Wow! So many suggestions already (diminishing the odds that my thoughts even get read - oh well).
First a suggestion for this thread - or indeed and thread related to proposed improvements: It needs consolidating into sensible categories, such as:
Now a few of mine (that may already be stated).
Railroad: Change so that RR movement is not 'infinite' - make similar to roads but increase to perhaps 20 moves (make it an editable option). Units with multi-movement should not be able to get on RR, move across whole continent and the continue their movement (at no cost) - there must be some better way than that? Why not treat movement onto/off RR in similar way to crossing rivers (i.e. moving onto the RR counts as 1 MP anyway).
Reports: Improved report options (with filters) - e.g report to show all my trade agreements - options to sort by expiry date/civ/type etc. Auto option for the 'advisors' to alert when certain events happen (such as trade agreement about to expire).
Display: Mini-map should have maybe 3 levels of zoom. Should have options to show cultural territory (color coded) or cities (color-coded) or cities in disorder. Maybe a better idea is an additional zoomed map (full-screen) where you could toggle more display options (like in Sim City 3000 for those that know it) - so you could toggle resources on - show map by terrain type - show where developed (roads, irrigigation etc.).
Scenarios: Must have ability to edit/create 'in-progress' game. E.g. place cities, build improvements, create units, establish civ relationships. Event editor/Scripting - be able to trigger conditions on time basis or dependent on other events.
Civ Relationships: I'm not sure if this is already a factor in the game, but I feel strongly that relationships should be affected by the type of governments involved. For instance there should be increased 'friction' between Democracies and Communists (Cold War mentality) that goes above the day to day dealings between Civs. Likewise Democracies should have a natural tendancy to bond together (as would Communists states, or Fascist States). Most alliances in history have been forged between nations with similar fundemental beliefs.
The problem with this type of thread is determining which things are important and which things are achievable as either a patch or add-on, and which things are more appropriate to consider in Civ 4 (assuming there will be one someday).
Let me finish by campaigning strongly for things that SHOULD NOT be messed with:
and finally, remember the old adages:
If it aint broke don't fix it!
Don't lets throw the baby out with the bathwater!
First a suggestion for this thread - or indeed and thread related to proposed improvements: It needs consolidating into sensible categories, such as:
- AI Improvements
- User Interface (look and feel) changes
- Scenario/Editor Improvements
- Combat Changes
- Trading Changes
- etc.
Now a few of mine (that may already be stated).
Railroad: Change so that RR movement is not 'infinite' - make similar to roads but increase to perhaps 20 moves (make it an editable option). Units with multi-movement should not be able to get on RR, move across whole continent and the continue their movement (at no cost) - there must be some better way than that? Why not treat movement onto/off RR in similar way to crossing rivers (i.e. moving onto the RR counts as 1 MP anyway).
Reports: Improved report options (with filters) - e.g report to show all my trade agreements - options to sort by expiry date/civ/type etc. Auto option for the 'advisors' to alert when certain events happen (such as trade agreement about to expire).
Display: Mini-map should have maybe 3 levels of zoom. Should have options to show cultural territory (color coded) or cities (color-coded) or cities in disorder. Maybe a better idea is an additional zoomed map (full-screen) where you could toggle more display options (like in Sim City 3000 for those that know it) - so you could toggle resources on - show map by terrain type - show where developed (roads, irrigigation etc.).
Scenarios: Must have ability to edit/create 'in-progress' game. E.g. place cities, build improvements, create units, establish civ relationships. Event editor/Scripting - be able to trigger conditions on time basis or dependent on other events.
Civ Relationships: I'm not sure if this is already a factor in the game, but I feel strongly that relationships should be affected by the type of governments involved. For instance there should be increased 'friction' between Democracies and Communists (Cold War mentality) that goes above the day to day dealings between Civs. Likewise Democracies should have a natural tendancy to bond together (as would Communists states, or Fascist States). Most alliances in history have been forged between nations with similar fundemental beliefs.
The problem with this type of thread is determining which things are important and which things are achievable as either a patch or add-on, and which things are more appropriate to consider in Civ 4 (assuming there will be one someday).
Let me finish by campaigning strongly for things that SHOULD NOT be messed with:
- Don't expand into Future Technologies any more than currently does
- Don't ever add in 'Fantasy' units (except if someone wants to build their own scenarios)
- Don't move away from turn-based (personally I would hate any RTS approach)
- Don't increase the complexity of the game at the expense of gameplay (response time especially).
and finally, remember the old adages:
If it aint broke don't fix it!
Don't lets throw the baby out with the bathwater!