Civ 7 going backwards?

I don't think they are going backward, but they yet have to figure out how to make hexes work with a spherical map... C4 is the closest we got to have a full spherical world, but since Civ moved away from square tiles, it is now much more difficult to make it happen... but it is possible!
Also worldbuilder in C6 is very buggy, and underdeveloped, but compared to HK worldbuilder it's a miracle we have it works without need an actual debugger...

C7 is still wandering between new world map generation limitation restraints, so it will take a long time till we'll see a worldbuilder ...

A spherical map would be cool but has always been an elusive dream.
 
A spherical map would be cool but has always been an elusive dream.

Civ IV had a nearly perfect Spherical map... it just needed to be able to rotate in the Y axis and re-update the maps based on the camera position... it's not a dream... it's absolutely, 100% doable... I just have to believe your dreams can come true!
 
Civ IV had a nearly perfect Spherical map... it just needed to be able to rotate in the Y axis and re-update the maps based on the camera position... it's not a dream... it's absolutely, 100% doable... I just have to believe your dreams can come true!
To be clear, you are just talking about the optical effect of making the map look like a sphere? That wouldn’t be any harder with hex.
 
To be clear, you are just talking about the optical effect of making the map look like a sphere? That wouldn’t be any harder with hex.
I think you got the answer in the other thread. It's both a graphical effect and mechanical-coordination system tied together.
 
I think you got the answer in the other thread. It's both a graphical effect and mechanical-coordination system tied together.
It’s just a graphical effect of slightly shrinking the square as as you go near the poles.
 
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