experienced in a PC game up to that point). MOO3 was simply not Master of Orion and should have been given a completely different name for the completely different game it was.


:king:
The way I see it, Firaxis had very little choice in how to tackle the post-Civ IV iteration of the series. Civ IV had plenty of mods to accommodate every conceivable play-style: streamlining; balancing; historical flavour; entirely new games (FFH and several other notables). Civ IV could probably live on for another decade or two just by the variety and creativity of its modding community.

Improving upon the template of Civ IV + BTS is the modders' job, not that of the Civ V development team. What they provided instead was groundbreaking changes to the very way the game is played (hexes, 1utp, global happiness, unit maintenance, limited resources, and embarkation being the most notable). So rather than competing directly with a huge community of talented modders, they are providing those modders with a fresh foundation upon which to build the legendary mods of tomorrow.


Actually, I think you have it backwards. It was civ IV that made the groundbreaking changes: stacks of doom and more than 1UPT. The original Civ1 and Civ2 had 1UPT stacking, and this is a major feature at the core of the game design that affected everything: unit, movement, and combat related.

I believe it was civ3 that actually started “changing” or deviating from the core design (and not for the better, I might add) of the game with generals who allowed SOD, and was a major reason why I was disappointed with that version of the game. And while I, at first, liked the addition of culture which also came out in civ 3, I very much disliked how the “culture borders” flip-flopped every other turn: you could have a key piece of farmland with RRs and irrigation development (after 10 turns of working it with workers) and the next turn it became the enemy’s because of culture flip-flop. I was highly pleased to see that they fixed this in civ 5 and added the concept of land purchase; this was a very good improvement over civ 3. And, I was more than overjoyed at the return to Civ’s roots with 1UPT :). This is not a “groundbreaking change,” it’s a return to the roots of the game which should not have ever been “changed” to begin with.


Which brings me to the point: Are "fans" really happy with sequels changing (too) much from the previous release?

I severly doubt that. Actually, I think most people are unhappy. It is just that the major part of the target audiences in computer gaming and movies are younger folks. At the end, they won't be able to resist.

This is completely different when you're looking at automobiles. Companies lose sales in significant numbers just because the trunk looks strange (BMW 7 series in the past).

Actually, the expectation that a sequel follows the lines of the predecessor is not only justified, but you find it each and everywhere. Except when youngsters are concerned.
They are typically swept away by some media hype, because they are happy to have something new to play with (literally) and are willing to accept almost each and everything only to satisfy their urge for the "new, hot XYZ".

Firaxis had every choice to make improvements based on Civ4, if only they would have wanted (or, more probably, would have the intellectual capacities for doing so).
Religion in Civ4 was bad? The mechanics awful?

Why not improving the system? Out of the hat I could think of 5 or 6 different ways to implement religions in a Civ game.

Espionage in Civ4 was bad? The mechanics aweful?
Why not improving the system?

And still, modders would have had enough things to tweak, to improve, to change and to enhance.

Actually, I would disagree that fans are happy with “changes” from the previous releases. And, I also think it’s important to define exactly what “change” is in this context. For example: the concept of culture borders was not something that “changed” the game, since they did not previously exist before civ3, rather this is something new that has been added to the game. However, adding a general that allows unlimited stacking and the creation of game-breaking SOD’s (when the game previously only allowed 1UPT) is a significant “change” from the previous release.

I also agree that most game players in younger folk. In fact, I think that a majority?? (maybe) of purchasers of civ 5 are probably people that never played any prior iteration, and have no bias toward civ 5 since they never played civ 4 or any other iteration. This is a guess on my part (as to the number of purchasers who never played civ 5), but if anyone has any factual statistical data as to civ 5 buyers and their prior knowledge of other civ titles, I think it would be very interesting to see. I’d like to know, just out of curiosity anyway.

There’s a huge difference between a “change” and an “addition” to a game.
It’s also just as valid for Firaxis to have “fixed” what went wrong with Civ 4 by “re-creating” a game which went back to its roots and focused on what works best and not what fails. After all, the original civ was the 4th and 11th greatest game of all time according to at least two prominent surveys:

http://www.ign.com/articles/2000/07/24/the-top-25-pc-games-of-all-time

http://kotaku.com/293565/german-journos-pick-their-most-important-games-of-all-time?tag=gamingnotag


Civ5 was targeted at a wider, more casual audience. We may think what we want about their programming skills, but clearly their marketing/publisher did quite some research about this and came to the conclusion that they can sell more copies of a game that has "Civilization" in its title by changing the target audience a little. People are different enough so that there are (obviously) existing civ players out there who like this change, but since they also wanted to attract some new blood, it is only realistic that new people fit that profile, which means they are happy with what they see and so they come here to tell us about it.

For me, Civilization is dead, but let's see how long the new people will shout "Long live the new Civ". :king:


People keep using “change” in reference to civ 5. Sure, it’s a change with respect to civ IV, but it’s very much closer to the original “core” game, civ 1, than any iteration since civ2. Seeing that, it’s not a change but a return to its original roots (which should never have been “changed” to begin with in civ 3 and expanded on in 4).

The fact that civ has returned to its home, tells me civ is not dead and that there’s a lot of hope. Civ 5 has the potential to be the best yet, I just hope they don’t “change” anything, but improve upon what we now have.


... is this a debate to find out which pie is better, apple or pumpkin? Because thats kind of what it sounds like.

I hated IV originally, when it was first released, I thought they butchered my civ game. I don't remember my reasons, but those were my first impressions (and an impression I continued to have until the first expansion and even a little beyond that).

The game was just different than what I was used to (and missing some of the things I liked). Civ5 is no different in circumstance. I needed expansions/patches/ and even mods before I would accept civ4 and im sure thats blasphemy to a lot of you.

Civ5, on the other hand, has traits that line up with my favorite civ games (Civ3 and CTP2) but still hacks out pieces of Civ4 that I liked... I don't think there will ever be a perfect sequel.

With that in mind you should expect retail versions to disappoint. You should expect the community to prop their respective games on their shoulders and carry them beyond what the developers are able to do themselves. In my experience the community does better work anyway and I completely doubt Civ5 will fall short on modding. In fact I already have procured several community balance mods that significantly enhance the base game just by making a few tweaks.

That being said... if you hate Civ5 then HA!!! Its your turn to hate the game for a year until its patched and has expansions :mischief:


Actually I like civ 5, and definitely like it much more than civ IV which was the biggest disappointment to me in the civ series. Ranking from best to worst as to my personal enjoyment of the civ series: civ 2, 1, 5, 3, 4.

Civ 2 was simply the best because it didn’t change an already stunningly great game and just improved upon it. I loved the alpine troops and 1/3 movement, and the consistently-working-workers that always had something to do: after irrigation, those refrigeration updated tiles that you have to work all over again.

One thing I don’t like about civ 5 is that post-gunpowder I got two dozen workers with absolutely nothing to do: I click turn- wait – spacebar (for worker 1) – spacebar (worker 2), etc, etc, two dozen times before the turn button again. There should be a late game improvement (such as refrigeration did in civ2) that gives the workers something to do in this period. And when finished with that, it should be possible to add workers to city (or something like that) when they become useless: Perhaps the ability to cross-train them (at a loss of some turns) into a military unit. Workers with nothing to do (and nothing to do in the future and no way to do something else with them) are a failure of some sort on the part of the game. Workers are unbelievably important early in the game, but then late game they’re just a waste .. this needs to be addressed.


I agree with this forum. I liked CIV 4 with RoM AnD, and I was hoping that CIV 5 would go even further than that expansion did. But unfortunately, it went backward in many aspects of the game except for hex, missle fire, and graphics. Yes I too am disappointed by CIV 5.


Dejavu: I feel exactly the same as you did except for civ 4. When I first played civ IV my reaction was: ‘this is not even civilization, it’s a completely different game.’ So much of the core was altered, especially wrt to the SODs, that I played maybe a couple hundred hours and it just went into my closet where it stands now. :( My hope (then) was that they (the designers) would quit deviating and “changing” the original core game and go back to the things which made the original civ series so great, and one of the most important key things in that light is 1UPT. SODs simply sux and tend to break the gameplay/balance of most games that implement them.

I certainly don’t think civ 5 is a perfect game, but it is a significant improvement over civ IV, and this is from one whose been a loyal supporter purchaser of every iteration (if not every mod) of the game from 1 to 5 (I even bought many of the guides). Yeah, I’m an old geezer.

Things I love about civ5: Return to the 1UPT “roots” of the original design. And, this is improved with the use of hexes and tactical (front/side) etc bonuses which are an incredible “addition” (not change) to the game. I could care less about artwork (I still love Stars!). I loved that they fixed the cultural flip-flop expansion border thingie of civ3 which I really disliked in that iteration. I also liked that they fixed the concept of revolution/revolt (can’t think of the game term now) in civ 3 where conquered cities suddenly changed back to their owners side (which, I felt, was a concept that really suxed in that iteration of the series). I’m hesitant as to whether global happiness is a better way to curb expansion as compared to the corruption of earlier versions. I loved Elvis as the entertainment advisor in civ2 and I want him back god***mit!!! I’m also on a hedge as far as ground units turning into boats: no doubt this is a simplification but it’s not very realistic. I really like the improved defense of cities, but barbarians are just not a threat now, in fact they’re so weak as to be a joke (I always play with raging barbarians). They need to be able to capture cities (after all, the Vandals sacked Rome for 3 days and Ghengis khan razed Beijing in 1280ish AD) .. perhaps cities should not be able to fire (target) until archery is researched: a couple of barbarian warriors should be able to take an undefended city (pre-archery and pre-bronze working) in, say, two or three consecutive turns of melee.

Things I don’t like about civ5: The combat ability of the AI is severely lacking. They simply have no ability to attack intelligently against cities. Also the use of workers as combat troops is perplexing? In my last game I probably built only 3 workers myself but had two dozen by game end, most of those gotten from the Persians who sent them across my country (during war) for reasons unknown. I mentioned before that I don’t like workers who don’t have anything to do, as which happens typically post gunpowder when every tile has been irrigated/farmed/mined/plantationed/etc.. there needs to be something for them to do or become. Generally, the post gunpowder era of the game is not so exciting (in comparison to the pre-Renaissance). I find myself just clicking turn with spacebar a bunch of times (for the workers who have nothing to do). There needs to be some more AI aggression and worker work opportunities in this part of the game to increase its enjoyment. I actually still remember one game of civ2 where Ghengis Khan sent a nuclear armed carrier fleet against my country on my continent and nuked me!! Wouldn’t it be awesome if I could be pleasantly surprised by this happening again in civ5. :goodjob:
 
Great post and all that, but you're about a year and a half too late

22 months to be exact (since Nov 2010).

I just recently bought the game (about two weeks now), so it's not too late for me.

And, the reason I postponed that purchase (since civ 5 came out 2 years ago) was due in part to reading threads like this, so I felt the need to respond.

Besides, both games are still in production as far as I know, so the thread has continuing relevance ... and I think I need 30 posts before I can put up my own avatar, so I should be up to 29 now :scan: .................

... hell I got posts 28 and 28, how does that work ??????????????
 
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