Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,257
They should bring back stacks of doom if it will help the A.I. compete militarily. Units are a lot more expensive than they used to be. I miss the feeling of terror I felt when the A.I. declared war on me. I still have nightmares of the Mongol stacks coming for my cities.
There were city stacks too. Cities needed military units to protect them otherwise a barb are any other military unit could just walk in and take the city without a scratch. Correct me if I'm wrong but could paratroopers drop in and take an occupied city? Bring back paratroopers!
What happened to partisans? They should bring back partisans too if you take an enemy city. The number of partisans could be driven by government type and city size.
A return of corruption might be a benefit as well especially against the wide empires you have to build to win the games today. Corruption could be mitigated through various buildings cultural and governmental or even non-spy diplomatic units.
The game can be improved. We just need to stop turning our backs on features that actually worked in the past and just tweek them for the current iteration of Civ.
Going back to the past would dissuade people that played the game for 1upt, etc. That's not something that can happen, and honestly all the throwbacks (terrain movements, settlers -1 population) just feel too archaic. And furthermore it's also far more tedious unless we go back to units having 1 HP each decided by a dice roll again.
The 1UPT vs SoD issue has always been in my eyes way overstated. The AI has always been bad at war, and players have easily solved how to exploit the AI. It's not hard to kill 2-3x your units in Civ 4. even at tech pairity. I mean, people frequently forego archery. The difference is 4 had a much more better system of balancing unit costs to power.
Most of the problems are not SOD or UPT specific.Either way they'd have to recallibrate everything, so it is a meaningless battlecry. War in Civ has always relatively been simple, and easily figured out (and thus exploited). The AI fails because it builds inferior things and doesn't upgrade their units as well as the inability to handle basic escorts. It would also be a problem regardless of system and sure the AI probably loses more units getting them into position but I feel this is overstated. The unit balance is also broken. Previous versions of Civs new better and gave mounted units more mobility and power at the cost of no defense bonus and being hard countered by spear units. For some reason they thought it was a good idea to throw that out the window.
Partisans already exist. When you attack a city enough, it causes unhappiness and barbarians spawn to attack you from the happiness, it also exists when you capture a city and the unhappiness is high enough. Corruption was never particularly popular either, it serves as a factor to limit expansion and Civ 6 already has that with increased district costs since districts are the way to get yields of a city-- and people didn't like that either. Civ IV had "maintenance" which was more punishing than corruption but people simply built wealth and not even the buildings that reduce maintenance due to it being a waste of time.
IMO the most important things to do is to make religion and culture less one-dimensional. Bring back ideological pressure and city flipping! And make tile stealing universal.
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