bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,030
The next civ up for a discussion is the Han. The Han are a scientific and diplomatic civ with a grassland starting bias. They unlock the Ming and Mongolia in the Exploration age, and the Qing in the Modern Age, and their associate wonder is Weiyang Palace (+6 influence).
Their unique ability is Nine Provinces, which gives the capital and any new towns an additional population with their first growth event.
Their unique military unit is the Chu-Ko-Nu, an archer replacement that has exerts zone of control, has higher combat strength, and gets +5 ranged strength when attacking adjacent units.
Their unique civilian unit is the Shi Dafu, a great person that can only be trained in cities with at least 10 population. Once again I’m not going to list every single one here but they tend to give free codices, bonus science, a free tech/celebration/promotion/population, or extra influence.
Their unique infrastructure is the Han Great Wall, which gives a flat +2 culture plus +1 happiness for each adjacent great wall segment. It also counts as a fortification and grants defending units on the tile +6 combat strength. It can only be built in a straight line and cannot branch or fork.
Their unique civics are:
Zhi – Unlocks the Great Wall, gives +1 science to science buildings per adjacent quarter, and +1 settlement limit.
Li – Unlocks the Guanxi tradition and gives +2 influence on the palace.
Yi – Unlocks the Jiu Qing tradition and gives Chu-Ko-Nu +5 combat strength when defending.
Junzi – Unlocks Weiyang Palace, the Tianxia tradition, and gives +10% science in the capital.
They do not appear to have any masteries in their civic tree.
Their traditions:
Guanxi - +1 influence on science buildings
Jiu Qing - +1 influence on happiness buildings
Tianxia - +1 science on specialists
What do people think of the Han? What is your preferred playstyle with them? Do they have any weaknesses or areas that could use a rebalance? Which leaders fit well with them, and who do you look to transition to in future ages?
Their unique ability is Nine Provinces, which gives the capital and any new towns an additional population with their first growth event.
Their unique military unit is the Chu-Ko-Nu, an archer replacement that has exerts zone of control, has higher combat strength, and gets +5 ranged strength when attacking adjacent units.
Their unique civilian unit is the Shi Dafu, a great person that can only be trained in cities with at least 10 population. Once again I’m not going to list every single one here but they tend to give free codices, bonus science, a free tech/celebration/promotion/population, or extra influence.
Their unique infrastructure is the Han Great Wall, which gives a flat +2 culture plus +1 happiness for each adjacent great wall segment. It also counts as a fortification and grants defending units on the tile +6 combat strength. It can only be built in a straight line and cannot branch or fork.
Their unique civics are:
Zhi – Unlocks the Great Wall, gives +1 science to science buildings per adjacent quarter, and +1 settlement limit.
Li – Unlocks the Guanxi tradition and gives +2 influence on the palace.
Yi – Unlocks the Jiu Qing tradition and gives Chu-Ko-Nu +5 combat strength when defending.
Junzi – Unlocks Weiyang Palace, the Tianxia tradition, and gives +10% science in the capital.
They do not appear to have any masteries in their civic tree.
Their traditions:
Guanxi - +1 influence on science buildings
Jiu Qing - +1 influence on happiness buildings
Tianxia - +1 science on specialists
What do people think of the Han? What is your preferred playstyle with them? Do they have any weaknesses or areas that could use a rebalance? Which leaders fit well with them, and who do you look to transition to in future ages?