It's also difficult to read. It needs a lot of work, but apparently they are still working on it.The user interface is very cold. I hope it has changed because compared to civ you seem to have taken a step backwards.
It's also difficult to read. It needs a lot of work, but apparently they are still working on it.The user interface is very cold. I hope it has changed because compared to civ you seem to have taken a step backwards.
You sure? from what I've seen the "founders" lol, make town's not cities , very like Millennia not like previous games
And this predates HK in Amplitude's designs; the same happens, I believe, starting in Endless Legends--at least, I don't recall it in the original Endless Space, but I didn't play that one as much as its sequel.Yes but towns can be upgraded to cities. So it is basically the same as settlers creating cities, it is just a two step process. It is also similar to Humankind where you settle an outpost first and then convert the outpost into a city.
And this predates HK in Amplitude's designs; the same happens, I believe, starting in Endless Legends--at least, I don't recall it in the original Endless Space, but I didn't play that one as much as its sequel.
I played Beyond Earth but have very few memories of it so that's good to know. In Endless Space 2, it's essentially a way to keep a single civ from exploding across the map (because two civs can have outposts in the same solar system, which then becomes a race to develop), but I like Civ7's idea of using towns as a way to encourage expansion without overburdening the player with micromanagement.Beyond Earth also did this where your settlers would found outposts which would slowly expand their borders and become cities after x turns. You could send trade routes to them to speed up the process. So it is not new to the civ franchise (if we consider BE to be a civ game).
but I like Civ7's idea of using towns as a way to encourage expansion without overburdening the player with micromanagement.
I can't remember, have we seen if towns contribute to your total settlement cap?Other players might try a hybrid approach with some cities, up to their cap, and towns to secure resources or add gold to their cities.
My understanding is that they do not, but that may be an assumption.I can't remember, have we seen if towns contribute to your total settlement cap?
I think they were guarded for the most part, IMHO.None of the streamers Firaxis sent to their headquarters to play for three hours seemed excited about it. They almost seem defensive.
I just also heard from his video, something not mentioned in Firaxis presentation that barbarians are gone.
This is huge for me because barbarians have been in the games since the beginning. It will be strange not having them in the game. Who remembers opening a goodie hut to be surrounded by 8 barbarians? Or getting eaten by a bear? Okay maybe not the most positive examples, but you get my drift.
Now independent peoples will replace them. I'm not sure if they start off hostile. I know one streamer got attacked by them. And there simply isn't enough influence to get suzerain with them all which is perhaps a good thing since it wasn't that difficult to do in Civ 5 and Civ 6. I do like the importance of diplomacy in this game.
But it still seems strange not having any barbarians. Even worse thinking they did this for politically correct reasons. Oh well, times change. They definitely kept you on your toes in the early game. By late game they were more an annoyance than anything, and it will be good to get them out of there in the late game.
And that's good, they were tedious.No builders
UI is, like, the thing that can change the most, I wouldn't make an opinion on it. After all, Victoria 3 was hideous on the first screenshots, and now it's gorgeous.an insidious grey on grey UI
Do you remember what the Civ 6 leaders looked like in the first looks? They were hideous as well. Once again, graphics are things that are the most prone to change and amelioration. Judging on it is literally judging a book on its cover, and its colloquially a bad decision, especially if the book hasn't been published yet.hideous leader inter actions
Just because it changed names doesn't mean they don't exist. Were you also complaining that Civ 6 had "no workers" to speak of?No settlers as such
But your cities must start as towns. You don't found a city right away, your first found a settlement that, if becoming wealthy and urbanized enough, will become a city. But, thematically, you still have units (settlers/founders) that create your first sedentary settlements (towns/cities).You sure? from what I've seen the "founders" lol, make town's not cities , very like Millennia not like previous games