barron of ideas
Barron
I kind of like the change in the combat system because I usually play the Persians and the Immortal is likely to win more. I do think it is bad for the game to impose it on all players who don't like it.
Originally posted by Grey Fox
Having horsemen win 4% of the time against fortified spearmen, isn't something I like to adapt to. I rather not play at all...
Someone posted that earlier... but I think it was if the spearman had 3.3 in defense...Originally posted by DaviddesJ
I'm not sure how you're figuring that.
Originally posted by Coffee
This is what got me started on Civ. It was the challenge of being able to play and maybe win the Great Games. If the new numbers put that out of reach then where is the fun in that. My nickel.
I think you're missing his point DaviddesJ. It's not that the game will be made harder, as Arathorn earlier stated, but rather the range of strategies required to beat it will become much narrower. Would you have fun if the only way to win was with an archer rush? Or what if you could only win by beelining to the Great Library. Or what if you could only win by building a temple first in every city. The more possible ways you can play and still be successful is what makes a strategy game like Civ3 fun. If the combat model changes like the mathematicians/statisticians here think it will (and I have no reason not to believe the theories of players who I know to give utmost care to everything they do on these boards), we will find a game that is a lot less fun to play, and for what? So a few bugs can be patched up.....Originally posted by DaviddesJ
The computer player needs steep handicaps to be challenging to a human player. You're complaining that if the game gets harder, then it will be challenging to you even with a smaller handicap, and you won't be able to beat it when it has a really, really large handicap? Why isn't that a good thing?
Would you be against improvements to the computer AI, for the same reason?
Originally posted by Sandman2003
First, can someone point me to the forums of discontent with the existing combat system (old combat system from vanilla Civ III)? I certainly haven't run across any such forums or any posts on this point. The basic rule in IT is don't muck with something that works. As I see it, the Civ III community in general, is satisfied with the existing system, so no "fix" is required.
Originally posted by Grey Fox
Someone posted that earlier... but I think it was if the spearman had 3.3 in defense...
It get's 2.7 if fortified on flat terrain. 3.5 if fortified on a hill, or in a walled town, or city. 3.2 if fortified on flat terrain and the attacker attacks over a river.Originally posted by DaviddesJ
But a spearman doesn't have 3.3 in defense.
Originally posted by somateria
Second, it must be gratifying for the programmers to know that any changes to the C3C will instantaneously be assessed by an international team of scientists. There are probably more Phd's surreptiously working on the C3C rng issue right now than on super-string theory or global climate change.
I see that most of the theoretical work has already been done, perhaps later I can develop varaince estimators for the proposed combat system. I suggest that we link all our computers together in parallel via the internet and hence create the world's largest supercomputer.
Originally posted by warpstorm
Well there are the literally hundreds of threads complaining about the 'randomness' of combat, the ones complaining that the RNG doesn't work, and the ever popular "There is no way my tank should have lost to a spearman" threads. There are an awful lot of them if you look at all.
Originally posted by Sandman2003
All I ask is that you point me to even one such thread, I would like to see what points are made. Is it a case of blame the RNG for a lack of forethought and backup plans, or is there a real issue with the RNG?
If the issue really was with the RNG I believe there would be more variability with the regular winners of GOTM, and probaly a lot more cursing of rotten RNG luck in the GOTM spoiler threads.
The current system is'nt bad, but it is a little too random, which this new system was going to remedy.Originally posted by warpstorm
I never said there was a real issue, just there were quite a few threads over the past couple of years. I like the current system.
Originally posted by derekroth
DONT PANIC!!!!!
[. . . .]
This would suggest that 60% was never really 60%.
If you do the same thing for 70% odds you get 83.7%!
Because of this, a spearman should have hardly ever defeated a tank even before the changes.