Thats true but people like to complain. I hope Civ7 has colonies, vassals, navigable rivers, and a better world congress.Civ VI did exactly that, and yet people still complain about the art![]()
Thats true but people like to complain. I hope Civ7 has colonies, vassals, navigable rivers, and a better world congress.Civ VI did exactly that, and yet people still complain about the art![]()
Thats true but people like to complain. I hope Civ7 has colonies, vassals, navigable rivers, and a better world congress.
realistic ocean currents and wind currents, so that realistic trade routes can be made for players to exploit
More of a spectrum of civilizations. I want to play rural illiterate civilizations with no proper cities and only villages, and work on the same mechanics that a urban literate civilization does. Barbarians, city states ,goodie huts- all of those should be under the spectrum of a civilization.
Depends.Ok but then playing a rural civilization with no cities should also leave you super vulnerable to being colonized by an expansionist civ with a focus on technological progress.
Depends.
Close to the civ? Yes.
In a far away place that the civ doesn't want? Nah. A distance and climate difference like that from Rome to Germany was enough to make the Roman Empire throw its hands up and go 'nah we don't want this place it sucks'.
That's a problem the player should have to think about.I'm not talking about the Roman Empire. I'm talking about Spain, Portugal, France, England, etc. You know, the European countries that together ruled like three quarters of the world or something, specifically because those rural village-based civilizations were easy pickings.
Tenochtitlan had 400,000 people by the time of conquest. The biggest city in Iberia had 65,000 and the biggest city in Europe had 225,000.I'm not talking about the Roman Empire. I'm talking about Spain, Portugal, France, England, etc. You know, the European countries that together ruled like three quarters of the world or something, specifically because those rural village-based civilizations were easy pickings.
Totally agree!Keep the districts and visual models of buildings on the map. I liked the extra city-planning strategy it brought and it was easy to see where everything was and which cities had built what, especially with the colour-coded districts.
I think where Gathering Storm really shone was what it did for the world and the map, and I'd very much like it if these things were kept in Civ7. The natural disasters made the world feel alive and I loved all of the named geographical features and storms. And on that note, while you could say a lot of things about Humankind, I think Civ could learn from that game's map. Not from the one-city-per-region thing (please no), but particularly from its differences in elevation. The ability to e.g. found some majestic-looking cliffside cities could make for some very pretty empires in that game.
Tenochtitlan had 400,000 people by the time of conquest. The biggest city in Iberia had 65,000 and the biggest city in Europe had 225,000.
??????????more:
1. all units built instantly, limited by manpower and maintenance and social customs
2. all units move around instantly or extremely fast
3. War Time.