Hello All,
Originally, I was hoping to use starting bias to do this mod, but if I understand it correctly there is no way to guarantee a certain resource appears by a certain civ's starting point. So I've been thinking of a work around and this is what I've got:
I'm thinking of making a mod that automatically gives each Civilization a unique bonus resource(s), either strategic or luxury depending upon what fits historically. Anyways, I'm trying to decide how best to do this. I could do this in a few different ways:
1) make it an additional civ trait (if that's possible)
2) grant the resource through a unique building (or maybe even the capital)
3) Or something else that's easier and that I haven't thought of yet.
Any other ideas on how to do this or what's the most preferable method?
Also what resource(s) would you associate with each civ?
Thanks,
Joseph
PS: Just to clarify, I mean "unique" bonus resource as in from those already in the game, not additional resources beyond those already present. For example:
Arabia would start with Oil (though they wouldn't get a benefit until they actually could use the oil in game)
Rome would start with Iron (since their UU require it)
Etc.
Originally, I was hoping to use starting bias to do this mod, but if I understand it correctly there is no way to guarantee a certain resource appears by a certain civ's starting point. So I've been thinking of a work around and this is what I've got:
I'm thinking of making a mod that automatically gives each Civilization a unique bonus resource(s), either strategic or luxury depending upon what fits historically. Anyways, I'm trying to decide how best to do this. I could do this in a few different ways:
1) make it an additional civ trait (if that's possible)
2) grant the resource through a unique building (or maybe even the capital)
3) Or something else that's easier and that I haven't thought of yet.
Any other ideas on how to do this or what's the most preferable method?
Also what resource(s) would you associate with each civ?
Thanks,
Joseph
PS: Just to clarify, I mean "unique" bonus resource as in from those already in the game, not additional resources beyond those already present. For example:
Arabia would start with Oil (though they wouldn't get a benefit until they actually could use the oil in game)
Rome would start with Iron (since their UU require it)
Etc.