Civ 6 Savegame editing - Round Limit, Score Victory

WizzardMaker

Chieftain
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Mar 14, 2019
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Hey,

after messing up my settings in a big multiplayer group, I wanted to find a way to remove the round limit and disable the score victory.

I just cross referenced a save game with the round limit to one without it. After an hour of comparing I found the average area where it is saved.

In your save game, search with a Hex Editor (like HxD) for something like this: "{"LOC_GAMESPEED". It will appear multiple times, but you have to search until you find something like E7 A4 0A 2A 02 or "‹0 ,", before it. It should be the second entry though. If you can't find E7 A4 0A 2A 02, try to follow through anyway. The round limit starts 28h before "{"LOC_GAMESPEED" Go ahead and change the values to DE 25 99 80 E7 A4 0A 2A 02.
round.PNG
This should disable the round limit.
If you left the Score victory enabled too, you have to change a separate value. Search for "‚Llb". Something like "»©)U" should be before "‚Llb". The score victory bit is 4h before the string stored. Change 01 00 00 00 82 4C 6C 62 03 to 00 00 00 00 82 4C 6C 62 03
Score.PNG

This is all just after an hour of testing. Nothing is guaranteed or future proof. This is tested with all the DLCs on the newest Patch as of this writing.

I AM NOT ACCOUNTABLE FOR DAMAGES TO YOUR SAVE GAMES, ONLY DO THIS IF YOU KNOW WHAT YOU ARE DOING! IF YOU HAVE QUESTIONS, ASK! DON'T FORGET TO MAKE A BACKUP!
 
Last edited:
Thanks for the tip. It turned out to find sequences for several more types of victories

1) War 00 00 00 00 00 00 00 00 00 00 00 0X 00 00 00 5D 0E B5 18 01
2) Diplomacy: 00 00 00 00 00 00 00 00 00 00 00 0X 00 00 00 AD DD 34 E4 05
3) Culture: 00 00 00 00 00 00 00 00 00 00 00 0X 00 00 00 D1 22 BE EC 01
4) Science: 00 00 00 00 00 00 00 00 00 00 00 0X 00 00 00 8C FF 43 18 01
5) Score: 00 00 00 00 00 00 00 00 00 00 00 0X 00 00 00 82 4C 6C 62 03
6) Religion: 00 00 00 00 00 00 00 00 00 00 00 0X 00 00 00 D9 DC E5 18 01
 
Hi, I have an issue with your solution - even if i disable this victory condition, i still have it enabled in the menu.
So, I'm analyzing save data to modify turn limit.
I've created two save files with identical setup and seed. The only setup difference is turn limit: 250 vs 500.

I've noticed the hex value that varies between these savefiles, and its around the ",Llb" data that you provide:

upload_2021-3-19_1-19-38.png




01 F4 is 500 in hex. FA is 250 in hex.

So, to modify it, you should find "XX XX 00 00 3E DC CA CF 05" hex around ",Llb", then change XX XX to your desired turn limit in little ednian (so, if you want to change it to 666 turns, you take hexes: 02 9A, then put it in opposite order:
A9 02 00 00 3E DC CA CF 05
 
Data point: The OP by WizzardMaker worked wonderfully for me in a single player game. You'll immediately know it works if beforehand it said, for example, "turn 174 / 175" in the upper right in the game. After this hack, it will just say "174". Thanks all for the detective work.

For some reason it didn't work in a multiplayer save file.
 
Thanks for posting this!

Unfortunately it didn't work for me with the sequence from OP. (I have a bunch of mods installed so that might be why. idk.)
The location in the save file was the same though. The 28 units before "{"LOC_GAMESPEED".
I used this sequence to disable turn limit (copied it from a blank savegame without turn limit):
FF FF FF FF 54 39 72 24 02 00 00 00 00 00 00 00 00 00 00 00 DE 25 99 80 8B 30 00 2C 05 00 00 00 EC 01 00 21 01 00 00 00


1676141380727.png
 
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