iammaxhailme
Deity
- Joined
- Jun 4, 2015
- Messages
- 2,007
Here's some random things I'd love, many of which kinda partially exist already but I'd like to see more depth:
- More than anything... AI that knows how to play to win (without just being "I'm still a really dumb AI, but all my numbers are multiplied by 2").
- More serious factionalism once the world gets advanced, somewhat similar to ideology from Civ 5. Cold wars, ideological blocs/alliances, etc.
- Similar to above, religious ones in the middle ages. Crusading alliances, holy wars, etc. A "you converted me" defensive holy war casus belli exists in Civ 6, but where my "DEUS VULT!" offensive CB?
- This could be tied in to either of the above, but more individual (not world congress level) embargoing, trade alliances, defensive pacts, etc. A lot of this would
- A toggleable game mode where you can see a large section of the map at the beginning (let's say a 10-length large hex of tiles and THEN choose your civ and where you start within your area. Kind of like Beyond Earth. I can't count how many times I've been laugh-crying over getting a really cool start for a civ I'm not actually playing! (Shoutout to giant marsh starts in Civ 5 when I'm not Dutch!)
- I really like the concept behind monopolies/corps mode. I hope that can be integrated into the main branch of gameplay (with some rebalancing - the tourism boosts they give are still very OP even post nerf)
- An idea for a DLC for civ 7 could be a "folklore leaders" pack, where various civs get leaders from their folklore. We already had a few good ones in civ 6, like Dido or Gilgamesh - it's fine if they may have been real or based on real people. Some other possible examples... Johnny Appleseed for the USA, Paul Bunyan for Canada, Robin Hood for England, Aeneas for Rome, Odysseus for Greece, etc. Maybe Papa Legba for a Caribbean civ? The heroes/legends mode has some good ones that could be re-used, like Maui, etc.
- Similar to above: Non-leader influential people. Like Gorgo from civ VI, who was not really a queen regnant, but more of a queen consort (to use british terms). Other ideas could be... Benjamin Franklin, Machiavelli, Rasputin, Cardinal Richelieu, etc.
- More options of trading. For example, trading map knowledge earlygame (I think this was in early entires in the series), trading unique units (maybe via some kind of "mercenary" feature?), buying/selling land, etc.
I'll probably think of more later.
- More than anything... AI that knows how to play to win (without just being "I'm still a really dumb AI, but all my numbers are multiplied by 2").
- More serious factionalism once the world gets advanced, somewhat similar to ideology from Civ 5. Cold wars, ideological blocs/alliances, etc.
- Similar to above, religious ones in the middle ages. Crusading alliances, holy wars, etc. A "you converted me" defensive holy war casus belli exists in Civ 6, but where my "DEUS VULT!" offensive CB?
- This could be tied in to either of the above, but more individual (not world congress level) embargoing, trade alliances, defensive pacts, etc. A lot of this would
- A toggleable game mode where you can see a large section of the map at the beginning (let's say a 10-length large hex of tiles and THEN choose your civ and where you start within your area. Kind of like Beyond Earth. I can't count how many times I've been laugh-crying over getting a really cool start for a civ I'm not actually playing! (Shoutout to giant marsh starts in Civ 5 when I'm not Dutch!)
- I really like the concept behind monopolies/corps mode. I hope that can be integrated into the main branch of gameplay (with some rebalancing - the tourism boosts they give are still very OP even post nerf)
- An idea for a DLC for civ 7 could be a "folklore leaders" pack, where various civs get leaders from their folklore. We already had a few good ones in civ 6, like Dido or Gilgamesh - it's fine if they may have been real or based on real people. Some other possible examples... Johnny Appleseed for the USA, Paul Bunyan for Canada, Robin Hood for England, Aeneas for Rome, Odysseus for Greece, etc. Maybe Papa Legba for a Caribbean civ? The heroes/legends mode has some good ones that could be re-used, like Maui, etc.
- Similar to above: Non-leader influential people. Like Gorgo from civ VI, who was not really a queen regnant, but more of a queen consort (to use british terms). Other ideas could be... Benjamin Franklin, Machiavelli, Rasputin, Cardinal Richelieu, etc.
- More options of trading. For example, trading map knowledge earlygame (I think this was in early entires in the series), trading unique units (maybe via some kind of "mercenary" feature?), buying/selling land, etc.
I'll probably think of more later.