Civ AI vs AI gave it a try

500AD It looked like a town was captured or razed by Cleo, I am fairly sure it was Hannibal's town and it was razed.
I saw the win of the fight and the cav start to enter, but it screen jumped to another location.

Hanni was fighting with China and England as well. I saw Hanni capture 3 trebs from China, not sure, if he was able to keep them. So Hannibal is at war with Liz, Mao and Cleo.
Cleo is at war with Hanni and Henri.
Liz I only saw fight Hanni.

Still do not know where the US troops are going. Right now they are not in any battles, but may be at war.
They are far from Henri and not real close to Cleo and far from China.

Hanni was in at least 35 combats and won 13 with China and some England, but had fights with Cleo as well.
Fights seem to go poorly on def, so one civ gets off to a nice count and then gets counter attacked.
At the end of the turn it mostly comes out close to even. So the one with the largest numbers and the best
capacity to turn out units makes gains.

Henri has neither lots units nor lots of production.
Mao started with lots of units, but they are the all inferior troops and his empire is not big or very productive.
If he was in a 1 v 1, he would be toast. The other three start out sort of close in numbers. The tech advantage
that Liz has should be enough, now that Cleo and Hanni are in wars with more than one civ.

This is C3C, so wars can end or start at any point. I have seen them make peace on an opponents turn and declare on their turn or when the next player gets them to join a war.

510AD So many civ fighting and the game jumps from China vs Hanni to Hanni vs Liz and back to Hanni vs China and then some other war, before going back to Liz vs Hanni. Now time for Cleo and Henri or Henri vs Cleo, wait Cleo vs Hanni. All I can say is Liz did real well land and sea vs Hanni, the rest or a toss up. I saw two leaders die and US planted a town.

Tech:
Well how about a pix of the IA as of 510AD? Liz has Espionage other than that, not much new.

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530AD Hannibal was involved in 60 battles, lost at least 2 settlers and founded a town.
USA founded a town and have units that look to be headed for Hanni.

By contrast Henri was in only 4 battles. He did lose another city (Rio).
Henri has no units on the ground near Rio. The nearby cities have 2, and 3 units. Only 1 is a cav.
So no counter is going to be coming.
Henri has 29 units and 8 towns.

Hannibal is taking a serious beating now and is down to 125 units. A lot of pillaging from China and
England. Both 520 and 530 turns saw a lot of fighting with Carthage units. He cannot replace all the losses.
Liz turns is after China and Carthage, so they get to pick off all the damaged units.
This is lets her takes fewer losses and get stronger, while Hanni gets weaker.

Hanni lacks rubber, a huge issue.
The AI will uses rifles as attackers, having infantry instead would be a big boost. Having 4 adversaries is too
much for the AI. It does not help that all Hanni's recent acquisitions are on the other side of England.

540AD Hanni saw less action and went 22-22. Lost another leader.

Tech:
China still not out of the Middles Ages.
Hanni has all the techs that Liz does, except for Espionage.
I think that the US is not going to war, just sending units to a new town.
China has a few cavs, lost most of their Riders. Mao units are the ones that are in most of the battles. Liz mainly
kills strays.

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550AD Hanni 26-20, lost a city. I think it was Arequipa. Lost some workers, lost a settler. All in all, not a good day. Several other towns came under attack. The USA is at war with Hanni as I saw Hanni attack the unit I was watching. On America's turn they attacked Saldae.

None of Hanni's towns have many units, so it is going to be a slow death.
AI does not know to travel off of the coast and a lone rifle was bombarded down to 1hp to be killed next turn.

560AD Hanni 18-3, 1-4, 0-2, 7-2 tot 26-11. Sounds good, but one town had a single 1hp rifle and it won the first four battles. It was back down to 1hp and died, losing the town. The Americans attacked a town and
it had three units, one rifle killed four and finally died. Eventually the US killed everyone and razed the town. Great body count, but really bad results. 2 towns gone and the Chinese are cutting roads en masse.
Stacks of pikes come into a town and occupy every tile or nearly all. Any skipped are gotten next turn.

570AD Hanni 14-17
580AD Hanni 17-14 He needed to not be out attacking towns or units not next to a town.
US got a leader. He is still in the field.
Hanni 66 rifles, 5 cavs, 10 arty, the noose is tightening.

Tech:
China not in IA.
Hanni has Steel.
Liz AT.
 
590AD ToE(T183-3) in Nottingham.
England is fighting Henri at sea in the largest ship action I have ever seen.
Had to be at least 20 battles, with eventually Liz winning as she has the largest fleet.
Hanni even got into ironclad battles with US and sunk two.

Hanni 16-14 in land battles.

Tech:
Yahoo, China learns the last Middle Age tech.
Liz took Electronic for one free tech, but I do not see the other pick. It should be a tech that no one else has, the only one is Espionage.
She already had it. I must have not noticed a tech that someone knew and Liz did not as I do not check every turn.

600AD Hanni 15-17 and lost Oea razed, Cuzco captured. Only 8 sea battles.

Tech:
USA learns Medicine and Fascism.
Cleo learns Electricity and Sanitation.
I guess Liz did not have Steel and that is the other free tech.

How Hannibal is matching Liz on tech (other than the free ones) IDK.

610AD 11-9 after 7-0 start. Cleo plops a town down. Few sea battles. 1 or 2 fights with the
other civs such as Cleo vs Henri. I have not seen China in action I just realized. Probably won't be long
till they come back. The AI does not honor peace deals.

I have not put up a pix of the map as it changes so slightly. If anyone wants to be able to scroll around
and look at the map, units, tech or anything, let me know. I could post a sav and you could have at it.

These AI/AI games tend to go slow and then someone get way out in front and quickly takes out civs. They need rails and by that point they have tanks. Liz and Cleo are close to having their empire to that point. It will be interesting to see how it turns out, between the two of them.
 
620AD Hanni 9-2, 8-7, 6-3 tot 23-12. USA is at war with Hanni and Henri. USA may have never ended
their war with Henri, just a lull or it is a new start IDK.
Henri lost Evora (sp?).

Hanni added a 3rd army. He also stuck a guerilla into his 1st army. He has a bunch of conscripts and they
are used on attacks, 2hp best win quickly. I seen they do not often get a promo, when they do win.
Probably do not have HE. I am not sure, if they ever won a battle with an army. I have not seen it, but I
could miss noticing an army in a town. This army is in Theveste.

One is in Juli and has a single cav. He should stick 2 rifles in as that is all he has in that town is rifles.
The 3rd one is also a lone cav in a town with 3 rifle vets and a drafted rifle in Leptis Magna.

630AAD Hanni 17-15.
640AD China shows up and smartly attacks Henri. Captures Fargo. Only 2 units to hold it, doubt that will get it done.
USA has an army and it has 3 units. Of course it is mixed with 2 cavs and a LB. Still better than 2 or 1 unit.

I pretty sure I saw a Chinse army, but I cannot find it. Maybe it lost, as yet another 1 unit army or I was dreaming.

Juli was capture by Liz and down goes one of Hanni' armies. Hanni also lost another town, Nasca to USA.
Hanni 21-17. Not good enough, needs 3-1. The retreats and the foolish attacking towns is hurting him. Attacking out from a town under attack is also a bad idea ion most case.
If he had 2 move units, then the could get back in the city, it would be fine. Now they are sitting ducks to the roving cavs.

Tech:
Liz has Combustion.
No oil at this time. Oil just outside of Evora, no road on that tile and it is in Henri's town. Liz needs to get a temple and road that tile. Oil at the edge of Cincinnati, could be claimed with a new city right next to it.
Then clear the marsh and build a road. I found a 3rd oil and it is actually in her land next to Juli. Needs the marsh removed and a road. Then she can make destroyers and stop fooling around at sea.
Dang a 4th in Cuzco just needs a road.

650AD Hanni 6-12 mostly USA fighting them now.
Henri took the town back, Mao probably gets it next turn. He has units streaming in. Liz lands an Infantry next to Fargo.

Here is a stab at city counts:
Henri 7
Hanni 14 only one outside of his start location.
China 8
USA 23
Liz 23
Cleo 21

Hanni 57 units and 3 armies, had a leader or got one. No cavs.
Henri 26 no cavs
USA 167, 1 army.
Cleo 113, 1 army.
Liz 157, 125 of them are infantry.
Mao 144.
So the lid is coming down on Henri soon.
 
660AD Hanni 9-0, 0-2, 3-3 tot 12-5 settled a town and so did Cleo.
Liz captured Faro, which had mislabeled as Fargo. Only two units as Mao had done.
Liz has a wounded cav and a drafted Infantry. Should be fine as Henri has no units
on the ground anywhere in sight. He has no fast movers, so cannot get there and attack for
several turns.

670AD
Hanni 10-1, 0-1, 3-7, 0-3 tot 13-12.
Hanni got another leader, back up to 3 armies.
Cadiz captured by USA.

China is attacking Hanni now as well and savagely pillaging. Cleo is doing a fair amount of pillaging Hanni.

Hoover Dam(T183-3) in Nottingham.

680AD Hanni 19-10 lost a town.

Tech:
Hanni knows all the techs that Liz does other than the two free ones AT and Electronics.

Hanni has 57 units.
Henri 26 units.
 
690AD Hanni 10-0, 3-1, 7-1, 6-3 total 26-5. Wow, 10-0, 3-1 and 7-1 were at Carthage. The loss of the two rifles
will hurt as it is two turns for a rifle or a guerilla. 22 attacks and 10 defenders, 4 of which are conscripts.
China was the 10 loss as they sent in defense 1 attackers.

I am being to hate ships, so many and so slow, now mostly only bombard.

700AD Hanni 2-1, 0-2, 8-6 tot 10-9. Lost another city.
710AD Hanni 5-1, 4-0, 4-6 tot 13-7. Lost Vilcabamba to USA.
Saw Liz's new Destroyer.

Tech:
Liz knows Flight.
China gets Nat and Med.
RP learned by US and Cleo. They both have rubber.

Hanni is down to 8 cities. 51 units 3 armies and a leader.

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Enjoying the pictures thank you :)

Quite amazing the sheer volume of units moving about, is this quite a high difficulty?
 
Thank you. Yes it is the highest level, Sid. They have a cost factor of 4, so units are dirt cheap for them.
 
In this thread at present there is a discussion about the AI in games of the civ series, at present how AI vs. AI games were used in the playtesting for Civ 3, 4 and Old World.
 
720AD Hanni 6-4, 9-8, 5-3 tot 20-15 and still lost Carthage to the USA. It is surrounded by Chinese
and US units. Theveste is the nearest city and it almost completely surrounded. Hanni did manage
to get a destroyer out. Normally cost 120, AI in Sid 48 shields. Coastal towns get a lot of frigates bombarding.
Almost forgot Hanni lost another army, 1 guerilla in it.

730AD Hanni 10-5 a lot of retreats.
740AD Hanni 3-3, 0-3, 7-9 tot 10-16. Bad day at black rock, lost another army and two towns.
US now has a string of 6 of Hanni's towns. He is down to 6 cities.

Tech:
Liz adds Mass Production. Tanks are around the corner I would expect.

Hanni has 31 units and 1 army. No idea why he would build a transport. Guess he thinks he has enough defenders.
Henri has hung on, because is was the farthest from all his enemies and they had to go through Carthage lands
to reach him.
 
750AD Hanni 4-6, no barracks so no healing and they lost Theveste to Cleo. Still sending units out of the city.
Transport defeated a frigate. Wooden ships are very poorly planned in this game. I understand they wanted to
give Civs that fell behind a small chance, but that was not a good idea. It leads to frigates losing to galleys.

Too a lessor degree in ground units, but they suffer from obsolete units killing much better units. The game needed the
Fire Power used in civ 2 or some means to smooth out some of the crazy rng. The mythic spear beats tank nonsense.

760AD Hanni 5-4, 5 towns. Cleo is sending some units to resume the conflict with Henri.
Liz captures Sao Paulo and has three former towns of Henri's in a nice row. Henri is down to 5 left as well.

770AD bad start, but Hanni roars back and goes 8-10. USA used an army in the field. Units were racing around and all
of a sudden I saw a town razed, but never saw a battle. Maybe it was empty. It was one of Henri's that Cleo razed, 4 left.

Only tech change I see is China learned Communism, appropriate.

The reason Hanni got off to an 1-8 start was he had 6 units in the filed and all died to start the turn. This also caused him to
lose additional units as he could have had guerilla's to use their counter. Likely would have made the difference at least in one of the towns defense.
Henri is doing the same tactic and had loses that were not even in his borders. Both will soon be out of their misery.

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780AD Hanni goes 0-3 at Sabratha and loses that city to Mao. It had did not have a rax, so it died. All 3 units were damaged to start.
The other cities have a rax and start with full HP and are still standing. In addition Hanni has gold, should draft as much as he can in these metros.
They are just starving anyway. He did go 2-1 for the other civ, well USA. tot 2-4.

790AD I hear the fat lady warming. Hanni 4-7 v Mao. Then went 7-8 to Liz and lost an army.
Next up was Cleo 1-4 she razed Utica, I think it was anyway. USA had many retreats, in the end Hanni goes 1-2 and
lost another city Leptis Minor?. Lost about half his gold, nothing like funding the other guy. Now has 2374 gold.

He has no drafted units currently, yeah lets save that gold for who ever wants it. Hippo and Hadrumetum, last of the Mohegan's. Hanni has one nearly dead rifle way out of the city and a 4hp guerilla about to attack Guimaraes.

No idea what he figures to do with the town, should he capture it. Not a problem as he won't even get to try as China
is first to act.

800AD Hanni had 3 units in the field and they all died. He can spare them, right? He was not attacked in town.

Cleo jumped on Henri and punished him for being out and around 1-7. She has many cavs closing on Emerita, which gets all it troops redlined by boats.

810AD Liz kills 2 and captured Emerita. Cleo 7-0 v Henri, 1 in Lisbon. She was too slow for get Emerita.
US 0-3 v Hanni and Carthage is still here.

Tech:
Hanni is up to Mass Prod, how IDK.
Liz had Motorized and Ampib, really useful on this map. She could have learned a Modern Times tech like maybe Computers.
Liz has 15 bombers, so lookout below. She has tanks in production one turn each at 40 shields, nice.

Hani 6 rifles and 4 guerilla.
Henri 2 pikes, 3 LB, 1 musket and 5 rifles. He no longer has any running around, but I would not
be shocked to see him send 1 or 2 out to die.
 
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820AD Hanni 4-2, 6-1 tot 10-3. Impressive one rifle in the grass killed 4 cavs. In the end, he lost Hippo (USA) and
is now OCC. He lost a settler as well, that was good value. Make a settler as you can wait on defenders and send
the settler out with an escort, sweet.

Cleo plants a town.
It looked like another town was razed, but it flew by too fast to tell. Henri has 2 towns left.
Now he has none.

830AD Hanni 3-0-3 still alive, but now all units will be coming for him.
840AD 8-0-6, so 20 fights in a row and no losses. Only has rifles and guerillas.
850AD They are bombarding his units and he still went 5-0-2, before a loss and ended up 6-2-3.
He is getting a full suffering.

860AD Cleo did the honors and Hanni is retired.

Tech:
Liz has Rocketry.
USA has Steel, may have already posted that.
The rest are behind, which is a surprise as Cleo is quite large. Who will be on the chopping block next?

China is backwards and has only Salt, Horses and Iron. Knows Steam, but no coal. Has rubber, but lacks knowledge of RP.
Cleo and Liz have the resources up to oil.
USA lacks oil, knows Refining. So they need to capture Sabratha and road that source. There is one more
in the tundra that could be claimed with a settler, but is next to two English towns and would need a lot
defenders to hold.

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880AD I see US attack Chinese ships, can't tell if they were at war or it was a privateer.
USA founds a town.
890AD Liz is attacking Mao maybe 10 battles.
Cleo drops a town.
900AD Liz 12-4 v Mao and takes Tsingtao. Her losses were all inf attacking the city.
US is moving a lot of units, but to where?

910AD Liz 10-4 v Mao. China bombards hippo and ends up losing 4 ship to destroyers in town.
US 6-0 v Mao as Abe's units start to arrive. Sabratha is up for grabs as Liz has 6 tanks next to it. US has many units there as well.
The town has 4 rifles and a LB. It has started a frigate. So it is probably going to be an English town.

920AD Liz captures Sabratha 14-2 and settled a town. US 11-4 total. Mao 6-25 rough indeed.
Canton is under siege.
930AD Liz pasted Mao 14-1, US not so good 5-8 at Canton.

Perspective:
China 13 pikes, 2 LB, 2 muskets, 29 rifles, 3 cavs and 2 ships. 49 troops.
US 2 LB, 1 musket, 8 rifles, 27 cavs, 227 infantry, 3 armies, 2 MDI and 43 guerilla total 313
Liz 8 marines, 1 rifle, 1 cav, 173 infantry, 36 tanks, 4 cruise, 16 bombers, 15 fighters mostly jets, 6 guerilla, 23 tow
US has 53 ships. Two of the armies have 1 unit. One has 3 (2 cavs and a guerilla).

China is facing about 550 units with 49. Vast numbers of ships, plus bombers.

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940AD Mao 4-17 v all three and lost 2 towns to Liz and 1 USA.
950AD Mao 5-13 v all lost 1 town to USA. Has 6 left. US now has oil.
The oil in the marsh near Cincinnati is now in their borders and has a road.
960AD Mao 3-9 lost 3 towns 2 USA, 1 Liz. 3 left. Mao has 3 LB and 11 rifles, no ships.
970AD Mao 1-7.
980AD Mao 3-6. Liz capture Beijing and Xinjian and China is gone.

Tech:
Cleo is missing Flight, Electronics, Mass Prod and MT to move to next age.
Only Liz has Amphib.
US needs Electronics to get to the Modern Times.
Liz has Rocket (mentioned already), Fission and Computers.
She just got it as Mechs show up at the end of the turn.
US has tanks in production.
 
1020AD Manhattan Project in York.
1050AD
Spoonwood warned me that the game would go to modern armor. I had thought it would go a bit quicker, but go in spurts.
Once rails were up in much of the map, the pace would excelerate. That someone would be dog piled and they would go down fairly quick.
Then the last two would see one civ be much larger than the other finalist and end it fast. It is not turning out that way so far.

USA 286 units 5 armies. 27 of the units are tanks.
Egypt 292 units, 1 army
England 293 units. She has Mechs (146), ToW (42) and Tanks (45).

Liz 39 towns
Abe 36 towns
Cleo 31 towns

On paper they are all sort of equal, though Liz has better units.

1070AD Liz attacks Cleo, then USA attacks Cleo.
Cleo captured Saratha from Liz and razed a US town.
Cleo 46-35, was doing even better till US picked off a lot of wounded units.

1080AD Cleo 32-56 Hangchow captured by USA.
Seti in London.
 
1090AD Cleo 18-45
1100AD Cleo 21-32 two towns taken. Elephantine by USA. Missed the other one.
1110AD Cleo 12-32 three towns lost. Asyut captured by Liz. Hadrumetum captured and a town razed by USA. Cleo lost an army.
1120AD Cleo 16-21 two towns. Liz got Mendes and USA got Tanis. US founded a town.

Cleo 119 units. 22 towns.

One of USA armies has 4 units. 3 tanks and a guerilla.

107 of Cleo's troops are in towns, so not a lot of danger to the other civs towns.
I saw three towns that Cleo could attack and each had only 1 unit there, so
even if that unit won, it would not take a town.

I noticed Liz making the Internet in Beijing at net 3 shields per turn. 131 turn to go.
London is 78 shields per turn. Ah, but she would miss out on a few tanks. I think that free
culture is worth it, not to mention labs adding some beakers. Popping borders in new towns
makes those 1 move units easier to kill, before they can attack your town.
 
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