Civ Creator

Would this be cool?

  • No

    Votes: 2 25.0%
  • Yes

    Votes: 6 75.0%

  • Total voters
    8

Sirsquier

Warlord
Joined
Jun 8, 2019
Messages
262
Location
U.S.A. land of the free and home of the brave
Summary + Basic Info: Creating your own leader and civ for Civ 6. This would be cool for homemade scenarios and would go nicely with map creator. It would also encourage different gameplay experiences (I just nuke everyone on prince difficulty usually).


Civilization: This would be the first thing you customize. You’d pick colors, History, Abilities, ethnicity, and name + people name.


Leader: My personal wish and second customizable item. Choose hair, race, eye, body type, sex, head shape, clothing (Would be divided by time period), weapons/items, abilities, personality, and name + title.


Unit: Choose how it looks and it’s abilities along with a name for it. (Also what it replaces)


Infrastructure: Looks and abilities + what it replaces would be chosen.


Customization and Unlocking: It would be a great way to encourage different types of play. Some examples:


1 Complete different victory types on different levels to Unlock abilities for unique units, leaders, buildings, and civs.


2 Win a Game as A Leader/Country to unlock weapons/clothing for units and leaders.


3 Win the different game types and scenarios on different levels for random rewards.


4 No micro-transactions they’re awful.
 
Again sorry to talk to myself but I'd like to add that it would be cool if you unlocked stuff from playing around in map creator. (Encouraging players to make their own maps)
 
I don't see a way to implement this into Civilization VI, but it should be an idea the creators consider for Civilization VII. They'd probably have to design all of the Leaders from within the character creator, which would definitely dull their personalities and uniqueness more than otherwise, but the trade-offs seem well-worth it. Right now, the best modder has no chance of animating a leader to the standards of Firaxis, but if the developers prioritize making their tools accessible to everyone and intuitive to use, it'd open up new ways to play the game without needing to resort to breaking it through mods.
 
Well, it wouldn't be hard for someone to create a simple program (possibly through excel or something) that just gives you a drop down menu for you to create a custom leader/civ. And by create i mean generates the code for you to throw into a mod folder.
But you'd need to limit some stuff pretty heavily.
The problem with truly custom abilities is that the flexibility of the XML/SQL and modifier system lets you do quite a bit; but it makes it almost impossible to cover the scope of what it can do in a way that a machine can parse from arbitrary inputs. You'd pretty much have to write a compiler.

If you download the dev tools for civ6 it's actually quite easy to edit a civ, or once you have a template, create an entirely new one with the caveat that art is hard unless you recycle in game stuff.
I learned how to do it in a weekend.
 
Well, it wouldn't be hard for someone to create a simple program (possibly through excel or something) that just gives you a drop down menu for you to create a custom leader/civ. And by create i mean generates the code for you to throw into a mod folder.
But you'd need to limit some stuff pretty heavily.
The problem with truly custom abilities is that the flexibility of the XML/SQL and modifier system lets you do quite a bit; but it makes it almost impossible to cover the scope of what it can do in a way that a machine can parse from arbitrary inputs. You'd pretty much have to write a compiler.

If you download the dev tools for civ6 it's actually quite easy to edit a civ, or once you have a template, create an entirely new one with the caveat that art is hard unless you recycle in game stuff.
I learned how to do it in a weekend.

LOL I think I didn't explain enough. This wouldn't make the modding tools useless. It would simply be like the world creator. Think of it like this, you get basic abilities (Which you can name) A leader, unit, and Infrastructure editor. (Something like character creators in other games), the ability to name it all, and choose a basic logo/colors along with ethnicity. Nothing fancy basically just a civilization equivalent of a character creator.

Which dev tools would I need to download and is there a template you could share as I am awful at modding. (LOL I once made a GDR look like a warrior and messed something up so that the leader description was a line of random code) Also, I was more thinking about the art part of it.
 
I think the largest difficulty with this would be the language/voice of the leaders. It would be weird if two leaders had the same voice and the same language, while looking different and being (originally) from a different age with a different dialect. (Not to mention the animations.) But I really like the idea, and if they would do it, I would certainly do it.
 
I think the largest difficulty with this would be the language/voice of the leaders. It would be weird if two leaders had the same voice and the same language, while looking different and being (originally) from a different age with a different dialect. (Not to mention the animations.) But I really like the idea, and if they would do it, I would certainly do it.

I was thinking one could use your own voice (or that of friends) or maybe they could have an archive of voices that read the greetings.
 
I was thinking one could use your own voice (or that of friends) or maybe they could have an archive of voices that read the greetings.

While not a bad idea, it has a major flaw: it only works if you speak the language. Even though many people would like to see e.g. an Inuit civ, there are probably very few modders out there who are conversational in Inuit.
 
Good point indeed. However my other idea could still work.
 
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