bengalryan9
Emperor
- Joined
- Nov 13, 2018
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The next civilization we will be discussing is the Inca. The Incans are an economic and expansionist civilization with a starting bias towards desert, plains, coastal, and mountains. Their associated wonder is Machu Pikchu (+4 gold, +2 resource slots, and +4 culture and gold to all buildings adjacent to the wonder). They can be unlocked by playing as Maya, Mississippian, Pachacuti, Simon Bolivar, or Harriet Tubman. You can also unlock them by having 3 settlements that each have at least 3 mountains. At the end of the age, they automatically unlock Mexico.
Their unique ability is Apus, which allows mountain tiles to be worked and gives them +2 food and +1 production.
Their unique military unit is the Warak’aq, a heavy archer replacement that ignores movement penalties from rough terrain, has +1 movement point, and has +5 CS when attacking from rough terrain.
Their unique civilian unit is the Chasqui, a scout replacement with increased movement and sight (4 instead of 2) that also ignores movement penalties from terrain and can see over mountains.
Their unique infrastructure is the Terrace Farm, which gives +4 food as well +1 gold to adjacent buildings, but must be built on rough terrain without any type of river or feature.
Incan Civics:
Mit’a – unlocks the Terrace Farm and the Tirakuna tradition. At mastery it unlocks Machu Pikchu and gives +1 happiness to mountain tiles.
Ayllu – gives +2 food to terrace farms in settlements that have a granary. At mastery, it gives farms and terrace farms an additional +3 food if adjacent to a mountain.
Qhapaq Nan – unlocks the Qullqa tradition and prevents rough tiles from ending the movement of any Incan units, plus allows cities with at least 3 worked mountain tiles to start producing treasure convoys worth 2 points each. At mastery, it unlocks the Quipu tradition and gives the Warak’aq the poison ability (+5 CS against wounded units).
Incan Traditions:
Tirakuna - +15% food in settlements with their city center adjacent to a mountain OR with 3 worked mountain tiles
Qullqa – receive +25% of the gold from trade income as food
Quipu – settlements receive +0.5 gold from every urban population and +0.5 production for every rural population
The Inca have changed a bit over the course of the game as the value of food was patched. What are your opinions? Are they good now, or do they still need some help? Who pairs where with them, and who makes for good age transition partners during the course of the game?
Their unique ability is Apus, which allows mountain tiles to be worked and gives them +2 food and +1 production.
Their unique military unit is the Warak’aq, a heavy archer replacement that ignores movement penalties from rough terrain, has +1 movement point, and has +5 CS when attacking from rough terrain.
Their unique civilian unit is the Chasqui, a scout replacement with increased movement and sight (4 instead of 2) that also ignores movement penalties from terrain and can see over mountains.
Their unique infrastructure is the Terrace Farm, which gives +4 food as well +1 gold to adjacent buildings, but must be built on rough terrain without any type of river or feature.
Incan Civics:
Mit’a – unlocks the Terrace Farm and the Tirakuna tradition. At mastery it unlocks Machu Pikchu and gives +1 happiness to mountain tiles.
Ayllu – gives +2 food to terrace farms in settlements that have a granary. At mastery, it gives farms and terrace farms an additional +3 food if adjacent to a mountain.
Qhapaq Nan – unlocks the Qullqa tradition and prevents rough tiles from ending the movement of any Incan units, plus allows cities with at least 3 worked mountain tiles to start producing treasure convoys worth 2 points each. At mastery, it unlocks the Quipu tradition and gives the Warak’aq the poison ability (+5 CS against wounded units).
Incan Traditions:
Tirakuna - +15% food in settlements with their city center adjacent to a mountain OR with 3 worked mountain tiles
Qullqa – receive +25% of the gold from trade income as food
Quipu – settlements receive +0.5 gold from every urban population and +0.5 production for every rural population
The Inca have changed a bit over the course of the game as the value of food was patched. What are your opinions? Are they good now, or do they still need some help? Who pairs where with them, and who makes for good age transition partners during the course of the game?