![egypt :egypt: :egypt:](/images/smilies/king-tut.gif)
First post! Allo~!
![Eek! :eek: :eek:](/images/smilies/eek.gif)
OMG. So many posts... but I think I've skimped through all, so there aren't repeated points here.
I must say that the current list looks good... I just hope they implement most of the ideas. I'm not keen about the game customisation, but I know it means a lot to other Civ Fans, so let's all hope they give users more power in customisation like what was done in Civ2. Many of the suggestions here can be dealt with if the editor works better...
Additional suggestions, most trivial since I'm love nice graphics:
- Once the first Civ gains the tech, it should be easier for other civs to research it, if they have diplomatic relations with that Civ. This should be implemented especially to ancient and maybe medieval techs.
- A lot more random events, such as one-time research ("Stroke of Genius") or production bonuses ("Industrial Boom"), natural disasters, diplomatic gains/losses ("Diplomatic Breakthrough", "Diplomatic Booboo"), etc.
- More evenly-distributed strategic-resources, or make it easier for player to trade resources with AI. (Not "My 3 luxuries and 1 aluminum for your 1 oil")
- Palace. I agree with the previous post regarding how you should PAY your palace upgrades (esp in Democracy/Republic?), and every Civ should have their own Palace structure. That Oriental palace does not look Chinese, Korean or Japanese; India doesn't even have anything Hindu; European palaces look utterly dull - what happened to Buckingham and Versailles? And then there's the "garden" aka "boring lawn" in the palace - I'm sure many civs have their own way of maintaining greenery. For example, its very likely a Japanese palace would have a Zen garden. And yet they replace every civ's garden concept with boring lawn. How dare they! (favourite CivIII rant)
- The post on ocean improvements and resources. Yes! Pearls, Oil, Coral (?)
- More civs with modern special units.
- Land Armies, Sea Armadas.
- Wonder movies. PLEASE.
- Allow war-weariness penalties to be affected by victories and defeats. The more defeats (loss of troops and cities), the greater and faster the war-weariness.
- Allow "Find..." feature to "Find Resources", as in "Find... Coal", or "Find... Uranium".
Actually. This might well be a lost cause. Firaxis might listen, but I doubt Infogrammes would... but a smart developer should capitalise on these ideas and come up with a real contender to Civ since the "orginals" can't do their job right.