Wyvern_Parade
Warlord
- Joined
- Apr 9, 2018
- Messages
- 126
I am excited about the changes because it seems like they are not just adding features solely because they 'seem cool' (they did this a lot in Civ 6 with mixed results), but rather as direct responses to pain points in previous versions of Civ and the 4X genre in general.
No builders, automatic roads, commanders, settlements without production queues, etc. are all great ways to reduce the mindless clicking that plagued Civ 6. Of course there is some complexity and strategy lost, particularly with the loss of builders, but I believe this will be made up for with more meaningful decisions regarding resources and diplomacy.
The Ages system is meant to prevent snowballing, give narrative structure and make the late game worth playing.
And while I feel the city limit mechanic is a little inorganic, that combined with a return to global happiness hopefully will find a balance between Civ 5's 4-city-tradition meta and Civ 6's endless city spam.
And the BEST feature that nobody seems to be talking about is the return of interesting Specialists gameplay. I was so upset that they were almost completely overlooked in Civ 6.
No builders, automatic roads, commanders, settlements without production queues, etc. are all great ways to reduce the mindless clicking that plagued Civ 6. Of course there is some complexity and strategy lost, particularly with the loss of builders, but I believe this will be made up for with more meaningful decisions regarding resources and diplomacy.
The Ages system is meant to prevent snowballing, give narrative structure and make the late game worth playing.
And while I feel the city limit mechanic is a little inorganic, that combined with a return to global happiness hopefully will find a balance between Civ 5's 4-city-tradition meta and Civ 6's endless city spam.
And the BEST feature that nobody seems to be talking about is the return of interesting Specialists gameplay. I was so upset that they were almost completely overlooked in Civ 6.