There are many bad designs in the game due to mis-conceptions, and the designers also have a lack of fundamental understanding of the Earth system, resulting in totally unrealitic maps.
Getting the terrain right is important because it is directly associated with civilization.
In this thread, I will address several myths and several mistakes, and leave the fundamental of earth system later (which is equally or more important).
Myth 1. Oil tend to spawn in desert, tundra, and marsh
crazyeye
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Desert or tundra are no more likely to spawn oil than any other terrain. Just because the middle east happen to have large oil deposits, does not mean the terrain has something to do with abudance of oil. Same goes with tundra.
Rockfeller did not drill in desert, he became rich by drilling in grasslands, a terrain type that is forbidden to spawn oil in Civ5.
And seriously, marsh? wow just wow.
Myth 2. Flood plain
Just because a river flows through desert, does not make the terrain surrounding it "flood plain". And floodplain is not associated with deserts, the Nile being the only notable exception.
In civ3, the civilpedia says that the presence of a river brings the "fertile" soil of desert, thus making it productive. This is completely wrong. The Nile's fertile soil come from the Blue nile from Ethiopia highlands in East Africa, not the deserts in North Africa.
Myth 3. an older Earth produces smoother terrain
Wrong. The designers seem to be under the impression that erosion would "flatten" the terrain. Yes they do, but the earth is not dead. Mountains and hills are created all the time. There were no Himalayas when the dinosaurs roam, and each major earthquake in Wellington, New Zealand, rises the hills by many many inches, and that was how these hills formed in the first place, and that is how the current area of the CBD (urban Wellington) formed. The current CBD was under-sea when the Europeans first came, the 1855 earthquake lifted it into land.
In short, the designers have no idea how hills and mountains are formed.
Mistake 1. plains are more arid than grasslands
This is a total confusion of basic concepts. Plains refer to terrain that are relatively flat, and of low sea level. Grassland is a feature, it can be plains, it can also be on highland.
In short, plains is about "flatness" and altitude, grassland is about the vegetation. They are not muatually exclusive, not at all.
Mistake 2. Forests on tundra.
wow, do the designers know anything, i mean, anything about what tundra is? It is perma-frost soil, meaning the soil is permanently frozen, no tree can grow on tundra. NO TREE. Let alone forests.
Mistake 3. forests BEHIND tundra
If an area is too cold for the growth of trees, so cold that even the soil is permanently-frozen (tundra), then there certainly can be no forests if you go further north (assuming it's northern hemisphere). Yet, this thing happen in civ5....
There are more, but I'm stopping here. The civ designers are pretty much illiterate in science. Most of these mistakes can be avoided easily if they've done some basic research.
Anyone wish to point out more fallacies or myths you are welcome to post them.
Getting the terrain right is important because it is directly associated with civilization.
In this thread, I will address several myths and several mistakes, and leave the fundamental of earth system later (which is equally or more important).
Myth 1. Oil tend to spawn in desert, tundra, and marsh


Desert or tundra are no more likely to spawn oil than any other terrain. Just because the middle east happen to have large oil deposits, does not mean the terrain has something to do with abudance of oil. Same goes with tundra.
Rockfeller did not drill in desert, he became rich by drilling in grasslands, a terrain type that is forbidden to spawn oil in Civ5.
And seriously, marsh? wow just wow.
Myth 2. Flood plain
Just because a river flows through desert, does not make the terrain surrounding it "flood plain". And floodplain is not associated with deserts, the Nile being the only notable exception.
In civ3, the civilpedia says that the presence of a river brings the "fertile" soil of desert, thus making it productive. This is completely wrong. The Nile's fertile soil come from the Blue nile from Ethiopia highlands in East Africa, not the deserts in North Africa.
Myth 3. an older Earth produces smoother terrain
Wrong. The designers seem to be under the impression that erosion would "flatten" the terrain. Yes they do, but the earth is not dead. Mountains and hills are created all the time. There were no Himalayas when the dinosaurs roam, and each major earthquake in Wellington, New Zealand, rises the hills by many many inches, and that was how these hills formed in the first place, and that is how the current area of the CBD (urban Wellington) formed. The current CBD was under-sea when the Europeans first came, the 1855 earthquake lifted it into land.
In short, the designers have no idea how hills and mountains are formed.
Mistake 1. plains are more arid than grasslands
This is a total confusion of basic concepts. Plains refer to terrain that are relatively flat, and of low sea level. Grassland is a feature, it can be plains, it can also be on highland.
In short, plains is about "flatness" and altitude, grassland is about the vegetation. They are not muatually exclusive, not at all.
Mistake 2. Forests on tundra.

wow, do the designers know anything, i mean, anything about what tundra is? It is perma-frost soil, meaning the soil is permanently frozen, no tree can grow on tundra. NO TREE. Let alone forests.
Mistake 3. forests BEHIND tundra
If an area is too cold for the growth of trees, so cold that even the soil is permanently-frozen (tundra), then there certainly can be no forests if you go further north (assuming it's northern hemisphere). Yet, this thing happen in civ5....
There are more, but I'm stopping here. The civ designers are pretty much illiterate in science. Most of these mistakes can be avoided easily if they've done some basic research.
Anyone wish to point out more fallacies or myths you are welcome to post them.