DeckerdJames
Warlord
- Joined
- Nov 1, 2019
- Messages
- 284
In the new Civilization game, how more or less interesting could the game be if the game mechanics related to culture and border expansion were to be changed so that districts, wonders, and improvements applied cultural pressure to surrounding hexes independently of each other? Instead of a single pool of points that expands a single hex, wonders and districts would emanate cultural influence to surrounding hexes on a ring by ring basis, and the pressure would be calculated based on a base value multiplied by the age of the structures. This would cause wonders and districts to be the epicenter of cultural influence. Improvements could always have a fixed value that are not multiplied by their age.
Borders would become a line that is drawn around the epicenters and their areas of influence. When many things are close together such as a city's districts, wonders, and improvements that game draws a logical border around the entire collection, which would enclose the whole city in a border. When cities are close enough together the border is drawn around all of them. The strength of the border would be correlated to the maximum length of the border. As all of the civilization's culture gained from structures and improvements grows stronger, the border can enclose more. Close borders with a neighbor could either push the border or the borders do not push on each other but the excess culture in one area is distributed along the border so that more will be enclosed in other directions. If a civilization is completely hemmed and the hemmed in civilization is stronger culturally, the hemmed in civ will capture hexes. Lesser developed hexes are captured first. Culturally strong hexes like districts take more to overpower and when districts begin to flip, the city center/city government district will begin to lose loyalty to its civilization.
Borders would become a line that is drawn around the epicenters and their areas of influence. When many things are close together such as a city's districts, wonders, and improvements that game draws a logical border around the entire collection, which would enclose the whole city in a border. When cities are close enough together the border is drawn around all of them. The strength of the border would be correlated to the maximum length of the border. As all of the civilization's culture gained from structures and improvements grows stronger, the border can enclose more. Close borders with a neighbor could either push the border or the borders do not push on each other but the excess culture in one area is distributed along the border so that more will be enclosed in other directions. If a civilization is completely hemmed and the hemmed in civilization is stronger culturally, the hemmed in civ will capture hexes. Lesser developed hexes are captured first. Culturally strong hexes like districts take more to overpower and when districts begin to flip, the city center/city government district will begin to lose loyalty to its civilization.