bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,083
Shifting back to our march through the Exploration Age, the Chola are next up for discussion. The Chola are a diplomatic and economic civ with a tropical and coastal starting bias. Their associated wonder is the Brihadeeswarar Temple (+3 influence and +1 happiness adjacency for all buildings next to navigable rivers). Playing as Chola unlocks the Mughal, Nepalese, and Siamese civs in the modern age.
Their unique ability is Samayam, which gives an additional trade route from the "Improve Trade Relations" action.
Their unique military unit is the Kalam, a Cog replacement that gets an extra attack per turn (if movement points allow) but which has slightly lower bombard strength.
Their unique civilian unit is the Ottru, a unique fleet commander with increased movement and sight, and which gives -3 CS to enemy units in its command radius.
Their unique buildings are the Manigramam (+4 base happiness with bonus gold or happiness for adjacent wonders, quarters, and gold buildings) and the Anjuvannam (+5 base gold and +50% production towards naval units, with bonus gold for adjacent coast, navigable rivers, and wonders). Together these make up their unique quarter the Five Hundred Lords, which gives +5 land trade route range and +15 naval trade route range.
Chola civics:
Nagaram - +50% influence towards improving trade relations and unlocks the Manigramam. At mastery it unocks the Anjuvannam and gives +2 resource slots to the capital.
Kanakam - unlocks the Devakoshta tradition and gives +1 gold from active diplomatic actions you started or supported.
Digvijaya - unlocks the Marakkalam tradition and gives the Kalam +1 movement and sight
Monsoon Winds - unlocks the Brihadeeswarar Temple, the Angadi tradition, gives +1 settlement limit, and gives the Ottru the convoy promotion.
Chola traditions:
Devakoshta - +3 culture on gold buildings
Marakkalam - -2 gold maintenance for naval units
Angadi - +4 gold in settlements other than your capital if they have a water building
Thoughts on the Chola? Strong, weak, or just right? Good leaders to pair with them and good targets to switch to at the age transition? Any changes you'd like to see here?
Their unique ability is Samayam, which gives an additional trade route from the "Improve Trade Relations" action.
Their unique military unit is the Kalam, a Cog replacement that gets an extra attack per turn (if movement points allow) but which has slightly lower bombard strength.
Their unique civilian unit is the Ottru, a unique fleet commander with increased movement and sight, and which gives -3 CS to enemy units in its command radius.
Their unique buildings are the Manigramam (+4 base happiness with bonus gold or happiness for adjacent wonders, quarters, and gold buildings) and the Anjuvannam (+5 base gold and +50% production towards naval units, with bonus gold for adjacent coast, navigable rivers, and wonders). Together these make up their unique quarter the Five Hundred Lords, which gives +5 land trade route range and +15 naval trade route range.
Chola civics:
Nagaram - +50% influence towards improving trade relations and unlocks the Manigramam. At mastery it unocks the Anjuvannam and gives +2 resource slots to the capital.
Kanakam - unlocks the Devakoshta tradition and gives +1 gold from active diplomatic actions you started or supported.
Digvijaya - unlocks the Marakkalam tradition and gives the Kalam +1 movement and sight
Monsoon Winds - unlocks the Brihadeeswarar Temple, the Angadi tradition, gives +1 settlement limit, and gives the Ottru the convoy promotion.
Chola traditions:
Devakoshta - +3 culture on gold buildings
Marakkalam - -2 gold maintenance for naval units
Angadi - +4 gold in settlements other than your capital if they have a water building
Thoughts on the Chola? Strong, weak, or just right? Good leaders to pair with them and good targets to switch to at the age transition? Any changes you'd like to see here?